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Media and Entertainment

Our Media and Entertainment category gives a complete picture of the current state of the Media and Entertainment Sector featuring research on both digital and traditional media including media agencies,home entertainment, media relations and the creative arts sector. Our extensive product coverage features extensive analysis of global and local markets as well as insights into current opportunities and challenges facing the Media and Entertainment sector today.

Global VOD Market 2015-2019

About Video on Demand VOD is a service through which viewers can watch their desired content through service channels such as cable TV, DTH, or OTT services. These services can be connected to their...

Published:  April 2015
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Global 3D Display Market 2015-2019

About 3D display A 3D display exhibits images with depth perception through technologies such as stereoscopic, multi-view, and 2D-plus-depth displays. However, to experience depth perception, the...

Published:  April 2015
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Global Music Streaming Service Market 2015-2019

About Music Streaming Service Streamed music refers to a service that enables users to stream and listen to music/songs using a device connected to the Internet. Service providers purchase digital...

Published:  May 2015
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Global Electrographic Printing Market 2015-2019

About Electrographic Printing Electrophotography is a dry printing technique invented by Chester Carlson in 1938. The idea was acknowledged in 1947 by Xerox Corp., formerly known as The Haloid Co....

Published:  May 2015
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Global Smart Wearable Entertainment Devices and Services Market 2015-2019

About Smart Wearable Entertainment Devices and Services Smart wearable entertainment devices are used for entertainment and gaming. Some of the entertainment devices include smart watches, smart glasses,...

Published:  March 2015
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Global Home Theater Market 2016-2020

Market outlook of the home theater market A home theater refers to a set of audio systems that are interconnected with audio and video systems like a DVD/Blu-ray player, TV, or other sound systems....

Published:  December 2015
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Global Gamification Market 2015-2019

Market outlook of the global gamification market Gamification is the process of implementing game mechanics into a non-game context to drive user engagement. Points, badges, leader boards, challenges,...

Published:  December 2015
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Gambling Market in UK 2015-2019

About Gambling Gambling premises include betting shops for betting on activities such as horse racing, football, and others; casinos; bingo clubs; and arcades. Betting is also done on machines, which...

Published:  July 2015
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Global Digital Cinema Screen Market 2015-2019

About Digital Cinema Digital cinema is the usage of digital technology to distribute or project motion pictures instead of using motion picture film. As a result of the existence of digital content...

Published:  July 2015
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Global Medical Publishing Market 2015-2019

About Medical publishing Medical publishing involves research, generation, and distribution of content in the Healthcare sector; the content is available to end-users through books, journals, and e-books....

Published:  June 2015
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Casino Gaming Market in the UK 2015-2019

About Casino Gaming A modern casino comprises hotels, restaurants, shopping malls, and various other attractions. It is an indoor amusement zone. The majority of the revenue is generated from gambling....

Published:  July 2015
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Global Digital Media Adaptor Market 2015-2019

About Digital Media Adaptors Digital media adaptors are devices that stream digital multimedia content from the Internet to TVs and home theatres. These devices are also used to stream and share videos,...

Published:  July 2015
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Global Game-based Learning Market 2015-2019

About Game-based Learning Game-based learning or serious games refer to all digital applications that impart learning through games. Psychological susceptibility of humans to engage in gaming encourages...

Published:  July 2015
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Global Digital Music Market 2015-2019

About Digital Music In digital music, the sound is encoded in digital format. The technology used records, stores, and generates music in digital form. Digital music service allows customers to listen...

Published:  January 2015
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Global Secondary Tickets Market 2016-2020

Market overview of the global secondary tickets market The global market for secondary tickets is expected to exhibit significant growth during the forecast period and is positively affected by the...

Published:  December 2015
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North American Gaming Almanac 2015-2016 Edition

Comprehensive Financial Coverage of the North American Gaming Market - The latest gaming revenue data, state-by-state comparisons, property profiles, and statistics. - The Almanac will help you...

Published:  November 2015
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Gaming Business Directory Summer 2016 Edition

- Contact information for more than 20,000 gaming executives - 7,000 gaming property profiles worldwide including expanded profiles and executive contact information for 1,800 properties in the U.S.,...

Published:  March 2016
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Global Transparent Caching Market 2015-2019

About Transparent Caching Caching is the temporary storage of web content for faster subsequent access. Transparent caching is a solution that enables the service provider to offload a significant...

Published:  June 2015
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Indian Gaming Industry Report

This report covers the Indian Gaming Segment of the U.S. Gaming Industry with the Latest Nationwide and State Facts & Figures: - Size of the segment: number of gaming tribes, gaming facilities, gaming...

Published:  April 2016
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Global Online Video Platform Market 2015-2019

About online video platform Online video platforms are SaaS-based platforms that host, manage, encode, and customize videos services. These are end-to-end tools used for the distribution, downloading,...

Published:  August 2015
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