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Gaming

Making money with games is not a virtual reality: video games are a serious business proposition which exceeds age groups. The global gaming industry is forecast to reach a value of $68 billion business by the end of 2012.

Stay in touch with the latest trends in this dynamic industry with the reports, books, and subscriptions listed under Research and Markets’ Gaming category can provide you with a wealth of information, including historical data and forecasts, industry guides, in-depths analysis and much more.

Topics covered in our publications listed under Research and Markets’ Gaming category include but are not limited to: games hardware and software, video game publishers, game development studios, gaming consoles, mobile/portable gaming, in-game advertising, online games and interactive entertainment.

Hundreds of players that are operating in today’s market are profiled in our publications, including niche players and world giants such as Nintendo, Sony, Microsoft, Activision Blizzard, Electronic Arts, Zynga, Playdom, Big Fish Games, Gameloft, and more.

You can find other publications of your interest in the following categories: Consumer Electronics, under Consumer and Personal; Hardware and Software, under Computing and Technology. Show Less
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  • Games Software in France

    MarketLine, Mar 2012 , Pages: 33
    Introduction Games Software in France industry profile provides top-line qualitative and quantitative summary information including: market size (value 2007-11, and forecast to 2016). The profile also...
  • Games Software in the United States

    MarketLine, Mar 2012 , Pages: 34
    Introduction Games Software in the United States industry profile provides top-line qualitative and quantitative summary information including: market size (value 2007-11, and forecast to 2016). The...
  • Games Software in Germany

    MarketLine, Mar 2012 , Pages: 31
    Introduction Games Software in Germany industry profile provides top-line qualitative and quantitative summary information including: market size (value 2007-11, and forecast to 2016). The profile...
  • Games Software in the United Kingdom

    MarketLine, Mar 2012 , Pages: 33
    Introduction Games Software in the United Kingdom industry profile provides top-line qualitative and quantitative summary information including: market size (value 2007-11, and forecast to 2016). The...
  • Online Gaming Market in China 2012

    Netscribes (India) Pvt Ltd, Mar 2012 , Pages: 64
    The online gaming market in China is poised to grow with a staggering CAGR of 40% during 2009-2015 The report begins with the market overview of online gaming market in China, providing details on the...
  • The Market for Browser and Social Network Games

    DFC Intelligence, Mar 2012 , Pages: 180
    Games playable within browser and on social networks are exploding and DFC Intelligence forecasts global revenue to reach $7 5 billion by 2016 The Market for Browser and Social Network Games is the...
  • Animation & Gaming Industry In India - Swot Analysis

    IS Advisors, Mar 2012 , Pages: 14
    The Indian Animation and Gaming industry is one of the fastest growing industries in the country today Highly skilled manpower and dramatic cost-effectiveness have made India a sought after hub of animation...
  • Online Games Market in China

    Pearl Research, Mar 2012 , Pages: 162
    Pearl Research is pleased to present their new China report covering webgames, MMO, mobile, social games and much more The study analyzes: - Web games, which can be played in a browser, and are accessible...
  • Gamification 2012 - 2017: Opportunities and Market Outlook for Next Generation Brand/Product Advertising through Embedded Gaming

    Mind Commerce LLC, Mar 2012 , Pages: 161
    Embedded gaming or "Gamification" is a next generation advertising approach in which gaming elements are integrated into a non-game environment Gamification represents a promising strategy for public...
  • Sony PlayStation Vita: Mobile Console vs. Cellphone-based Gaming Market 2012-2017

    Mind Commerce LLC, Mar 2012 , Pages: 21
    Japanese electronics giant Sony with proven selling experience of Japan market launched its new dedicated console gaming device for high-end handheld portable console market named PlayStation Vita in...
  • Animation & Gaming Industry In India (2011- 2015)

    IS Advisors, Feb 2012 , Pages: 60
    EXECUTIVE SUMMARY The Indian Animation and Gaming industry is one of the fastest growing industries in the country today Highly skilled manpower and dramatic cost-effectiveness have made India a sought...
  • Games Consoles in the United Kingdom

    MarketLine, Feb 2012 , Pages: 33
    Introduction Games Consoles in the United Kingdom industry profile provides top-line qualitative and quantitative summary information including: market size (value 2007-11, and forecast to 2016). The...
  • Games Consoles in the United States

    MarketLine, Feb 2012 , Pages: 33
    Introduction Games Consoles in the United States industry profile provides top-line qualitative and quantitative summary information including: market size (value 2007-11, and forecast to 2016). The...
  • Games Consoles in Europe

    MarketLine, Feb 2012 , Pages: 31
    Introduction Games Consoles in Europe industry profile provides top-line qualitative and quantitative summary information including: market size (value 2007-11, and forecast to 2016). The profile also...
  • Global Games Consoles

    MarketLine, Feb 2012 , Pages: 31
    Introduction Global Games Consoles industry profile provides top-line qualitative and quantitative summary information including: market size (value 2007-11, and forecast to 2016). The profile also...
  • Games Consoles in Asia-Pacific

    MarketLine, Feb 2012 , Pages: 28
    Introduction Games Consoles in Asia-Pacific industry profile provides top-line qualitative and quantitative summary information including: market size (value 2007-11, and forecast to 2016). The profile...
  • Games Consoles in Germany

    MarketLine, Feb 2012 , Pages: 30
    Introduction Games Consoles in Germany industry profile provides top-line qualitative and quantitative summary information including: market size (value 2007-11, and forecast to 2016). The profile...
  • Games Consoles in France

    MarketLine, Feb 2012 , Pages: 33
    Introduction Games Consoles in France industry profile provides top-line qualitative and quantitative summary information including: market size (value 2007-11, and forecast to 2016). The profile also...
  • Games Consoles in Japan

    MarketLine, Feb 2012 , Pages: 30
    Introduction Games Consoles in Japan industry profile provides top-line qualitative and quantitative summary information including: market size (value 2007-11, and forecast to 2016). The profile also...
  • Games Consoles: Global Industry Guide

    MarketLine, Feb 2012 , Pages: 124
    Games Consoles: Global Industry Guide is an essential resource for top-level data and analysis covering the Games Consoles industry. It includes detailed data on market size and segmentation, textual...
  • World Video Game Market - Markets & Forecasts, 2011-2015 - 4th Edition

    IDATE, Jan 2012
    Despite the bleak economic climate, the video game sector is reporting that sales held steady between 2011 and 2012 and expected to be strong up to 2015 The digital era has helped to create new markets...
  • World Video Game Market - Markets & Forecasts, 2011-2015 - 4th Edition

    IDATE, Jan 2012
    Despite the bleak economic climate, the video game sector is reporting that sales held steady between 2011 and 2012 and expected to be strong up to 2015 The digital era has helped to create new markets...
  • Game Changers: Monetization in the Game Industry 1Q 2012

    Parks Associates, Jan 2012 , Pages: 56
    This industry report examines emerging business models that are revolutionizing the videogame industry It analyzes market trends for PC, console, and mobile games and provides an investigation of the...
  • Fantini’s Annual 2011 National Revenue Report

    Fantini Research, Dec 2011 , Pages: 94
    Now, track the most important trend of all: gaming revenue, in the industry’s only National Revenue Report Published on a monthly basis, the NRR is intended to help you make sense of the various gaming...
  • In-game Advertising: Market Updates 4Q 2011

    Parks Associates, Dec 2011 , Pages: 60
    This report evaluates in-game advertising trends and gaming behavior on PCs, game consoles, smartphones, and tablets The study profiles key market competitors while examining the ad buying and selling...
  • 2011 Southeast Asian Game Market Regional Report

    Niko Partners, Nov 2011 , Pages: 50
    2011 Southeast Asian Game Market Regional Report covering the fast growing geographical region that includes Indonesia, Malaysia, the Philippines, Singapore, Thailand and Vietnam This report is a 50-page...
  • Global Animation & Gaming Market Size & Forecast (2011 – 2016)

    Markets and Markets, Nov 2011 , Pages: 267
    Creativity and expansion of the target market are the major reasons for the massive registration of patents for animation The U S leads the market for animation patents, due to wide scope and demand...
  • Serious Gaming – Education, Training, Health Care, Information & Communication and Defence - 3rd Edition

    IDATE, Nov 2011
    This study examines the various market segments of Serious Gaming based on detailed case studies and a systematic presentation of the corresponding technologies, practices and know-how, while emphasising...
  • Video Games in Chile

    Euromonitor International, Sep 2011 , Pages: 21
    Rapid retail value growth of 49% in 2010 was mainly due to the improving Chilean economy. 2010 was a year of recovery following the decline in GDP in 2009, when video game retail value sales stagnated....
  • Advertising and Video Games

    DFC Intelligence, Sep 2011 , Pages: 45
    As global video game usage soars, games are becoming increasingly attractive as a medium for advertisers AN ORDER OF ADVERTISING AND VIDEO GAMES ALSO INCLUDES THE NEXT THREE ISSUES OF THE DFC DOSSIER...
  • Betting & Gaming Industry - Business Ratio Report

    Key Note Publications Ltd, Sep 2011
    This Business Ratio Report compares the financial performance of the leading players in this Industry sector, offering a quick and cost-effective competitor analysis tool for senior management Ratios...
  • In-Game Advertsing - Global Strategic Business Report

    Global Industry Analysts, Inc, Sep 2011 , Pages: 247
    This report analyzes the worldwide markets for In-Game Advertising in US$ Million The report provides separate comprehensive analytics for US, Canada, Japan, Europe, Asia-Pacific, The Middle East, and...
  • Worldwide Market Forecasts for the Video Game and Interactive Entertainment Industry through to 2016

    DFC Intelligence, Sep 2011 , Pages: 167
    This series of reports provides detailed worldwide five year forecasts for the console video game, PC game, online game and mobile game markets Price includes report and most recent update in Excel...
  • 2011 Chinese Teenage Gamers Study

    Niko Partners, Aug 2011 , Pages: 34
    34 pages of analysis, 18 exhibits based on surveys of Chinese teens ages 13-19, interviews with high school students, interviews with parents and teachers, a review of online game companies that focus...
  • Mobile/Portable Gaming: Market Updates

    Parks Associates, Aug 2011 , Pages: 64
    This report focuses on portable gaming and covers both mobile devices and dedicated gaming handhelds It includes an analysis of the current state of the industry, key developments, business models,...
  • Online Games Market in Korea 2011

    Pearl Research, Aug 2011 , Pages: 86
    "The “Online Games Market in Korea” report provides an in-depth analysis of the Korean online games market and contains an executive summary; seven years of forecasts for the online games platforms;...
  • Video Games in Greece

    Euromonitor International, Jul 2011 , Pages: 25
    The Greek financial crisis had a major impact on video games sales in 2010 The most expensive video games area (static and hand-held video games consoles) recorded a decline in current retail value...
  • 2011 Chinese Game Development Studios Report & Directory (Chinese Version)

    Niko Partners, Jul 2011 , Pages: 24
    Market analysis and 5-year forecast of one of the most important games markets in Southeast Asia 24 pages of analysis, 11 exhibits based on surveys of 29 game development companies throughout China,...
  • 2011 Chinese Game Development Studios Report & Directory

    Niko Partners, Jul 2011 , Pages: 24
    Market analysis and 5-year forecast of one of the most important games markets in Southeast Asia 24 pages of analysis, 11 exhibits based on surveys of 29 game development companies throughout China,...
  • Video Games in the USA

    Euromonitor International, Jul 2011 , Pages: 26
    Rather than purchasing new video games consoles many Americans were content to wait for the next generation of consoles, as the current ones have been on the market since 2005/2006. The 2010 launches...
  • Newzoo Games Market Revenue Report 2011

    Newzoo BV, Jul 2011 , Pages: 30
    The data in the 2011 Newzoo Games Market Report is based on analysis of our proprietary consumer data combined with extensive industry benchmarking The 24-page full report not only includes revenue...
  • The Innovative Gaming & Gambling Market in Italy

    TrustPartners, Jul 2011 , Pages: 28
    The mobile gambling market represents a sector with strong opportunities to grow revenues and clients in the coming years In 2010 gross margins overtook $2 8 billion, while they are forecast to reach...
  • Social Gaming: Opportunities for Gaming Operators

    IGamingBusiness, Jul 2011 , Pages: 304
    Social Gaming: Opportunities for Gaming Operators examines how gaming companies and consumer-facing brands are reaching out to their audiences through social games This report outlines the key elements...
  • The Italian Online Gaming & Gambling Market Report

    TrustPartners, Jun 2011 , Pages: 107
    This report is focused on the Italian Online Gambling Market The analysis starts with a breakdown of the online market in terms of gross margin and overall turnover for each product The report then...
  • The Italian Online Gaming & Gambling Market Report: Poker and Skill Games

    TrustPartners, Jun 2011 , Pages: 36
    The markets for poker and skill games, since their launch in late 2008, represent the main sector of the online channel Their overall turnover in 2010 reached €3 2billion Skill games represent just...
  • Italian Online Gaming & Gambling Market Report: Bingo and Casino Games

    TrustPartners, Jun 2011 , Pages: 33
    This report is divided into two main chapters: The Italian Online Casino Games Market and the Italian Online Bingo Market Each part is composed of an analysis of the main figures (gross margin and overall...
  • Gaming Business Directory - 2011 Edition

    Casino City Press, Jun 2011 , Pages: 596
    Gaming Business Directory - 2011 Edition provides contact information for 21,000 gaming executives, profiles for 5,700 gaming properties and 800 property owners The Gaming Business Directory contains...
  • Monetizing the European Market for Virtual Currency

    DFC Intelligence, Jun 2011 , Pages: 28
    Europe is a rapidly growing region for digital content and this new report looks at some of the key challenges delivering products to the many diverse markets of Europe This report looks at growth prospects...
  • Casinos & Gaming in Australia

    Datamonitor, Jun 2011 , Pages: 42
    Introduction Casinos & Gaming in Australia industry profile provides top-line qualitative and quantitative summary information including: market size (value , and forecast to 5). The profile also contains...
  • iGaming Business Directory 2011-2012 Edition

    Casino City Press, Jun 2011 , Pages: 828
    The iGaming Business Directory, available in book and CD format, is the world's most comprehensive, accurate and up-to-date guide to the people, websites, portals, affiliate programs and other industry...
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