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Gaming

Making money with games is not a virtual reality: video games are a serious business proposition which exceeds age groups. The global gaming industry is forecast to reach a value of $68 billion business by the end of 2012.

Stay in touch with the latest trends in this dynamic industry with the reports, books, and subscriptions listed under Research and Markets’ Gaming category can provide you with a wealth of information, including historical data and forecasts, industry guides, in-depths analysis and much more.

Topics covered in our publications listed under Research and Markets’ Gaming category include but are not limited to: games hardware and software, video game publishers, game development studios, gaming consoles, mobile/portable gaming, in-game advertising, online games and interactive entertainment.

Hundreds of players that are operating in today’s market are profiled in our publications, including niche players and world giants such as Nintendo, Sony, Microsoft, Activision Blizzard, Electronic Arts, Zynga, Playdom, Big Fish Games, Gameloft, and more.

You can find other publications of your interest in the following categories: Consumer Electronics, under Consumer and Personal; Hardware and Software, under Computing and Technology. Show Less
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PRODUCT TITLE
Video Games in Brazil Video Games in Brazil - Product Thumbnail Image

Video Games in Brazil

Video games in Brazil registered a growth of 32% in 2013, mainly pushed by video games hardware, which registered 30% growth to reach R$851 million. The positive result for this category was similar...

October 2014
FROM

Mobile Gaming Asia: Market and Forecast Analysis, 3rd Edition

Profound changes are occurring throughout Asia with respect to how consumers interact with mobile media. For example, the mobile phone has leapfrogged the PC and video game consoles as smartphone users...

October 2014
FROM

Global Gamification Market 2014-2018

About Gamification Gamification is the process of implementing game mechanics into the non-gaming context, in order to better audience engagement and solve problems. Points, badges, leaderboards,...

October 2014
FROM

Video Game Market in the US 2014-2018

About Video Game Market Video games are electronic games, which includes a video device for human interaction with the user interface. The video device might be a mobile display, a PC monitor or a...

October 2014
FROM

Wearable Technology in Gaming 2014

Wearable computing has a natural home in the world of gaming. Nintendo's Wii controller already has motion-sensors and it will not be long before more interactive gear, including clothing, become part...

October 2014
FROM
Video Games in Switzerland Video Games in Switzerland - Product Thumbnail Image

Video Games in Switzerland

Video gaming became increasingly popular in Switzerland, with 52% of the Swiss population playing video games in 2013. Value sales of video games witnessed a rebound in 2013 following four years of...

September 2014
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Video Games in the US Video Games in the US - Product Thumbnail Image

Video Games in the US

2013 witnessed the long-awaited arrival of the next generation of consoles from Sony and Microsoft, which introduced the PlayStation 4 and Xbox One, respectively. After fully unveiling their consoles’...

September 2014
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Global Video Game Market 2014-2018

About Video Game Video game is an electronic game that has a video device, such as a mobile display, PC monitor, or TV, for human interaction with the user interface of the game. The electronic systems...

September 2014
FROM

Global Games Market 2014-2018

About Games At the beginning, games were restricted to board games and associated video games. The introduction and popularity of PCs and electronic devices and the rise of the internet has led to...

September 2014
FROM
Video Games in Argentina Video Games in Argentina - Product Thumbnail Image

Video Games in Argentina

In 2013, video games grew by 9% in current value terms, slightly higher than in 2012. This growth rate is the result of different trends in various video games categories. While digital gaming grew...

September 2014
FROM
Video Games in Sweden Video Games in Sweden - Product Thumbnail Image

Video Games in Sweden

The 6% current value growth rate in 2013 was significantly higher than the stagnating CAGR over the overall review period. The sluggish development over 2013-2018 is explained by the lack of major launches...

September 2014
FROM

Social Gaming Market in the APAC Region 2014-2018

About Social Gaming Social gaming refers to the activity of playing games on social media platforms, networking sites, or within social media applications as a form of social interaction. Social games...

September 2014
FROM
Video Games in the Netherlands Video Games in the Netherlands - Product Thumbnail Image

Video Games in the Netherlands

Rising demand for video games meant healthy growth for the category during 2013. In line with trends established earlier in the review period, toys and games in general in the Netherlands continued...

September 2014
FROM
Video Games in Turkey Video Games in Turkey - Product Thumbnail Image

Video Games in Turkey

Video games in Turkey registered significant growth in 2013, improving upon the already rapid growth trend observed since the end of recession. In 2013, video games recorded 32% value growth, as digital...

September 2014
FROM
Video Games in South Africa Video Games in South Africa - Product Thumbnail Image

Video Games in South Africa

Video games saw a positive performance in 2013. Exchange rate volatility, specifically the depreciation of the South African rand, coupled with inflation linked to transport costs, resulted in increases...

September 2014
FROM
Video Games in Mexico Video Games in Mexico - Product Thumbnail Image

Video Games in Mexico

In 2013, sales of video games hardware amounted to Mx$19.1 billion. This represented 65% of total category value sales. Within video games hardware, sales of static video game consoles amounted to Mx$13.6...

September 2014
FROM
Toys and Games in France Toys and Games in France - Product Thumbnail Image

Toys and Games in France

Toys and games performed better in 2013 compared with the previous year. Overall current value sales were stable in 2013, whilst they declined in 2012. Video games continued to decrease, but at a slower...

August 2014
FROM
Toys and Games in the United Arab Emirates Toys and Games in the United Arab Emirates - Product Thumbnail Image

Toys and Games in the United Arab Emirates

Strong growth characterised the review period both for traditional toys and games as well as video games. The pre-2011 economic boom was to thank for rising demand for toys and games as more people...

August 2014
FROM
Traditional Toys and Games in the United Arab Emirates Traditional Toys and Games in the United Arab Emirates - Product Thumbnail Image

Traditional Toys and Games in the United Arab Emirates

A recovering economy which came on the back of strong GDP growth in light of high Foreign Direct Investment, low inflation, high employment and an influx of foreigners moving to live in the UAE, created...

August 2014
FROM
Traditional Toys and Games in France Traditional Toys and Games in France - Product Thumbnail Image

Traditional Toys and Games in France

Despite the unfavourable economic context, French consumers still preferred more expensive traditional toys and games in 2013. They were particularly receptive to tablets which allow children to learn...

August 2014
FROM
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