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Gaming

Making money with games is not a virtual reality: video games are a serious business proposition which exceeds age groups. The global gaming industry is forecast to reach a value of $68 billion business by the end of 2012.

Stay in touch with the latest trends in this dynamic industry with the reports, books, and subscriptions listed under Research and Markets’ Gaming category can provide you with a wealth of information, including historical data and forecasts, industry guides, in-depths analysis and much more.

Topics covered in our publications listed under Research and Markets’ Gaming category include but are not limited to: games hardware and software, video game publishers, game development studios, gaming consoles, mobile/portable gaming, in-game advertising, online games and interactive entertainment.

Hundreds of players that are operating in today’s market are profiled in our publications, including niche players and world giants such as Nintendo, Sony, Microsoft, Activision Blizzard, Electronic Arts, Zynga, Playdom, Big Fish Games, Gameloft, and more.

You can find other publications of your interest in the following categories: Consumer Electronics, under Consumer and Personal; Hardware and Software, under Computing and Technology. Show Less
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PRODUCT TITLE
Video Games in Ukraine Video Games in Ukraine - Product Thumbnail Image

Video Games in Ukraine

Customers have started to show a preference for games for static video game consoles over games for PCs/MACs. There are more and more games being produced for static video game consoles. This has grown...

December 2013
FROM
Toys and Games in Ukraine Toys and Games in Ukraine - Product Thumbnail Image

Toys and Games in Ukraine

The position of licensed brands has strengthened in toy and games in Ukraine. The launch of Monsuno is the brightest example of this trend. For other licensed toys, advertising and their presence in...

December 2013
FROM

2013 U.S. Games, Including Video & Electronic Games Sold Through Department Stores-Product & Retail Report

The 2013 U.S. Games, including video & electronic games sold through Department stores-Product & Retail Report, published annually , contains timely and accurate industry statistics, forecasts and demographics....

December 2013
FROM
Toys and Games in the Netherlands Toys and Games in the Netherlands - Product Thumbnail Image

Toys and Games in the Netherlands

Toys and games once again registered a significant decline in value sales in 2012. Although the decline was marginally lower than the previous year, this signified that the market has yet to recover...

December 2013
FROM
Traditional Toys and Games in the Netherlands Traditional Toys and Games in the Netherlands - Product Thumbnail Image

Traditional Toys and Games in the Netherlands

The rough economic situation in the Netherlands continued to have a negative impact on the development of traditional toys and games in 2012. With the low consumer confidence, consumers became more...

December 2013
FROM
Video Games in the Netherlands Video Games in the Netherlands - Product Thumbnail Image

Video Games in the Netherlands

Up to the end of the review period, there continued to be a strong shift from video games hardware and software to digital gaming within the video games category. With the uncertain economic conditions...

December 2013
FROM
Toys and Games in Indonesia: ISIC 3694 Toys and Games in Indonesia: ISIC 3694 - Product Thumbnail Image

Toys and Games in Indonesia: ISIC 3694

The Industrial reports provide a 360 degree view of an industry. The Industrial market report offers a comprehensive guide to the size and shape of the Toys and Games market at a national level. It...

December 2013
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Traditional Toys and Games in Malaysia Traditional Toys and Games in Malaysia - Product Thumbnail Image

Traditional Toys and Games in Malaysia

2012 was an interesting year for Malaysia, as notable theme parks were officially opened in the country, such as the first Legoland in Asia, and the first Sanrio Hello Kitty Town outside of Japan. Both...

December 2013
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Video Games in Malaysia Video Games in Malaysia - Product Thumbnail Image

Video Games in Malaysia

During 2012, video games producers continued to launch games which appealed to hardcore gamers, and these new games boosted sales of video games in Malaysia. One of the biggest new games launched in...

December 2013
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Toys and Games in Malaysia Toys and Games in Malaysia - Product Thumbnail Image

Toys and Games in Malaysia

Despite consumers being thriftier with their disposable incomes due to the continuous rise in the cost of living over the review period, toys and games continued to achieve growth in 2012. Within traditional...

December 2013
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Traditional Toys and Games in Romania Traditional Toys and Games in Romania - Product Thumbnail Image

Traditional Toys and Games in Romania

Romania’s economic recovery boosted the development of traditional toys and games, since consumers were more willing to spend. As a consequence, constant value sales grew by 6% in 2012 to reach RON493...

November 2013
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Toys and Games in Romania Toys and Games in Romania - Product Thumbnail Image

Toys and Games in Romania

Economic improvements saw consumers relax their budget restraints, which helped toys and games to register another year of healthy retail value sales growth. Rapidly escalating product variety and changes...

November 2013
FROM
Video Games in Romania Video Games in Romania - Product Thumbnail Image

Video Games in Romania

Video games continued to witness dynamic retail value sales growth, as Romanians become more familiar with the use of electronic gadgets. Consequently, the nascent category posted a 21% increase in...

November 2013
FROM

Microsoft Xbox One: The battle against Sony PlayStation 4

Introduction On November 15, 2013 Sony is set to release its PlayStation 4 (PS4) in the US to enter the next generation console market before Microsoft, who will launch the Xbox One (XB1) on November...

November 2013
FROM
Video Games in Sweden Video Games in Sweden - Product Thumbnail Image

Video Games in Sweden

Sweden has one of the highest online presences in the world, thereby facilitating the development and growth of video games. In 2012, current value sales rose by 5% to reach SEK3.3 billion. Despite...

November 2013
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Traditional Toys and Games in Sweden Traditional Toys and Games in Sweden - Product Thumbnail Image

Traditional Toys and Games in Sweden

The key concern for traditional toys and games in Sweden is children being exposed to technology at ever-younger ages. As a result, they are increasingly attracted to technology-based entertainment,...

November 2013
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Toys and Games in Sweden Toys and Games in Sweden - Product Thumbnail Image

Toys and Games in Sweden

In 2012, retail value sales of toys and games continued to increase. Growth was stimulated by traditional toys and games, with action figures and accessories and construction toys posting the strongest...

November 2013
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Video Games in the United Arab Emirates Video Games in the United Arab Emirates - Product Thumbnail Image

Video Games in the United Arab Emirates

Gaming on smartphones and tablets is a major trend globally. The popularity of smartphones in the United Arab Emirates has definitely had an additional impact on the growing success of digital mobile...

November 2013
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Video Games in Mexico Video Games in Mexico - Product Thumbnail Image

Video Games in Mexico

In 2012, sales of video games hardware amounted to Mx$17,090 million. This represented 64% of the total market value of the video games industry. Within video games hardware, sales of static video game...

November 2013
FROM
Toys and Games in the United Arab Emirates Toys and Games in the United Arab Emirates - Product Thumbnail Image

Toys and Games in the United Arab Emirates

Toys and games previously recorded double digit growth rates until 2009, the time of the economic crisis, which had a big impact on the United Arab Emirates economy. Toys and games continued showing...

November 2013
FROM
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