Entertainment
Don’t just play: take the entertainment business seriously! The global entertainment industry, which consists of a large number of sub-industries, is forecast to reach a value of US$1.4 Trillion by 2015. Do you want to be a winner in this game…ops, industry?
Start from here. The reports, books, and subscriptions listed under Research and Markets’ Entertainment category are essential tools for decision-makers: they will provide you with reliable historical data and forecasts, crucial for
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Place-Shifting: Changing the Geography of the TV Game
Emerging Media Dynamics, May 2006 , Pages: 75Transcript of an audio event hosted by Emerging Media Dynamics and IP Media Monitor on May 24, 2006 The conference discussed the effects of time and place shifting on television broadcasting Speakers:... -
Zoos and Botanical Gardens in the US
IBISWorld, Apr 2006 , Pages: 31This industry comprises establishments primarily engaged in the preservation and exhibition of live plant and animal life displays. It includes zoos, aquariums, botanical gardens and wild animal parks.... -
Home Theaters - Global Strategic Business Report
Global Industry Analysts, Inc, Feb 2006 , Pages: 323This report analyzes the US market for Home Theaters in Units Annual forecasts are provided for the period of 2000 through 2010 The report profiles 43 companies including many key and niche players... -
Nightclub / Bar Safety Plans - Mandatory OSHA Compliance
OSHA Fast Fix, Jan 2006 , Pages: 385A complete set of OSHA written compliance plans that address the minimum safety standards requirements for the nightclub / bar classification - includes IIPP, Fire & Evacuation, Office Safety, Employee... -
Nightclub / Bar Safety Plans - Additional OSHA Compliance
OSHA Fast Fix, Jan 2006 , Pages: 135A complete set of additional OSHA written compliance plans that address more specific safety standards for some companies in the nightclub / bar classification - includes Landscape & Grounds Maintenance... -
Nightclub / Bar Safety Plans - Supplemental
OSHA Fast Fix, Jan 2006 , Pages: 111Includes the Ergonomic Safety Plan, Sexual Harassment Safety Plan, Business Recovery Safety Plan -
Leisure and Recreation Market Review 2005
Key Note Publications Ltd, Oct 2005Leisure time is more important than ever before. It is increasingly likely that both partners in a household are working full time; commuting adds to the burden of the daily routine, whether to school... -
Entertainment & Recreational Products, 2005 — Who Buys Entertainment & Recreation Products — What They Buy — Why They Buy
Unity Marketing, Jan 2005 , Pages: 135This new report,Entertainment and Recreational Products Report, 2005 Update,provides market size and growth statistics from 2000 to 2004, as well as overview of the retail market for 11 categories of... -
Market Directory for Pachinko Parlors/Management Companies 2005 - Eastern Japan
Yano Research Institute Ltd, Jan 2005 , Pages: 708This report contains: - A full list of Pachinko parlor management companies in Eastern Japan. - Information includes: company basics, recent financial briefs, # of employees, and data of Pachinko... -
Financial Analysis of Pachinko Parlor Management Companies 2004
Yano Research Institute Ltd, Aug 2004 , Pages: 566This report is related to Pachinko parlors (parlor management companies) This report will be helpful to: - Pachinko parlors (parlor management companies) The contents of this report include: 1.... -
White Paper on the Leisure Industry 2004
Yano Research Institute Ltd, Aug 2004 , Pages: 777This report is related to Leisure/amusement (tourism, theme park, attraction facilities, TV game businesses, sports, Pachinko, resort development, etc.) in Japan This report will be helpful to: - Leisure/amusement... -
The Impact of Licensing in Interactive Entertainment
DFC Intelligence, Mar 2004 , Pages: 35The report examines the increasing importance of licensing in the video game market and provides new insight into how entertainment companies develop and create attractive properties. In addition to... -
Why People Buy Entertainment & Recreation 2003
Unity Marketing, Dec 2003 , Pages: 115Who Buys Entertainment & Recreation Products - What They Buy - Why They Buy?Americans have an unquenchable appetite for entertainment and recreation As our culture becomes more affluent, more and more... -
The Executive Interview Series 2003
DFC Intelligence, Nov 2003 , Pages: 30This report provides the result of our most recent executive interviews. Every year since 1997, we have interviewed leading figures in the game industry and published the results in our annual Executive... -
U.S. Digital Terrestrial TV Market: From HDTV to Multicasting
Digital Tech Consulting, Inc, Mar 2003 , Pages: 20Now that the analog to digital TV transition has been kickstarted, you need the details about digital TV transmission,equipment, programming and carriage Whether it’s hard data on the breakdown between... -
Toy's Market in Japan 2003 - Japan
Yano Research Institute Ltd, Dec 2002 , Pages: 353Our team in Japan have more than 150 expert field researchers covering every important Japanese industry. Each researcher has an established competence and expertise in their specialized industrial/commercial... -
PC-Based Digital Entertainment in the Internet Home
Parks Associates, Nov 2002 , Pages: 140Parks Associates’ new study, examining the current role and future outlook of digital entertainment in a residential setting, will utilize data recently collected from Internet surveys of 10,500 Internet... -
White Paper on the Toy Industry 2002 - Japan
Yano Research Institute Ltd, Dec 2001 , Pages: 452Our team in Japan have more than 150 expert field researchers covering every important Japanese industry. Each researcher has an established competence and expertise in their specialized industrial/commercial... -
The Life and Death of Rochester Sneath
Harriman House Publishing, Jan 2000 , Pages: 96H Rochester Sneath no longer exists And if you wished to put your son's name on the waiting list for Selhurst School, near Petworth, Sussex, you might have a little difficulty It doesn't exist either... -
The Mobile Computer as an Entertainment Device
Jon Peddie Research,This in-depth report includes 16 charts and narrative describing the expanding role and capabilities of mobile PCs for game playing and watching DVDs. The report also includes forecast data on the mobile...
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