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Media and Entertainment

Our Media and Entertainment category gives a complete picture of the current state of the Media and Entertainment Sector featuring research on both digital and traditional media including media agencies,home entertainment, media relations and the creative arts sector. Our extensive product coverage features extensive analysis of global and local markets as well as insights into current opportunities and challenges facing the Media and Entertainment sector today.

Global Medical Publishing Market 2015-2019

About Medical publishing Medical publishing involves research, generation, and distribution of content in the Healthcare sector; the content is available to end-users through books, journals, and e-books....

Published:  June 2015
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Global Secondary Tickets Market 2016-2020

Market overview of the global secondary tickets market The global market for secondary tickets is expected to exhibit significant growth during the forecast period and is positively affected by the...

Published:  December 2015
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Global Electrophotographic Printing Market in the Packaging Industry 2015-2019

About Electrophotographic Printing Electrophotography is a dry printing technique invented by Chester Carlson in 1938. The idea was acknowledged in 1947 by Xerox, formerly known as The Haloid Photographic...

Published:  August 2015
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Global Online Video Platform Market 2015-2019

About online video platform Online video platforms are SaaS-based platforms that host, manage, encode, and customize videos services. These are end-to-end tools used for the distribution, downloading,...

Published:  August 2015
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Global Digital Magazine Publishing Market 2016-2020

About Digital Magazine Publishing A digital magazine refers to a magazine that is published on the Internet. These are preferred by a greater proportion of readers due to their ease of access, cheaper...

Published:  January 2016
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Global Electric Guitar Market 2016-2020

About Electric Guitar An electric guitar is built with a transducer to magnify vibrations of the guitar strings. When the guitar is plugged into an amplifier, the electrical signals generated are...

Published:  January 2016
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Global Digital Newspaper Publishing Market 2015-2019

About Digital Newspaper Publishing Publishing involves the development, acquisition, copy editing, design, production, marketing, and distribution of content through both physical and electronic media....

Published:  March 2015
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Global Online Gaming Market 2015-2019

About Online Gaming Electronic systems used to play video games are known as platforms. These platforms include TVs, consoles, mobile devices, and PCs. A wide variety of games are available for different...

Published:  March 2015
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Global Mobile Gaming Market 2015-2019

About Mobile Games Mobile games are played either using internet connectivity or by installing a game in the mobile device. They can also be played by installing non-network mobile gaming applications...

Published:  April 2015
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Home Entertainment Market in the US 2015-2019

About Home Entertainment The Home Entertainment market in the US comprises films, TV programs, and other premium content available in both electronic and physical formats. The revenue comes from content...

Published:  April 2015
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Global Percussion Instrument Market 2016-2020

About Percussion Instruments Percussion instruments are musical instruments that produce sound due to vibrations. These instruments are categorized into idiophones that produce sounds due to vibrations...

Published:  January 2016
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Global Online Movie Ticketing Service Market 2015-2019

About Online Movie Ticketing Service Online movie ticketing service refers to booking movie tickets online using devices such as smartphones, tablets, laptops, and PCs. It is aimed at providing customers...

Published:  August 2015
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Global Music Market 2016-2020

About Music Market Publishing, digital music, physical music copies, and concert tickets are a few primary revenue sources for the music market. The market growth is attributed to the rising number...

Published:  February 2016
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Casino Gaming Market in the US 2016-2020

About Casino Gaming The casino market in the US is considered to be one of the largest entertainment market in the world. These casinos are not only famous for facilitating gambling, but are also known...

Published:  January 2016
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Global Online Movies Market 2016-2020

About Online Movies Online movies refer to the service wherein individuals can watch movies on a digital platform using the Internet. This platform enables individuals to watch movies anytime and at...

Published:  January 2016
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Content Economics - The Effects of Dematerialisation on Content Industries

This report analyses the four major segments of the content industry: - books - recorded music - video games - video For each sector, it details key market figures, analyses the dematerialisation...

Published:  June 2015
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Global Digital Gaming Market, [Gaming Audience, Gaming Platform, Gaming Subscription Model, Devices, Regions - Trends & Forecast, 2015-2020

"Global Digital Gaming Market, [Gaming Audience (Social Gamers, Serious Gamers, Core Gamers), Gaming Platform (Flash, iOS, Android, Social Network), Gaming Subscription Model (Premium, Paymium, Freemium),...

Published:  November 2015
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Global Education Gamification Market: Research Report 2015-2019

About gamification Gamification is the process of implementing game mechanics into non-gaming context to engage users and solve problems. Points, badges, a leaderboard, challenges, and rewards are...

Published:  September 2015
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Global Set-Top-Box Market 2015-2019 - Industry Analysis

About set-top boxes STBs are devices that are connected to TVs to enable users to receive unencrypted subscribed channels through an addressable system for viewing encrypted channels. They connect a...

Published:  October 2015
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2015 Chinese PC Online Games Market Report

This comprehensive report on the PC online games segments of China’s vast games industry includes a market size and five year revenue forecast for all online games segments and the number of online...

Published:  April 2015
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