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Gaming

Making money with games is not a virtual reality: video games are a serious business proposition which exceeds age groups. The global gaming industry is forecast to reach a value of $68 billion business by the end of 2012.

Stay in touch with the latest trends in this dynamic industry with the reports, books, and subscriptions listed under Research and Markets’ Gaming category can provide you with a wealth of information, including historical data and forecasts, industry guides, in-depths analysis and much more.

Topics covered in our publications listed under Research and Markets’ Gaming category include but are not limited to: games hardware and software, video game publishers, game development studios, gaming consoles, mobile/portable gaming, in-game advertising, online games and interactive entertainment.

Hundreds of players that are operating in today’s market are profiled in our publications, including niche players and world giants such as Nintendo, Sony, Microsoft, Activision Blizzard, Electronic Arts, Zynga, Playdom, Big Fish Games, Gameloft, and more.

You can find other publications of your interest in the following categories: Consumer Electronics, under Consumer and Personal; Hardware and Software, under Computing and Technology. Show Less
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PRODUCT TITLE
Video Games in France Video Games in France - Product Thumbnail Image

Video Games in France

Current value sales of static video game consoles increased by a strong 9% in 2013, boosted by the success of PlayStation 4 (Sony Computer Entertainment France) and by Xbox One (Microsoft France), which...

August 2014
FROM
Toys and Games in the United Arab Emirates Toys and Games in the United Arab Emirates - Product Thumbnail Image

Toys and Games in the United Arab Emirates

Strong growth characterised the review period both for traditional toys and games as well as video games. The pre-2011 economic boom was to thank for rising demand for toys and games as more people...

August 2014
FROM
Video Games in the United Arab Emirates Video Games in the United Arab Emirates - Product Thumbnail Image

Video Games in the United Arab Emirates

The launch of PlayStation 4 and Xbox One shook the market in 2013, with huge queues forming outside electronics and appliance specialist retailers such as Emax, Jumbo Electronics and Virgin Megastore,...

August 2014
FROM
Traditional Toys and Games in the United Arab Emirates Traditional Toys and Games in the United Arab Emirates - Product Thumbnail Image

Traditional Toys and Games in the United Arab Emirates

A recovering economy which came on the back of strong GDP growth in light of high Foreign Direct Investment, low inflation, high employment and an influx of foreigners moving to live in the UAE, created...

August 2014
FROM

Plunkett's Games, Apps & Social Media Industry Almanac 2015: Games, Apps & Social Media Industry Market Research, Statistics, Trends & Leading Companies

Key findings: - Plunkett Research lists top 200 companies in Games, Apps & Social Media and names top trends changing the industry for the mid term Key Features: - Industry trends analysis, market data...

August 2014
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Global Gaming Console Market 2012-2016

The analysts forecast the Global Gaming Console market to grow at a CAGR of 3.93 percent over the period 2012-2016. One of the key factors contributing to this market growth is the introduction of new...

August 2014
FROM
Toys and Games in China Toys and Games in China - Product Thumbnail Image

Toys and Games in China

Despite the economic slowdown in China contributing to consumers’ reluctance in increasing spending on toys and games in 2013, consumers’ willingness to spend on toys and games supported double-digit...

August 2014
FROM
Traditional Toys and Games in China Traditional Toys and Games in China - Product Thumbnail Image

Traditional Toys and Games in China

Licensed toys and games have long been favoured by Chinese children as they feature inspiring characters that only appear in animations. Domestic companies’ endeavours in exploring new products in a...

August 2014
FROM
Video Games in China Video Games in China - Product Thumbnail Image

Video Games in China

The establishment of the Free Trade Area (FTA) in Shanghai in September 2013 has brought an opportunity for static video game consoles. Foreign companies are allowed to manufacture and sell video game...

August 2014
FROM
Toys and Games in Canada Toys and Games in Canada - Product Thumbnail Image

Toys and Games in Canada

Continuing the weakening of sales growth for both traditional toys and games and video games, toys and games in Canada stagnated in current value terms in 2013. The overall weakening economy and cautious...

August 2014
FROM
Video Games in Canada Video Games in Canada - Product Thumbnail Image

Video Games in Canada

The swift adoption of technologies particularly smartphones and tablets has rapidly changed the ways Canadians entertain themselves. According to the 2012 Cell Phone Consumer Attitude Study Quorus Consulting...

August 2014
FROM
Traditional Toys and Games in Canada Traditional Toys and Games in Canada - Product Thumbnail Image

Traditional Toys and Games in Canada

Much of the stagnation in traditional toys and games in 2013 can be attributed to the following factors. First of all, the growing popularity of mobile devices such as smartphones and tablets and booming...

August 2014
FROM

Chinese Mobile Games Market Report 2014

This report includes 76 slides of data and analysis on Chinese mobile games and mobile devices, mobile gamers preferences, behavior, trends, games, market size and five-year forecast, and more Included...

August 2014
Toys and Games in the United Kingdom Toys and Games in the United Kingdom - Product Thumbnail Image

Toys and Games in the United Kingdom

In 2013 the toys and games market recorded growth for the first time in four years. Over the past few years, the industry had been struggling with reduced consumer spending power as a result of the...

July 2014
FROM
Video Games in the United Kingdom Video Games in the United Kingdom - Product Thumbnail Image

Video Games in the United Kingdom

2013 saw the release of the two major static video game consoles in the UK with Sony’s PS4 and Microsoft’s Xbox One consoles. Both were released within a week of each other in November. Despite their...

July 2014
FROM
Traditional Toys and Games in the United Kingdom Traditional Toys and Games in the United Kingdom - Product Thumbnail Image

Traditional Toys and Games in the United Kingdom

Traditional toys and games continued to toil in 2013. This year, sales were impacted by the lack of strong licences and, to an extent, the launch of the PlayStation 4 and Xbox One in November. Whilst...

July 2014
FROM
Smart Toys: A New Video Game Market Segment Smart Toys: A New Video Game Market Segment - Product Thumbnail Image Special Offer Sale Banner

Smart Toys: A New Video Game Market Segment

Smart toys' or 'app toys' consist of three interconnected elements: a video game (or application interface), one or more connected objects and a distribution platform with a display Smart toys now constitute...

July 2014
FROM
Toys and Games in Spain Toys and Games in Spain - Product Thumbnail Image

Toys and Games in Spain

Toys and games in Spain recorded a positive performance in 2013 for the first time in three years. The better performance was supported by the slight recovery of the Spanish economy. The better economic...

July 2014
FROM
Video Games in Spain Video Games in Spain - Product Thumbnail Image

Video Games in Spain

In 2013 video games broke the declining trend it had suffered since 2010. In 2013 sales increased by 5% in current value terms. The poor economic situation played against growth since the burst of the...

July 2014
FROM
Traditional Toys and Games in Spain Traditional Toys and Games in Spain - Product Thumbnail Image

Traditional Toys and Games in Spain

Much in line with the situation the category witnessed since the crisis hit the Spanish economy, in 2013 traditional toys and games recorded a poor performance, with sales declining by 1% in current...

July 2014
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