• +353-1-416-8900(GMT OFFICE HOURS)
  • 1-800-526-8630(US/CAN TOLL FREE)
  • 1-917-300-0470(EST OFFICE HOURS)

PRODUCT FILTERS

REGION

76
48
45
42
41

COUNTRY

33
21
15
7
7

PRICE

109
178
222
253

PUBLISHED

16
22
66
253

PRODUCT TYPE

178
71
2
1
1

Entertainment

Don’t just play: take the entertainment business seriously! The global entertainment industry, which consists of a large number of sub-industries, is forecast to reach a value of US$1.4 Trillion by 2015. Do you want to be a winner in this game…ops, industry?

Start from here. The reports, books, and subscriptions listed under Research and Markets’ Entertainment category are essential tools for decision-makers: they will provide you with reliable historical data and forecasts, crucial for your strategic planning.

They cover Arts, Entertainment & Recreation, including the sponsorship market; amusement and themed parks; toys and games; family entertainment; adult entertainment; niche markets, and much more. Information on entertainment venues can be found under this category. More publications focusing on movie theatres are available under the Film and Motion Picture category.

If you are looking for information on a specific sub-industry please browse the related sub-category: multi-media; publishing and printing; broadcast (TV and radio); Gaming; Tape, Video and DVD; Film and Motion Picture; Music; Gambling. For publications on Sport please visit the relevant sub-category and Consumer and Retail. Show Less
Read more

PRODUCT TITLE
Amusement Parks and Entertainment Services in Australia: ISIC 9219 Amusement Parks and Entertainment Services in Australia: ISIC 9219 - Product Thumbnail Image

Amusement Parks and Entertainment Services in Australia: ISIC 9219

The Industrial reports provide a 360 degree view of an industry. The Industrial market report offers a comprehensive guide to the size and shape of the Amusement Parks and Entertainment Services market...

January 2014
FROM
Game-Based Learning Trends Game-Based Learning Trends - Product Thumbnail Image

Game-Based Learning Trends

"Games have been popular means for generations to build knowledge, skills and concepts People have been playing popular games such as Yahtzee, Scrabble, Mastermind, Monopoly and Clue for developing...

January 2014
FROM

Toys & Games in France

Introduction Toys & Games in France industry profile provides top-line qualitative and quantitative summary information including: market size (value 2008-12, and forecast to 2017). The profile also...

December 2013
FROM

Toys & Games in China

Introduction Toys & Games in China industry profile provides top-line qualitative and quantitative summary information including: market size (value 2008-12, and forecast to 2017). The profile also...

December 2013
FROM

Toys & Games in Asia-Pacific

Introduction Toys & Games in Asia-Pacific industry profile provides top-line qualitative and quantitative summary information including: market size (value 2008-12, and forecast to 2017). The profile...

December 2013
FROM

Toys & Games in India

Introduction Toys & Games in India industry profile provides top-line qualitative and quantitative summary information including: market size (value 2008-12, and forecast to 2017). The profile also...

December 2013
FROM

Global Toys & Games

Introduction Global Toys & Games industry profile provides top-line qualitative and quantitative summary information including: market size (value 2008-12, and forecast to 2017). The profile also contains...

December 2013
FROM

Toys & Games in Australia

Introduction Toys & Games in Australia industry profile provides top-line qualitative and quantitative summary information including: market size (value 2008-12, and forecast to 2017). The profile...

December 2013
FROM

Toys & Games in Brazil

Introduction Toys & Games in Brazil industry profile provides top-line qualitative and quantitative summary information including: market size (value 2008-12, and forecast to 2017). The profile also...

December 2013
FROM

Toys & Games in Canada

Introduction Toys & Games in Canada industry profile provides top-line qualitative and quantitative summary information including: market size (value 2008-12, and forecast to 2017). The profile also...

December 2013
FROM

Toys & Games in Germany

Introduction Toys & Games in Germany industry profile provides top-line qualitative and quantitative summary information including: market size (value 2008-12, and forecast to 2017). The profile also...

December 2013
FROM

Toys & Games in the United Kingdom

Introduction Toys & Games in the United Kingdom industry profile provides top-line qualitative and quantitative summary information including: market size (value 2008-12, and forecast to 2017). The...

December 2013
FROM

Toys & Games in Mexico

Introduction Toys & Games in Mexico industry profile provides top-line qualitative and quantitative summary information including: market size (value 2008-12, and forecast to 2017). The profile also...

December 2013
FROM

Toys & Games in Japan

Introduction Toys & Games in Japan industry profile provides top-line qualitative and quantitative summary information including: market size (value 2008-12, and forecast to 2017). The profile also...

December 2013
FROM

Toys & Games in the United States

Introduction Toys & Games in the United States industry profile provides top-line qualitative and quantitative summary information including: market size (value 2008-12, and forecast to 2017). The...

December 2013
FROM

2013 U.S. Toys, Hobby Goods, & Games Sold Through Prerecorded Tape, Compact Disc, & Record Stores-Product & Retail Report

The 2013 U.S. Toys, hobby goods, & games sold through Prerecorded tape, compact disc, & record stores-Product & Retail Report, published annually , contains timely and accurate industry statistics,...

December 2013
FROM

2013 U.S. Toys, Hobby Goods, & Games Sold Through Family Clothing Stores-Product & Retail Report

The 2013 U.S. Toys, hobby goods, & games sold through Family clothing stores-Product & Retail Report, published annually , contains timely and accurate industry statistics, forecasts and demographics....

December 2013
FROM

2013 U.S. Toys, Including Wheel Goods Sold Through Department Stores-Product & Retail Report

The 2013 U.S. Toys, including wheel goods sold through Department stores-Product & Retail Report, published annually , contains timely and accurate industry statistics, forecasts and demographics. The...

December 2013
FROM

2013 U.S. Toys, Hobby Goods, & Games Sold Through Department Stores-Product & Retail Report

The 2013 U.S. Toys, hobby goods, & games sold through Department stores-Product & Retail Report, published annually , contains timely and accurate industry statistics, forecasts and demographics. The...

December 2013
FROM
Amusement Parks and Entertainment Services in Indonesia: ISIC 9219 Amusement Parks and Entertainment Services in Indonesia: ISIC 9219 - Product Thumbnail Image

Amusement Parks and Entertainment Services in Indonesia: ISIC 9219

The Industrial reports provide a 360 degree view of an industry. The Industrial market report offers a comprehensive guide to the size and shape of the Amusement Parks and Entertainment Services market...

December 2013
FROM
Loading Indicator

Our Clients

Our clients' logos