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Media and Entertainment

Our Media and Entertainment category gives a complete picture of the current state of the Media and Entertainment Sector featuring research on both digital and traditional media including media agencies,home entertainment, media relations and the creative arts sector. Our extensive product coverage features extensive analysis of global and local markets as well as insights into current opportunities and challenges facing the Media and Entertainment sector today.

Global Printing Materials for Thin Films Market Analysis 2016 - Forecast to 2022

This analysis is one of the most accurate studies performed using the combinational analytical tools. The report contains up to date financial data derived from varied research sources to present unique...

Published:  February 2016
Price:  From

Game Market in APAC 2015-2019

Covering: This market analysis segments the game market in APAC by device and includes segments like MMOs, TV consoles, smartphones, PC/Mac, tablets, handheld devices, and casual web games. The report...

Published:  October 2015
Price:  From

Cinema Industry Research - China, Hong Kong & Taiwan

China is by far the world's fastest growing cinema market, although growing pains are now likely to see growth slow somewhat. Notwithstanding this, the country remains a major opportunity and a degree...

Published:  February 2016
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Global Motion Controlled Remote Market 2016-2020

Outlook of the global motion controlled remote market The author's market research analyst predicts that the global market for motion-controlled remotes will grow steadily at a CAGR of more than...

Published:  December 2015
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Central Europe - Cinema Industry

The cinema markets of Central Europe were transformed by the collapse of Communism but further growth has been hampered by the global financial crisis and the stagnation in the Eurozone which followed....

Published:  October 2015
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Social Gaming Market in the US 2015-2019

About Social Gaming Social gaming refers to playing online games on social media platforms, networking sites, or social media applications. It was born as a result of the collaboration between the...

Published:  May 2015
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Books, News and Stationery Retailing in Canada - Market Summary and Forecasts; Comprehensive Overview of the Market, Consumer, and Competitive Context, with Retail Sales Value and Forecasts to 2020

Summary With a share of 1.5% of overall retail, the market for books, news, and stationery reached CAD4.29 billion in 2015. Furthermore, the market is forecast to grow at a CAGR of 0.08% over the...

Published:  February 2016
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Sports and Leisure Equipment Retailing in Canada - Market Summary and Forecasts; Comprehensive Overview of the Market, Consumer, and Competitive Context, with Retail Sales Value and Forecasts to 2020

Summary The retail market for sports and leisure equipment is expected to witness a growth of 4.45% over the forecast period. Per capita spending is on the rise and will produce a CAGR of 1.7% over...

Published:  February 2016
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Global Digital Education Publishing Market 2015-2019

Digital Education Publishing Digital education refers to educational content represented in a digital format, which can be read online and through any gadgets such as desktops, laptops, tablets, and...

Published:  February 2015
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Global VOD Market 2015-2019

About Video on Demand VOD is a service through which viewers can watch their desired content through service channels such as cable TV, DTH, or OTT services. These services can be connected to their...

Published:  April 2015
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Global Music Streaming Service Market 2015-2019

About Music Streaming Service Streamed music refers to a service that enables users to stream and listen to music/songs using a device connected to the Internet. Service providers purchase digital...

Published:  May 2015
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Global Electrographic Printing Market 2015-2019

About Electrographic Printing Electrophotography is a dry printing technique invented by Chester Carlson in 1938. The idea was acknowledged in 1947 by Xerox Corp., formerly known as The Haloid Co....

Published:  May 2015
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Global Smart Wearable Entertainment Devices and Services Market 2015-2019

About Smart Wearable Entertainment Devices and Services Smart wearable entertainment devices are used for entertainment and gaming. Some of the entertainment devices include smart watches, smart glasses,...

Published:  March 2015
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Global Large Format Printer Market 2016-2020

About LFP LFPs or wide format printers support print roll widths in the range of 18-100 inches. LFPs are used to print banners, posters, backdrop for theaters, constructional designs, and various...

Published:  January 2016
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Global Home Theater Market 2016-2020

Market outlook of the home theater market A home theater refers to a set of audio systems that are interconnected with audio and video systems like a DVD/Blu-ray player, TV, or other sound systems....

Published:  December 2015
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Global Gamification Market 2015-2019

Market outlook of the global gamification market Gamification is the process of implementing game mechanics into a non-game context to drive user engagement. Points, badges, leader boards, challenges,...

Published:  December 2015
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Global Digital Cinema Screen Market 2015-2019

About Digital Cinema Digital cinema is the usage of digital technology to distribute or project motion pictures instead of using motion picture film. As a result of the existence of digital content...

Published:  July 2015
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Global Medical Publishing Market 2015-2019

About Medical publishing Medical publishing involves research, generation, and distribution of content in the Healthcare sector; the content is available to end-users through books, journals, and e-books....

Published:  June 2015
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Casino Gaming Market in the UK 2015-2019

About Casino Gaming A modern casino comprises hotels, restaurants, shopping malls, and various other attractions. It is an indoor amusement zone. The majority of the revenue is generated from gambling....

Published:  July 2015
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Global Digital Media Adaptor Market 2015-2019

About Digital Media Adaptors Digital media adaptors are devices that stream digital multimedia content from the Internet to TVs and home theatres. These devices are also used to stream and share videos,...

Published:  July 2015
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