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Gaming

Making money with games is not a virtual reality: video games are a serious business proposition which exceeds age groups. The global gaming industry is forecast to reach a value of $68 billion business by the end of 2012.

Stay in touch with the latest trends in this dynamic industry with the reports, books, and subscriptions listed under Research and Markets’ Gaming category can provide you with a wealth of information, including historical data and forecasts, industry guides, in-depths analysis and much more.

Topics covered in our publications listed under Research and Markets’ Gaming category include but are not limited to: games hardware and software, video game publishers, game development studios, gaming consoles, mobile/portable gaming, in-game advertising, online games and interactive entertainment.

Hundreds of players that are operating in today’s market are profiled in our publications, including niche players and world giants such as Nintendo, Sony, Microsoft, Activision Blizzard, Electronic Arts, Zynga, Playdom, Big Fish Games, Gameloft, and more.

You can find other publications of your interest in the following categories: Consumer Electronics, under Consumer and Personal; Hardware and Software, under Computing and Technology. Show Less
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PRODUCT TITLE
Traditional Toys and Games in India Traditional Toys and Games in India - Product Thumbnail Image

Traditional Toys and Games in India

The economic slowdown had a negative impact on traditional toys and games in India in 2012. As a result, current value growth dropped from 17% in 2011 to 10% in 2012. The purchase of traditional toys...

January 2014
FROM
Toys and Games in India Toys and Games in India - Product Thumbnail Image

Toys and Games in India

The Indian economy slowed down in 2012 due to high inflation and low spending by consumers. This affected toys and games, as a result of which value growth in 2012 was the second lowest in the review...

January 2014
FROM
Toys and Games in Brazil: ISIC 3694 Toys and Games in Brazil: ISIC 3694 - Product Thumbnail Image

Toys and Games in Brazil: ISIC 3694

The Industrial reports provide a 360 degree view of an industry. The Industrial market report offers a comprehensive guide to the size and shape of the Toys and Games market at a national level. It...

January 2014
FROM
Toys and Games in Emerging Markets: Consumer Fundamentals Falling into Place Toys and Games in Emerging Markets: Consumer Fundamentals Falling into Place - Product Thumbnail Image

Toys and Games in Emerging Markets: Consumer Fundamentals Falling into Place

Emerging economies already account for a considerable share of the global toy market, and will provide the strongest boost to sales. Latin America has been one of the most dynamic globally, while in...

January 2014
FROM
Traditional Toys and Games in Singapore Traditional Toys and Games in Singapore - Product Thumbnail Image

Traditional Toys and Games in Singapore

In 2012, consumers were conscious of their spending due to the after-effects of the economic slowdown in Singapore. However, value growth of 5% was identified in traditional toys and games in 2012,...

January 2014
FROM
Video Games in Singapore Video Games in Singapore - Product Thumbnail Image

Video Games in Singapore

Video games in Singapore saw negative value growth of 2%, registering sales of S$370 million in 2012. Video games hardware had the greatest negative impact on video games in 2012. This was mainly due...

January 2014
FROM
Toys and Games in Singapore Toys and Games in Singapore - Product Thumbnail Image

Toys and Games in Singapore

Toys and games in Singapore saw slower growth in 2012. The economic slowdown in Singapore is one of the factors having an impact on consumers’ spending on toys and games. In addition, consumers are...

January 2014
FROM
Next Gen Home Consoles: The Eighth and Final Generation? Next Gen Home Consoles: The Eighth and Final Generation? - Product Thumbnail Image Special Offer Sale Banner

Next Gen Home Consoles: The Eighth and Final Generation?

This report explores the technical specifications of the latest generation of home consoles, their features and the gaming and non-gaming services they deliver It focuses on machines produced by Nintendo...

January 2014
FROM
Video Games in Italy Video Games in Italy - Product Thumbnail Image

Video Games in Italy

The Italian video games category posted a flat performance overall in 2012. Limiting sales was the downturn in video games hardware and associated software. This was due to a lack of innovation in video...

January 2014
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Toys and Games in Italy Toys and Games in Italy - Product Thumbnail Image

Toys and Games in Italy

The negative performance of the economic environment in Italy, with the continued threat of recession, affected the performance of the toys and game category in 2012, which saw a decreasing trend compared...

January 2014
FROM

CHILDWISE Monitor Report 2013-14 - Games Consoles

The CHILDWISE Monitor is a comprehensive annual report focused on children's and teenagers' media consumption, brand attitudes and key behaviour, now in its 20th year This year, more than 2400 children...

January 2014
Traditional Toys and Games in Italy Traditional Toys and Games in Italy - Product Thumbnail Image

Traditional Toys and Games in Italy

In 2012 the traditional toys and games category registered a decline of 1% in current value terms. Sales were affected by the economic crisis, which is reducing consumer confidence and spending. Consumers...

January 2014
FROM
Toys and Games in Australia: ISIC 3694 Toys and Games in Australia: ISIC 3694 - Product Thumbnail Image

Toys and Games in Australia: ISIC 3694

The Industrial reports provide a 360 degree view of an industry. The Industrial market report offers a comprehensive guide to the size and shape of the Toys and Games market at a national level. It...

January 2014
FROM
Home Entertainment (Computing & Gaming) Market Report 2014 Home Entertainment (Computing & Gaming) Market Report 2014 - Product Thumbnail Image

Home Entertainment (Computing & Gaming) Market Report 2014

In this Market Report, the authors examine the section of the home entertainment market concerned with computing and gaming The former includes activities carried out on personal computers (i e desktops,...

January 2014
FROM
Betting & Gaming Market Report 2013 Betting & Gaming Market Report 2013 - Product Thumbnail Image

Betting & Gaming Market Report 2013

The betting and gaming market in the UK has declined in terms of consumer expenditure over the past 5-year period between 2008 and 2012, and grew by 2 7% in 2012 This decline is largely due to the recession,...

December 2013
FROM
Traditional Toys and Games in Ukraine Traditional Toys and Games in Ukraine - Product Thumbnail Image

Traditional Toys and Games in Ukraine

According to a poll of customers, conducted by UMG International, the most popular products in Ukraine are radio/remote control toys, for the mental and physical development of a child, and plush toys....

December 2013
FROM
Video Games in Ukraine Video Games in Ukraine - Product Thumbnail Image

Video Games in Ukraine

Customers have started to show a preference for games for static video game consoles over games for PCs/MACs. There are more and more games being produced for static video game consoles. This has grown...

December 2013
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Toys and Games in Ukraine Toys and Games in Ukraine - Product Thumbnail Image

Toys and Games in Ukraine

The position of licensed brands has strengthened in toy and games in Ukraine. The launch of Monsuno is the brightest example of this trend. For other licensed toys, advertising and their presence in...

December 2013
FROM

2013 U.S. Games, Including Video & Electronic Games Sold Through Department Stores-Product & Retail Report

The 2013 U.S. Games, including video & electronic games sold through Department stores-Product & Retail Report, published annually , contains timely and accurate industry statistics, forecasts and demographics....

December 2013
FROM
Toys and Games in Indonesia: ISIC 3694 Toys and Games in Indonesia: ISIC 3694 - Product Thumbnail Image

Toys and Games in Indonesia: ISIC 3694

The Industrial reports provide a 360 degree view of an industry. The Industrial market report offers a comprehensive guide to the size and shape of the Toys and Games market at a national level. It...

December 2013
FROM
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