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Media and Entertainment Market Research Reports

Our Media and Entertainment category gives a complete picture of the current state of the Media and Entertainment Sector featuring research on both digital and traditional media including media agencies,home entertainment, media relations and the creative arts sector. Our extensive product coverage features extensive analysis of global and local markets as well as insights into current opportunities and challenges facing the Media and Entertainment sector today.

Cinema Industry Research - Japan

Until it was overtaken by China in 2012, Japan was the second biggest cinema market in the world. Although hampered by high real estate costs, which constrain cinema attendance, the market is a dynamic...

Published:  July 2016
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Cinema Industry Research - Australia and New Zealand

Australia and New Zealand are among the world's most developed cinema markets. This report looks at recent developments in these now largely consolidated industries whose eventual fate, as exemplified...

Published:  June 2016
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Global Enterprise Media Gateway Market 2016-2020

About Enterprise Media Gateway Enterprise media gateway is a device that converts voice communication into digital signals and carries signals over the internet protocol (IP) network. IP-based communications...

Published:  April 2016
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Global Digital Educational Publishing Market 2016-2020

About the Digital Educational Publishing Market Digital educational publishing consists of content that can be accessed across devices and operating systems whether in the classroom or off-campus...

Published:  June 2016
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Global Entertainment Robots Market 2016-2020

About the Entertainment Robots Market Entertainment robots are developed for utilitarian purpose in domestic settings to entertain humans, especially children, elderly, guests, or clients. These...

Published:  June 2016
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Global Adaptive Content Publishing Market 2016-2020

Adaptive learning, an integral part of the education technology, aims at improving student learning, engagement, and participation with the use of information technology (IT) and analytics. The user's...

Published:  April 2016
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Global Music Synthesizers Market 2016-2020

About the Music Synthesizers Market The electric signals, in a synthesizer or synths, are converted to sound with the help of amplifiers and speakers. The instrument is mostly played in conjunction...

Published:  June 2016
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Global EAS Antennas Market 2016-2020

About EAS Antennas Retail shrinkage has led to significant financial losses for many retailers on a global scale. The retail industry has expanded significantly over the last few decades. Shoplifting...

Published:  April 2016
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Global Augmented Reality in Gaming Market 2016-2020

About Augmented Reality Market for Gaming AR technology blends digital content with the physical world. It allows users to scan the physical environment and provides an enhanced or augmented experience...

Published:  April 2016
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Global Blu-ray Media and Devices Market 2016-2020

About Blu-Ray Media and Devices Blu-ray discs (BD) use a blue-violet laser, which has a shorter wavelength than the red laser used in DVDs. This allows these discs to store a large amount of data...

Published:  April 2016
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Global Online Gaming Market 2016-2020

About the Online Gaming Market The online gaming market is evolving globally. Broadly, there are two major segments for the purchase and use of online games: physical and digital. However, the physical...

Published:  May 2016
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Global Cloud Gaming Market 2016-2020

About the Cloud Gaming Market The introduction and popularity of PCs and electronic devices and the rise of the internet have led to the development and commercialization of gaming across the globe....

Published:  May 2016
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Video Streaming Market in China 2016-2020

About the Video Streaming Market in China China has the largest broadband user base in the world, with the majority of users accessing the internet through mobile devices. Despite high broadband...

Published:  May 2016
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Global Digital Broadcast and Cinematography Cameras Market 2016-2020

About the Digital Broadcast and Cinematography Cameras Market Digital broadcast and cinematography cameras refer to the professional cameras that have special lenses of different focal lengths and...

Published:  June 2016
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Casino Gaming Market in the Philippines 2016-2020

About the Casino Gaming Market in the Philippines A casino is an indoor entertainment facility that plays host to various types of gambling activities. Modern casinos include hotels, restaurants,...

Published:  June 2016
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Global TV and Radio subscription market 2016-2020

About the TV and Radio Subscription Market TV subscription is a paid service that is delivered to the users via cable or over the air. In 2000, the share of the analog cable TV segment declined due...

Published:  June 2016
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Music, Video and Entertainment Software Retailing in Asia Pacific, 2014-2019 ; Market Dynamics, Retail Trends, and Competitive Landscape

Summary Asia Pacific is fastest growing Music, Video and Entertainment Software retail market across the globe. South Korea will drive value growth in the market on the back of significant demand for...

Published:  December 2015
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Global Music, Video and Entertainment Software Retailing 2014- 2019 ; Market Dynamics, Retail Trends, and Competitive Landscape

Summary The global Music, Video and Entertainment Software market is expected to grow consistently over the next five years. Games software will be a major contributor to global sales in 2019, driven...

Published:  December 2015
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Music, Video and Entertainment Software Retailing in the Americas, 2014-2019 ; Market Dynamics, Retail Trends, and Competitive Landscape

Summary Americas is the largest Music, Video and Entertainment Software retail market across the globe. The region is growing steadily and estimated to see slight growth during 2014-2019. Online channel...

Published:  December 2015
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Music, Video and Entertainment Software Retailing in Europe, 2014-2019 ; Market Dynamics, Retail Trends, and Competitive Landscape

Summary Music, Video and Entertainment Software in Europe is expected to grow at slow pace during 2014-2019. France is the largest market in terms of sales in the region on the back of demand for new...

Published:  December 2015
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