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Media and Entertainment

Our Media and Entertainment category gives a complete picture of the current state of the Media and Entertainment Sector featuring research on both digital and traditional media including media agencies,home entertainment, media relations and the creative arts sector. Our extensive product coverage features extensive analysis of global and local markets as well as insights into current opportunities and challenges facing the Media and Entertainment sector today.

Smart Homes Market (2014 - 2020:By System Types (Security systems, HVAC, Lighting Control Systems, Entertainment); by standards (DALI, KNX, Wi-Fi, Zigbee, Enocean)

The smart home market is a market comprising of home automation and greener energy. This market has been witnessing tremendous growth due to their efficient energy saving and eco friendly nature, not...

Published:  January 2015
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Electrophotographic Printing Market in Japan 2015-2019

About electrophotographic printing Electrophotography, also known as xerography, is a printing technique that is used in photocopy machines, laser, and LED printers. It works on the works on the basis...

Published:  November 2015
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Global Gaming Peripheral Market 2015-2019

About gaming peripheral Initially, games were restricted to board games and associated video games. However, the introduction and popularity of PCs and electronic devices and a rise in the use of the...

Published:  November 2015
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Global Social Gaming Market 2015-2019

About social gaming Social gaming is the activity of playing games on social media platforms, networking sites, or within social media applications. It gained popularity when the social networking major...

Published:  October 2015
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Global Scientific and Technical Publication Market 2015-2019

About Scientific and Technical Publishing Scientific and technical publishing refers to the research and distribution of scientific and technical content in the form of books, journals, online services,...

Published:  August 2015
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Pay TV Market in the US 2015-2019

About pay TV Pay TV refers to subscription-based television services. Pay TV operators provide data, videos, and voice services. Moreover, they provide games, movies, and contents matching the requirements...

Published:  September 2015
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Global Set-Top-Box Market 2015-2019 - Industry Analysis

About set-top boxes STBs are devices that are connected to TVs to enable users to receive unencrypted subscribed channels through an addressable system for viewing encrypted channels. They connect a...

Published:  October 2015
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Set-Top Box Market in Brazil 2015-2019

About set-top box An STB is a device that is connected to a TV in a user's premise. It enables end-users to receive unencrypted subscribed channels through an addressable system for viewing encrypted...

Published:  October 2015
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Global Music Publishing Market - Industry Research Report 2015-2019

About music publishing Music publishing involves music recording, merchandizing, publishing, and distributing musical content. To publish the musical content, music publisher requires a copyright of...

Published:  October 2015
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Global Games Market 2015-2019

About gaming The popularity of PCs and electronic devices have led to the development and commercialization of gaming. Electronic systems used to play video games are known as platforms. The different...

Published:  October 2015
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Global Digital Publishing Market 2015-2019

About digital publishing Over the past decade, digitization has brought about a paradigm shift in the traditional publishing industry. Publishing and information companies are transitioning from print-based...

Published:  October 2015
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Game Market in APAC 2015-2019

Covering: This market analysis segments the game market in APAC by device and includes segments like MMOs, TV consoles, smartphones, PC/Mac, tablets, handheld devices, and casual web games. The report...

Published:  October 2015
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Online Gambling - Global Market Research 2015-2019

About online gambling Online gambling includes betting, gaming, and lottery through smartphones, tablets, PCs, and laptops by using the Internet. The revenue generated through betting includes the wagers...

Published:  October 2015
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Global Event Tickets Market - Market Analysis 2015-2019

About event tickets Event tickets refer to the service provided by event organizers for booking tickets for events. Events include sports, concerts, seminars, and business events. Tickets for such events...

Published:  October 2015
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Global Gaming Headset Market 2015-2019

About gaming headset Initially, games were restricted to board games and associated video games. However, the introduction and popularity of PCs and electronic devices and a rise in the use of the internet...

Published:  October 2015
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Functional Printing Market (2015 - 2020); By Materials (Substrates, Ink, Conductors); By Technology (Ink-jet, Screen, Gravure printing); By Displays (RFID, Displays, ISS)

According to several industry experts, Functional Printing can be defined as deposition of a printable substance on a substrate that creates an active or passive functionality beyond traditional graphics....

Published:  January 2015
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Global Motion Controlled Remote Market 2016-2020

Outlook of the global motion controlled remote market The author's market research analyst predicts that the global market for motion-controlled remotes will grow steadily at a CAGR of more than...

Published:  December 2015
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Global MMO Games Market 2015-2019

Market outlook of the global MMO games market Massively multiplayer online (MMO) games are designed to be played on different network-capable platforms like video game consoles, smartphones, or PCs....

Published:  December 2015
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Global Mobile Entertainment Market 2015-2019

About Mobile Entertainment Mobile entertainment refers to a wide range of entertainment activities, such as games, music, and TV, which can be accessed on mobile devices. With the growing number of...

Published:  June 2015
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Global Gamification Market 2015-2019

Market outlook of the global gamification market Gamification is the process of implementing game mechanics into a non-game context to drive user engagement. Points, badges, leader boards, challenges,...

Published:  December 2015
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