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Media and Entertainment

If Citizen Kane was a living person of our times, he might well agree to consider internet the best candidate to be called ‘The Fifth Power’. In fact, the irreversible migration of younger generations from television screen to computer screen (referred as “a tectonic shift” in a survey by PricewaterhouseCoopers) is the factor that most shapes the new strategies of those operating in the industry.

Nevertheless, Media and Entertainment is still an excitingly varied environment, ranging from the brave new world of digital media to traditional and well-established formats. For instance, as old-fashioned as it might seem, publishing is still an industry with an estimated worth €80 billion, so there are still lots of opportunities not to be missed in the offline world.

The assorted publications listed under Research and Market’s Media and Entertainment sub-category describe the present situation and highlight the future challenges in TV, radio, cinema, music, home entertainment (DVD and videogames), publishing (newspapers, periodicals, magazines, books and e-books, ink and paper), gambling, and multi-media. Every aspect of the media universe, including operators, broadcasters, markets, equipment vendors, programming and technical issues is covered.
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Television and Radio Receivers, Sound and Video Recording Devices in Germany: ISIC 323 Television and Radio Receivers, Sound and Video Recording Devices in Germany: ISIC 323 - Product Thumbnail Image

Television and Radio Receivers, Sound and Video Recording Devices in Germany: ISIC 323

Euromonitor International's Industrial reports provide a 360 degree view of an industry. The Industrial market report offers a comprehensive guide to the size and shape of the Television and Radio Receivers,...

February 2013
FROM
Printing in Germany: ISIC 222 Printing in Germany: ISIC 222 - Product Thumbnail Image

Printing in Germany: ISIC 222

Euromonitor International's Industrial reports provide a 360 degree view of an industry. The Industrial market report offers a comprehensive guide to the size and shape of the Printing market at a national...

February 2013
FROM
Reproduction of Recorded Media in Germany: ISIC 223 Reproduction of Recorded Media in Germany: ISIC 223 - Product Thumbnail Image

Reproduction of Recorded Media in Germany: ISIC 223

Euromonitor International's Industrial reports provide a 360 degree view of an industry. The Industrial market report offers a comprehensive guide to the size and shape of the Reproduction of Recorded...

February 2013
FROM
Musical Instruments in Germany: ISIC 3692 Musical Instruments in Germany: ISIC 3692 - Product Thumbnail Image

Musical Instruments in Germany: ISIC 3692

Euromonitor International's Industrial reports provide a 360 degree view of an industry. The Industrial market report offers a comprehensive guide to the size and shape of the Musical Instruments market...

February 2013
FROM
Movie Theatres in Germany: ISIC 9212 Movie Theatres in Germany: ISIC 9212 - Product Thumbnail Image

Movie Theatres in Germany: ISIC 9212

Euromonitor International's Industrial reports provide a 360 degree view of an industry. The Industrial market report offers a comprehensive guide to the size and shape of the Movie Theatres market...

February 2013
FROM
Digital Video Monetization 2012 – 2015: Advertising, Download and Subscription Revenues Digital Video Monetization 2012 – 2015: Advertising, Download and Subscription Revenues - Product Thumbnail Image

Digital Video Monetization 2012 – 2015: Advertising, Download and Subscription Revenues

Digital video advertisers and virtual storefront merchandizers presided over a collective marketplace worth $12 55 billion in 2012, bookending a nine-year CAGR run of 56 6%, quantified by this multi-disciplinary...

February 2013
FROM
The US Video Game Industry Outlook to 2017 - Transition from Console to Online and Mobile Gaming The US Video Game Industry Outlook to 2017 - Transition from Console to Online and Mobile Gaming - Product Thumbnail Image

The US Video Game Industry Outlook to 2017 - Transition from Console to Online and Mobile Gaming

The report titled "The US Video Game Industry Outlook to 2017 - Transition from Console to Online and Mobile Gaming" provides a comprehensive analysis of the various aspects such as market size of the...

February 2013
FROM
Global Online Gaming Industry - Porter's Five Forces Analysis Global Online Gaming Industry - Porter's Five Forces Analysis - Product Thumbnail Image

Global Online Gaming Industry - Porter's Five Forces Analysis

The global online gambling industry is one of the biggest and most rapidly expanding one at the moment With a net worth of $30 billion in 2011, it expanded at the rate of 2 5% after a slowdown in the...

February 2013
FROM
Global Video Games Industry - Capturing Minds Worldwide Global Video Games Industry - Capturing Minds Worldwide - Product Thumbnail Image

Global Video Games Industry - Capturing Minds Worldwide

The ubiquitous video game which incepted as a concept and soon caught on as a wildfire business proposition in the early days of 1972 was traditionally positioned conservatively at kids who were believed...

February 2013
FROM
Global Magazine Publishing Industry 2013-2018: Trends, Profits and Forecast Analysis Global Magazine Publishing Industry 2013-2018: Trends, Profits and Forecast Analysis - Product Thumbnail Image

Global Magazine Publishing Industry 2013-2018: Trends, Profits and Forecast Analysis

The global magazine publishing industry is anticipated to reach $106 9 billion by 2018, with a miniscule CAGR of 0 9% over the next five years There is a high degree of competition in the industry due...

February 2013
FROM
Analyzing the US Media & Advertising Industry Analyzing the US Media & Advertising Industry - Product Thumbnail Image

Analyzing the US Media & Advertising Industry

The Media & Entertainment (M&E) sector of the US is one of the largest sectors in its economy and is well entrenched. However there is increasingly being seen a radical transformation of this sector,...

February 2013
FROM
Cinema Industry India Cinema Industry India - Product Thumbnail Image

Cinema Industry India

India is the last of the big pre-multiplex markets, and while attempts to multiplex it have stalled due to the relatively low purchasing power of India's film fans, unique local initiatives including...

February 2013

Defining & Understanding Communication Platform Trends: Implications to the Print Value Chain

Beset by two major recessions, a quantum shift in technology and changes in the attitudes of brand owners, print media has been buffeted from all sides In many cases, marketers perceive digital media...

February 2013
FROM
Printing industry in Sweden Business Report 2013 Printing industry in Sweden Business Report 2013 - Product Thumbnail Image

Printing industry in Sweden Business Report 2013

This report is a comprehensive research of printing industry in Sweden. The first two chapters of the report feature the country profile by giving general information on Sweden and by thoroughly studying...

February 2013

Defining & Understanding Communication Platform Trends: Implications to the Print Value Chain (Executive Summary)

This executive summary relates to the report 'Defining & Understanding Communication Platform Trends: Implications to the Print Value Chain' Beset by two major recessions, a quantum shift in technology...

February 2013
FROM
Wireless Gaming - Global Strategic Business Report Wireless Gaming - Global Strategic Business Report - Product Thumbnail Image

Wireless Gaming - Global Strategic Business Report

This report analyzes the worldwide markets for Wireless Gaming in US$ Million by the following Product Segments: Messaging Based Wireless Gaming, Browser/Web Based Wireless Gaming, and Downloadable...

February 2013
FROM
Global Game Consoles Industry 2013-2018: Trend, Profit, and Forecast Analysis Global Game Consoles Industry 2013-2018: Trend, Profit, and Forecast Analysis - Product Thumbnail Image

Global Game Consoles Industry 2013-2018: Trend, Profit, and Forecast Analysis

The global game consoles industry is estimated to reach $16 9 billion by 2018, with a modest CAGR of 1 5% over the next five years With the emergence of tablets and smartphones as substitutes for game...

February 2013
FROM
Analyzing the Global Online Gambling Industry Analyzing the Global Online Gambling Industry - Product Thumbnail Image

Analyzing the Global Online Gambling Industry

The global online gambling industry is one of the biggest and most rapidly expanding market at the moment With a net worth of $30 billion, last year it expanded at the rate of 2 5% after a slowdown...

February 2013
FROM

Social gaming - Markets and Trends, 2012-2016

The social gaming market, a video game market segment which is entering the maturity phase, is estimated worth of EUR 5 4 billion in 2012 and is expected to reach EUR 10 7 billion in 2016 This insight,...

February 2013
FROM

A Companion to New Media Dynamics

A Companion to New Media Dynamics presents a state-of-the-art collection of multidisciplinary readings that examine the origins, evolution, and cultural underpinnings of the media of the digital age...

February 2013
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