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Gaming

Making money with games is not a virtual reality: video games are a serious business proposition which exceeds age groups. The global gaming industry is forecast to reach a value of $68 billion business by the end of 2012.

Stay in touch with the latest trends in this dynamic industry with the reports, books, and subscriptions listed under Research and Markets’ Gaming category can provide you with a wealth of information, including historical data and forecasts, industry guides, in-depths analysis and much more.

Topics covered in our publications listed under Research and Markets’ Gaming category include but are not limited to: games hardware and software, video game publishers, game development studios, gaming consoles, mobile/portable gaming, in-game advertising, online games and interactive entertainment.

Hundreds of players that are operating in today’s market are profiled in our publications, including niche players and world giants such as Nintendo, Sony, Microsoft, Activision Blizzard, Electronic Arts, Zynga, Playdom, Big Fish Games, Gameloft, and more.

You can find other publications of your interest in the following categories: Consumer Electronics, under Consumer and Personal; Hardware and Software, under Computing and Technology. Show Less
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PRODUCT TITLE

CHILDWISE Monitor Report 2013-14 - Games Consoles

The CHILDWISE Monitor is a comprehensive annual report focused on children's and teenagers' media consumption, brand attitudes and key behaviour, now in its 20th year This year, more than 2400 children...

January 2014
Traditional Toys and Games in Italy Traditional Toys and Games in Italy - Product Thumbnail Image

Traditional Toys and Games in Italy

In 2012 the traditional toys and games category registered a decline of 1% in current value terms. Sales were affected by the economic crisis, which is reducing consumer confidence and spending. Consumers...

January 2014
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Video Games in Turkey Video Games in Turkey - Product Thumbnail Image

Video Games in Turkey

The growing young population in Turkey is fuelling the growth of video games. The video game-playing population mainly consists of teenagers (13-19 year-olds), which constituted 12% of the total population...

January 2014
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Toys and Games in Turkey Toys and Games in Turkey - Product Thumbnail Image

Toys and Games in Turkey

The toys and games category registered positive growth in 2012, mainly driven by the launch of new consoles, dynamic growth in digital games and the contribution of branded products in traditional toys...

January 2014
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Traditional Toys and Games in Turkey Traditional Toys and Games in Turkey - Product Thumbnail Image

Traditional Toys and Games in Turkey

In 2012, branded products posted stronger growth in Turkey due to the growing concern about safety issues in traditional toys and games. Increasing numbers of consumers have become aware of the importance...

January 2014
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Toys and Games in Australia: ISIC 3694 Toys and Games in Australia: ISIC 3694 - Product Thumbnail Image

Toys and Games in Australia: ISIC 3694

The Industrial reports provide a 360 degree view of an industry. The Industrial market report offers a comprehensive guide to the size and shape of the Toys and Games market at a national level. It...

January 2014
FROM
Home Entertainment (Computing & Gaming) Market Report 2014 Home Entertainment (Computing & Gaming) Market Report 2014 - Product Thumbnail Image

Home Entertainment (Computing & Gaming) Market Report 2014

In this Market Report, the authors examine the section of the home entertainment market concerned with computing and gaming The former includes activities carried out on personal computers (i e desktops,...

January 2014
FROM
Betting & Gaming Market Report 2013 Betting & Gaming Market Report 2013 - Product Thumbnail Image

Betting & Gaming Market Report 2013

The betting and gaming market in the UK has declined in terms of consumer expenditure over the past 5-year period between 2008 and 2012, and grew by 2 7% in 2012 This decline is largely due to the recession,...

December 2013
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Traditional Toys and Games in Ukraine Traditional Toys and Games in Ukraine - Product Thumbnail Image

Traditional Toys and Games in Ukraine

According to a poll of customers, conducted by UMG International, the most popular products in Ukraine are radio/remote control toys, for the mental and physical development of a child, and plush toys....

December 2013
FROM
Video Games in Ukraine Video Games in Ukraine - Product Thumbnail Image

Video Games in Ukraine

Customers have started to show a preference for games for static video game consoles over games for PCs/MACs. There are more and more games being produced for static video game consoles. This has grown...

December 2013
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Toys and Games in Ukraine Toys and Games in Ukraine - Product Thumbnail Image

Toys and Games in Ukraine

The position of licensed brands has strengthened in toy and games in Ukraine. The launch of Monsuno is the brightest example of this trend. For other licensed toys, advertising and their presence in...

December 2013
FROM

2013 U.S. Games, Including Video & Electronic Games Sold Through Department Stores-Product & Retail Report

The 2013 U.S. Games, including video & electronic games sold through Department stores-Product & Retail Report, published annually , contains timely and accurate industry statistics, forecasts and demographics....

December 2013
FROM
Toys and Games in the Netherlands Toys and Games in the Netherlands - Product Thumbnail Image

Toys and Games in the Netherlands

Toys and games once again registered a significant decline in value sales in 2012. Although the decline was marginally lower than the previous year, this signified that the market has yet to recover...

December 2013
FROM
Traditional Toys and Games in the Netherlands Traditional Toys and Games in the Netherlands - Product Thumbnail Image

Traditional Toys and Games in the Netherlands

The rough economic situation in the Netherlands continued to have a negative impact on the development of traditional toys and games in 2012. With the low consumer confidence, consumers became more...

December 2013
FROM
Video Games in the Netherlands Video Games in the Netherlands - Product Thumbnail Image

Video Games in the Netherlands

Up to the end of the review period, there continued to be a strong shift from video games hardware and software to digital gaming within the video games category. With the uncertain economic conditions...

December 2013
FROM
Toys and Games in Indonesia: ISIC 3694 Toys and Games in Indonesia: ISIC 3694 - Product Thumbnail Image

Toys and Games in Indonesia: ISIC 3694

The Industrial reports provide a 360 degree view of an industry. The Industrial market report offers a comprehensive guide to the size and shape of the Toys and Games market at a national level. It...

December 2013
FROM
Traditional Toys and Games in Malaysia Traditional Toys and Games in Malaysia - Product Thumbnail Image

Traditional Toys and Games in Malaysia

2012 was an interesting year for Malaysia, as notable theme parks were officially opened in the country, such as the first Legoland in Asia, and the first Sanrio Hello Kitty Town outside of Japan. Both...

December 2013
FROM
Video Games in Malaysia Video Games in Malaysia - Product Thumbnail Image

Video Games in Malaysia

During 2012, video games producers continued to launch games which appealed to hardcore gamers, and these new games boosted sales of video games in Malaysia. One of the biggest new games launched in...

December 2013
FROM
Toys and Games in Malaysia Toys and Games in Malaysia - Product Thumbnail Image

Toys and Games in Malaysia

Despite consumers being thriftier with their disposable incomes due to the continuous rise in the cost of living over the review period, toys and games continued to achieve growth in 2012. Within traditional...

December 2013
FROM
Traditional Toys and Games in Romania Traditional Toys and Games in Romania - Product Thumbnail Image

Traditional Toys and Games in Romania

Romania’s economic recovery boosted the development of traditional toys and games, since consumers were more willing to spend. As a consequence, constant value sales grew by 6% in 2012 to reach RON493...

November 2013
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