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Gaming

Making money with games is not a virtual reality: video games are a serious business proposition which exceeds age groups. The global gaming industry is forecast to reach a value of $68 billion business by the end of 2012.

Stay in touch with the latest trends in this dynamic industry with the reports, books, and subscriptions listed under Research and Markets’ Gaming category can provide you with a wealth of information, including historical data and forecasts, industry guides, in-depths analysis and much more.

Topics covered in our publications listed under Research and Markets’ Gaming category include but are not limited to: games hardware and software, video game publishers, game development studios, gaming consoles, mobile/portable gaming, in-game advertising, online games and interactive entertainment.

Hundreds of players that are operating in today’s market are profiled in our publications, including niche players and world giants such as Nintendo, Sony, Microsoft, Activision Blizzard, Electronic Arts, Zynga, Playdom, Big Fish Games, Gameloft, and more.

You can find other publications of your interest in the following categories: Consumer Electronics, under Consumer and Personal; Hardware and Software, under Computing and Technology. Show Less
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PRODUCT TITLE
Toys and Games in Sweden Toys and Games in Sweden - Product Thumbnail Image

Toys and Games in Sweden

In 2012, retail value sales of toys and games continued to increase. Growth was stimulated by traditional toys and games, with action figures and accessories and construction toys posting the strongest...

November 2013
FROM
Social Network Game Development in the US Social Network Game Development in the US - Product Thumbnail Image

Social Network Game Development in the US

Social status: New markets and rising incomes will place revenue in good standing Social Network Game Development The Social Network Game Development industry is continuing to quickly expand and...

November 2013
FROM
Video Games in the United Arab Emirates Video Games in the United Arab Emirates - Product Thumbnail Image

Video Games in the United Arab Emirates

Gaming on smartphones and tablets is a major trend globally. The popularity of smartphones in the United Arab Emirates has definitely had an additional impact on the growing success of digital mobile...

November 2013
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Video Games in Mexico Video Games in Mexico - Product Thumbnail Image

Video Games in Mexico

In 2012, sales of video games hardware amounted to Mx$17,090 million. This represented 64% of the total market value of the video games industry. Within video games hardware, sales of static video game...

November 2013
FROM
Toys and Games in the United Arab Emirates Toys and Games in the United Arab Emirates - Product Thumbnail Image

Toys and Games in the United Arab Emirates

Toys and games previously recorded double digit growth rates until 2009, the time of the economic crisis, which had a big impact on the United Arab Emirates economy. Toys and games continued showing...

November 2013
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Traditional Toys and Games in the United Arab Emirates Traditional Toys and Games in the United Arab Emirates - Product Thumbnail Image

Traditional Toys and Games in the United Arab Emirates

Even though apps have become very popular, many companies manufacture physical toys of the main characters of popular video games and apps as these have definitely not replaced the traditional toys....

November 2013
FROM
Toys and Games in Mexico Toys and Games in Mexico - Product Thumbnail Image

Toys and Games in Mexico

In 2012, sales of toys and games in Mexico saw faster growth than the review period average. This is explained mostly by the positive economic performance of the country, which was driven by an increase...

November 2013
FROM
Traditional Toys and Games in Mexico Traditional Toys and Games in Mexico - Product Thumbnail Image

Traditional Toys and Games in Mexico

In 2012, there was a noticeable expansion in the number of discounters in the country. During this year, Bodega Aurrera (Grupo Wal-Mart) opened 296 new outlets in medium and small cities across the...

November 2013
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Social Gaming Market in the US 2012-2016

The analysts forecast the Social Gaming market in the US to grow at a CAGR of 24 06 percent over the period 2012-2016 One of the key factors contributing to this market growth is the growing number...

November 2013
FROM
Growth Opportunities in Global Gaming Software Industry 2013 – 2018: Trends, Forecasts and Opportunities Analysis Growth Opportunities in Global Gaming Software Industry 2013 – 2018: Trends, Forecasts and Opportunities Analysis - Product Thumbnail Image

Growth Opportunities in Global Gaming Software Industry 2013 – 2018: Trends, Forecasts and Opportunities Analysis

The global gaming software industry witnessed strong growth during the last five years and is expected to continue the same growth momentum and reach an estimated $80 7 billion by 2018 Due to lack of...

November 2013
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2013 Southeast Asian Games Market Regional Report

2013 Southeast Asian Game Market Regional Report covers the dynamic regional market that includes Indonesia, Malaysia, the Philippines, Singapore, Thailand and Vietnam The Southeast Asian online games...

November 2013

Gaming 2013: Investment and M&A Analysis, Industry Trends, and Market Outlook

The gaming sector continues to represent a high growth and value sector within the digital entertainment realm However, certain sub-segments stand-out in terms of anticipated high growth potential Investment...

November 2013
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Toys and Games in France Toys and Games in France - Product Thumbnail Image

Toys and Games in France

Following a modest recovery in 2011, the French toys and games market recorded a negative performance in 2012. This was due to worsening economic conditions, with marginal GDP growth and ongoing uncertainty...

October 2013
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Video Games in France Video Games in France - Product Thumbnail Image

Video Games in France

After declining consistently over 2009-2011 due to unfavourable economic conditions and increasing maturity, total video games current value sales grew marginally in 2012. The improvement was underpinned...

October 2013
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Traditional Toys and Games in France Traditional Toys and Games in France - Product Thumbnail Image

Traditional Toys and Games in France

After having grown by 6% in 2011 on the back of a nascent recovery in the French economy, in 2012 traditional toys and games current value sales declined by almost 2% as economic conditions deteriorated....

October 2013
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Traditional Toys and Games in South Africa Traditional Toys and Games in South Africa - Product Thumbnail Image

Traditional Toys and Games in South Africa

Traditional toys and games showed positive performance in 2012 with current value growth of 6%. The industry witnessed a rising demand for electronic and education-oriented products that encourage play...

October 2013
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Video Games in South Africa Video Games in South Africa - Product Thumbnail Image

Video Games in South Africa

Video games in South Africa witnessed current value growth of 9% in 2012; this was mainly due to the influence of mobile games, which grew by 23%, driven mostly by non-core/casual gamers. South African...

October 2013
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Toys and Games in South Africa Toys and Games in South Africa - Product Thumbnail Image

Toys and Games in South Africa

2012 proved to be a turbulent year for South Africa with economic growth suffering; this was mainly owing to the labour unrest in the mining sector coupled with the euro crisis. The country witnessed...

October 2013
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Toys and Games in Indonesia Toys and Games in Indonesia - Product Thumbnail Image

Toys and Games in Indonesia

Despite slower growth compared to the previous year, the overall toys and games market in Indonesia successfully retained its dynamic growth in 2012. Accruing Rp5.7 trillion, the toys and games market...

October 2013
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Traditional Toys and Games in Indonesia Traditional Toys and Games in Indonesia - Product Thumbnail Image

Traditional Toys and Games in Indonesia

Licensed products continued to be the accelerator behind the positive growth of traditional toys and games. Leading manufacturers, such as Hasbro and Mattel, benefited by releasing licensed toys of...

October 2013
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