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Gaming

Making money with games is not a virtual reality: video games are a serious business proposition which exceeds age groups. The global gaming industry is forecast to reach a value of $68 billion business by the end of 2012.

Stay in touch with the latest trends in this dynamic industry with the reports, books, and subscriptions listed under Research and Markets’ Gaming category can provide you with a wealth of information, including historical data and forecasts, industry guides, in-depths analysis and much more.

Topics covered in our publications listed under Research and Markets’ Gaming category include but are not limited to: games hardware and software, video game publishers, game development studios, gaming consoles, mobile/portable gaming, in-game advertising, online games and interactive entertainment.

Hundreds of players that are operating in today’s market are profiled in our publications, including niche players and world giants such as Nintendo, Sony, Microsoft, Activision Blizzard, Electronic Arts, Zynga, Playdom, Big Fish Games, Gameloft, and more.

You can find other publications of your interest in the following categories: Consumer Electronics, under Consumer and Personal; Hardware and Software, under Computing and Technology. Show Less
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PRODUCT TITLE

Global Games Market 2014-2018

About Games At the beginning, games were restricted to board games and associated video games. The introduction and popularity of PCs and electronic devices and the rise of the internet has led to...

September 2014
FROM
Video Games in Argentina Video Games in Argentina - Product Thumbnail Image

Video Games in Argentina

In 2013, video games grew by 9% in current value terms, slightly higher than in 2012. This growth rate is the result of different trends in various video games categories. While digital gaming grew...

September 2014
FROM
Video Games in Sweden Video Games in Sweden - Product Thumbnail Image

Video Games in Sweden

The 6% current value growth rate in 2013 was significantly higher than the stagnating CAGR over the overall review period. The sluggish development over 2013-2018 is explained by the lack of major launches...

September 2014
FROM

Social Gaming Market in the APAC Region 2014-2018

About Social Gaming Social gaming refers to the activity of playing games on social media platforms, networking sites, or within social media applications as a form of social interaction. Social games...

September 2014
FROM
Video Games in Turkey Video Games in Turkey - Product Thumbnail Image

Video Games in Turkey

Video games in Turkey registered significant growth in 2013, improving upon the already rapid growth trend observed since the end of recession. In 2013, video games recorded 32% value growth, as digital...

September 2014
FROM
Video Games in the Netherlands Video Games in the Netherlands - Product Thumbnail Image

Video Games in the Netherlands

Rising demand for video games meant healthy growth for the category during 2013. In line with trends established earlier in the review period, toys and games in general in the Netherlands continued...

September 2014
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Video Games in Mexico Video Games in Mexico - Product Thumbnail Image

Video Games in Mexico

In 2013, sales of video games hardware amounted to Mx$19.1 billion. This represented 65% of total category value sales. Within video games hardware, sales of static video game consoles amounted to Mx$13.6...

September 2014
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Video Games in South Africa Video Games in South Africa - Product Thumbnail Image

Video Games in South Africa

Video games saw a positive performance in 2013. Exchange rate volatility, specifically the depreciation of the South African rand, coupled with inflation linked to transport costs, resulted in increases...

September 2014
FROM
Toys and Games in France Toys and Games in France - Product Thumbnail Image

Toys and Games in France

Toys and games performed better in 2013 compared with the previous year. Overall current value sales were stable in 2013, whilst they declined in 2012. Video games continued to decrease, but at a slower...

August 2014
FROM
Traditional Toys and Games in France Traditional Toys and Games in France - Product Thumbnail Image

Traditional Toys and Games in France

Despite the unfavourable economic context, French consumers still preferred more expensive traditional toys and games in 2013. They were particularly receptive to tablets which allow children to learn...

August 2014
FROM
Video Games in France Video Games in France - Product Thumbnail Image

Video Games in France

Current value sales of static video game consoles increased by a strong 9% in 2013, boosted by the success of PlayStation 4 (Sony Computer Entertainment France) and by Xbox One (Microsoft France), which...

August 2014
FROM
Video Games in the United Arab Emirates Video Games in the United Arab Emirates - Product Thumbnail Image

Video Games in the United Arab Emirates

The launch of PlayStation 4 and Xbox One shook the market in 2013, with huge queues forming outside electronics and appliance specialist retailers such as Emax, Jumbo Electronics and Virgin Megastore,...

August 2014
FROM
Traditional Toys and Games in the United Arab Emirates Traditional Toys and Games in the United Arab Emirates - Product Thumbnail Image

Traditional Toys and Games in the United Arab Emirates

A recovering economy which came on the back of strong GDP growth in light of high Foreign Direct Investment, low inflation, high employment and an influx of foreigners moving to live in the UAE, created...

August 2014
FROM
Toys and Games in the United Arab Emirates Toys and Games in the United Arab Emirates - Product Thumbnail Image

Toys and Games in the United Arab Emirates

Strong growth characterised the review period both for traditional toys and games as well as video games. The pre-2011 economic boom was to thank for rising demand for toys and games as more people...

August 2014
FROM

Plunkett's Games, Apps & Social Media Industry Almanac 2015: Games, Apps & Social Media Industry Market Research, Statistics, Trends & Leading Companies

Key findings: - Plunkett Research lists top 200 companies in Games, Apps & Social Media and names top trends changing the industry for the mid term Key Features: - Industry trends analysis, market data...

August 2014
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Toys and Games in China Toys and Games in China - Product Thumbnail Image

Toys and Games in China

Despite the economic slowdown in China contributing to consumers’ reluctance in increasing spending on toys and games in 2013, consumers’ willingness to spend on toys and games supported double-digit...

August 2014
FROM
Traditional Toys and Games in China Traditional Toys and Games in China - Product Thumbnail Image

Traditional Toys and Games in China

Licensed toys and games have long been favoured by Chinese children as they feature inspiring characters that only appear in animations. Domestic companies’ endeavours in exploring new products in a...

August 2014
FROM
Video Games in China Video Games in China - Product Thumbnail Image

Video Games in China

The establishment of the Free Trade Area (FTA) in Shanghai in September 2013 has brought an opportunity for static video game consoles. Foreign companies are allowed to manufacture and sell video game...

August 2014
FROM
Toys and Games in Canada Toys and Games in Canada - Product Thumbnail Image

Toys and Games in Canada

Continuing the weakening of sales growth for both traditional toys and games and video games, toys and games in Canada stagnated in current value terms in 2013. The overall weakening economy and cautious...

August 2014
FROM
Traditional Toys and Games in Canada Traditional Toys and Games in Canada - Product Thumbnail Image

Traditional Toys and Games in Canada

Much of the stagnation in traditional toys and games in 2013 can be attributed to the following factors. First of all, the growing popularity of mobile devices such as smartphones and tablets and booming...

August 2014
FROM
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