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Gaming

Making money with games is not a virtual reality: video games are a serious business proposition which exceeds age groups. The global gaming industry is forecast to reach a value of $68 billion business by the end of 2012.

Stay in touch with the latest trends in this dynamic industry with the reports, books, and subscriptions listed under Research and Markets’ Gaming category can provide you with a wealth of information, including historical data and forecasts, industry guides, in-depths analysis and much more.

Topics covered in our publications listed under Research and Markets’ Gaming category include but are not limited to: games hardware and software, video game publishers, game development studios, gaming consoles, mobile/portable gaming, in-game advertising, online games and interactive entertainment.

Hundreds of players that are operating in today’s market are profiled in our publications, including niche players and world giants such as Nintendo, Sony, Microsoft, Activision Blizzard, Electronic Arts, Zynga, Playdom, Big Fish Games, Gameloft, and more.

You can find other publications of your interest in the following categories: Consumer Electronics, under Consumer and Personal; Hardware and Software, under Computing and Technology. Show Less
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PRODUCT TITLE

Global Casino Gaming Market 2015-2019

About Casino Gaming Casino is a place that hosts various types of gambling activities. Modern casino includes hotels, restaurants, shopping malls, and various other tourist attractions; it is an indoor...

December 2014
FROM
China Game Apparatus & Recreational Equipment Mfg. Industry Data Report China Game Apparatus & Recreational Equipment Mfg. Industry Data Report - Product Thumbnail Image

China Game Apparatus & Recreational Equipment Mfg. Industry Data Report

This data report provides key statistics and concise analysis on game apparatus & recreational equipment mfg. industry in China. It presents an overview on game apparatus & recreational equipment mfg....

December 2014
FROM
2015 Germany: Publishing of Computer Games-Industry Forecast report 2015 Germany: Publishing of Computer Games-Industry Forecast report - Product Thumbnail Image

2015 Germany: Publishing of Computer Games-Industry Forecast report

The 2015 Germany: Publishing of Computer Games-Industry Forecast report (ISIC 5820) analyzes the industry size, competitors, projected industry growth/decline, financial ratios and regional data for...

December 2014
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Chinese Online Game Development Trends, 2014 and Beyond

The growing maturity of internet coupled with the government's policy support has accompanied the boom in the Chinese online game market. In 2014, the Chinese industry - comprising of mainly client,...

December 2014
FROM
Video Games in the US Video Games in the US - Product Thumbnail Image

Video Games in the US

Video Games in the US Demand for the industry will remain strong, as consumers increasingly adopt new consoles and games. Furthermore, the market for video games will extend beyond young males, as...

November 2014
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Global Game-based Learning Market 2014-2018

About Game-based Learning Game-based learning or serious game refers to all digital applications that are developed to impart learning through games. This encourages learning in players by taking...

November 2014
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DVD, Game & Video Rental in the US DVD, Game & Video Rental in the US - Product Thumbnail Image

DVD, Game & Video Rental in the US

DVD, Game & Video Rental in the US The industry is swiftly declining as technology replaces in-store rentals with online downloads and purchases. Competition from substitutes, such as cable TV and...

November 2014
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2014 Southeast Asian Games Market & 5-year Forecast Report

A comprehensive report covering the games markets in Indonesia, Malaysia, the Philippines, Singapore, Thailand and Vietnam. Includes data from a survey of 10,000 gamers in those six countries, a ranking...

November 2014
Video Game Software Publishing in the US Video Game Software Publishing in the US - Product Thumbnail Image

Video Game Software Publishing in the US

Video Game Software Publishing in the US Video game software publishers continued to experience strong sales over the five years to 2014. Operators have increased investment in marketing and are...

October 2014
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Video Games in Indonesia Video Games in Indonesia - Product Thumbnail Image

Video Games in Indonesia

In Indonesia, piracy was still a significant factor hampering the growth and success of video games, specifically video games software, during the review period. Individual media products stores with...

October 2014
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Video Games in Singapore Video Games in Singapore - Product Thumbnail Image

Video Games in Singapore

Video games in Singapore saw a value decline of 1% in 2013, generating sales of S$370 million. This is mainly due to the strong decline in video games hardware in Singapore. The Video Games in Singapore...

October 2014
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Video Games in Brazil Video Games in Brazil - Product Thumbnail Image

Video Games in Brazil

Video games in Brazil registered a growth of 32% in 2013, mainly pushed by video games hardware, which registered 30% growth to reach R$851 million. The positive result for this category was similar...

October 2014
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Toys and Games in Brazil Toys and Games in Brazil - Product Thumbnail Image

Toys and Games in Brazil

Toys and games is growing at a high pace in Brazil. Recent product launches and the increase of the average Brazilian income are helping the industry to grow and gain presence on the biggest consumer...

October 2014
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Mobile Gaming Asia: Market and Forecast Analysis, 3rd Edition

Profound changes are occurring throughout Asia with respect to how consumers interact with mobile media. For example, the mobile phone has leapfrogged the PC and video game consoles as smartphone users...

October 2014
FROM

Global Gamification Market 2014-2018

About Gamification Gamification is the process of implementing game mechanics into the non-gaming context, in order to better audience engagement and solve problems. Points, badges, leaderboards,...

October 2014
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Video Game Market in the US 2014-2018

About Video Game Market Video games are electronic games, which includes a video device for human interaction with the user interface. The video device might be a mobile display, a PC monitor or a...

October 2014
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Wearable Technology in Gaming 2014

Wearable computing has a natural home in the world of gaming. Nintendo's Wii controller already has motion-sensors and it will not be long before more interactive gear, including clothing, become part...

October 2014
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Video Games in Switzerland Video Games in Switzerland - Product Thumbnail Image

Video Games in Switzerland

Video gaming became increasingly popular in Switzerland, with 52% of the Swiss population playing video games in 2013. Value sales of video games witnessed a rebound in 2013 following four years of...

September 2014
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Video Games in the US Video Games in the US - Product Thumbnail Image

Video Games in the US

2013 witnessed the long-awaited arrival of the next generation of consoles from Sony and Microsoft, which introduced the PlayStation 4 and Xbox One, respectively. After fully unveiling their consoles’...

September 2014
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Global Video Game Market 2014-2018

About Video Game Video game is an electronic game that has a video device, such as a mobile display, PC monitor, or TV, for human interaction with the user interface of the game. The electronic systems...

September 2014
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