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Media and Entertainment Market Research Reports

Our Media and Entertainment category gives a complete picture of the current state of the Media and Entertainment Sector featuring research on both digital and traditional media including media agencies,home entertainment, media relations and the creative arts sector. Our extensive product coverage features extensive analysis of global and local markets as well as insights into current opportunities and challenges facing the Media and Entertainment sector today.

Global Social Science & Humanities Publishing 2016-2020

Global Social Sciences & Humanities Publishing 2016-2020 In today’s global market, it’s more important than ever to understand the dynamics of academic publishing. Rely on Simba’s Global Social...

Published:  March 2016
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Middle East Africa - Cinema Industry

This report looks at three key markets in the region: Israel, South Africa and Turkey. With investment pouring into building cinemas in Israel, substantial gowth in box office in Turkey, and continuing...

Published:  December 2015
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Russia & CIS - Cinema Industry

In 2012 Russian box office reached $1.24 billion, with the country's cinema market having passed through the financial crisis virtually unscathed. With admissions forecast to hit 227 million by 2017,...

Published:  December 2015
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South East Europe - Cinema Industry

South East Europe is, with some countries of the former Soviet Union, the last frontier for Europe's cinema industry. Despite relatively low consumer incomes in many countries, and economies hit hard...

Published:  December 2015
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Global Percussion Instrument Market 2016-2020

About Percussion Instruments Percussion instruments are musical instruments that produce sound due to vibrations. These instruments are categorized into idiophones that produce sounds due to vibrations...

Published:  January 2016
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Global Music Market 2016-2020

About Music Market Publishing, digital music, physical music copies, and concert tickets are a few primary revenue sources for the music market. The market growth is attributed to the rising number...

Published:  February 2016
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Casino Gaming Market in the US 2016-2020

About Casino Gaming The casino market in the US is considered to be one of the largest entertainment market in the world. These casinos are not only famous for facilitating gambling, but are also known...

Published:  January 2016
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Global Online Movies Market 2016-2020

About Online Movies Online movies refer to the service wherein individuals can watch movies on a digital platform using the Internet. This platform enables individuals to watch movies anytime and at...

Published:  January 2016
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Global Inbuilt Storage Set-top Boxes Market 2016-2020

About In-built Storage Set-top Boxes STBs are used to improve picture quality, store videos, and to enhance the viewing experience. They also provide interactive services such as video-on-demand,...

Published:  February 2016
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Online Gambling - Global Market Research 2015-2019

About online gambling Online gambling includes betting, gaming, and lottery through smartphones, tablets, PCs, and laptops by using the Internet. The revenue generated through betting includes the wagers...

Published:  October 2015
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Electrophotographic Printing Market in Japan 2015-2019

About electrophotographic printing Electrophotography, also known as xerography, is a printing technique that is used in photocopy machines, laser, and LED printers. It works on the works on the basis...

Published:  November 2015
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Global Motion Controlled Remote Market 2016-2020

Outlook of the global motion controlled remote market The author's market research analyst predicts that the global market for motion-controlled remotes will grow steadily at a CAGR of more than...

Published:  December 2015
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Global Home Theater Market 2016-2020

Market outlook of the home theater market A home theater refers to a set of audio systems that are interconnected with audio and video systems like a DVD/Blu-ray player, TV, or other sound systems....

Published:  December 2015
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Global Social Gaming Market 2015-2019

About social gaming Social gaming is the activity of playing games on social media platforms, networking sites, or within social media applications. It gained popularity when the social networking major...

Published:  October 2015
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Global Digital Publishing Market 2015-2019

About digital publishing Over the past decade, digitization has brought about a paradigm shift in the traditional publishing industry. Publishing and information companies are transitioning from print-based...

Published:  October 2015
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Game Market in APAC 2015-2019

Covering: This market analysis segments the game market in APAC by device and includes segments like MMOs, TV consoles, smartphones, PC/Mac, tablets, handheld devices, and casual web games. The report...

Published:  October 2015
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Global Event Tickets Market - Market Analysis 2015-2019

About event tickets Event tickets refer to the service provided by event organizers for booking tickets for events. Events include sports, concerts, seminars, and business events. Tickets for such events...

Published:  October 2015
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Global Gaming Headset Market 2015-2019

About gaming headset Initially, games were restricted to board games and associated video games. However, the introduction and popularity of PCs and electronic devices and a rise in the use of the internet...

Published:  October 2015
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Global Gaming Peripheral Market 2015-2019

About gaming peripheral Initially, games were restricted to board games and associated video games. However, the introduction and popularity of PCs and electronic devices and a rise in the use of the...

Published:  November 2015
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Global Gamification Market 2015-2019

Market outlook of the global gamification market Gamification is the process of implementing game mechanics into a non-game context to drive user engagement. Points, badges, leader boards, challenges,...

Published:  December 2015
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