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Gaming

Making money with games is not a virtual reality: video games are a serious business proposition which exceeds age groups. The global gaming industry is forecast to reach a value of $68 billion business by the end of 2012.

Stay in touch with the latest trends in this dynamic industry with the reports, books, and subscriptions listed under Research and Markets’ Gaming category can provide you with a wealth of information, including historical data and forecasts, industry guides, in-depths analysis and much more.

Topics covered in our publications listed under Research and Markets’ Gaming category include but are not limited to: games hardware and software, video game publishers, game development studios, gaming consoles, mobile/portable gaming, in-game advertising, online games and interactive entertainment.

Hundreds of players that are operating in today’s market are profiled in our publications, including niche players and world giants such as Nintendo, Sony, Microsoft, Activision Blizzard, Electronic Arts, Zynga, Playdom, Big Fish Games, Gameloft, and more.

You can find other publications of your interest in the following categories: Consumer Electronics, under Consumer and Personal; Hardware and Software, under Computing and Technology. Show Less
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PRODUCT TITLE

Gaming (UK)

Plimsoll Publishing’s GAMING (UK) Analysis provides a detailed overview of the GAMING (UK) market and delivers a comprehensive individual analysis on the top 770 companies, including ABBEY LEISURE AMUSEMENT...

July 2014
FROM
The Gaming Directory Online Service The Gaming Directory Online Service - Product Thumbnail Image

The Gaming Directory Online Service

Contains thousands of gaming properties, owners, and their executive contacts with online search and download features for marketing and selling to the gaming industry The Gaming Directory is an online...

July 2014
FROM

Global Social Gaming Market 2014-2018

About Social Gaming Social gaming refers to the playing of online games on social media platforms, network sites, or within social media applications. It involves playing games with family and friends....

May 2014
FROM

Games Consoles in the United States

Introduction Games Consoles in the United States industry profile provides top-line qualitative and quantitative summary information including: market size (value and volume 2009-13, and forecast to...

May 2014
FROM

Global Games Consoles

Introduction Global Games Consoles industry profile provides top-line qualitative and quantitative summary information including: market size (value and volume 2009-13, and forecast to 2018). The profile...

May 2014
FROM

Games Consoles in Japan

Introduction Games Consoles in Japan industry profile provides top-line qualitative and quantitative summary information including: market size (value and volume 2009-13, and forecast to 2018). The...

May 2014
FROM

The CHILDWISE Trends Report 2014

The CHILDWISE Monitor report has been published each year since 1994 – a comprehensive annual survey of children's media use, brand attitudes and purchasing habits Trends data from this proven leading...

May 2014

Global Packaged Console Gaming Market 2014-2018

About Packaged Console Games A video game is an electronic game that comprises a display device and platform. It works like an interactive computer with a user interface to generate the video display...

May 2014
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Global MMO Game Market 2014-2018

About MMO Games MMO games or massively multiplayer online games refer to videogames that allow a large number of players to participate simultaneously over an internet connection These games usually...

May 2014
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Global Insight on Video Game Systems

Despite increasing competition from devices such as smartphones and tablets, and online gaming services discouraging consumers from spending on expensive gaming consoles, the video game systems market...

May 2014
FROM
Toys and Games in Saudi Arabia: ISIC 3694 Toys and Games in Saudi Arabia: ISIC 3694 - Product Thumbnail Image

Toys and Games in Saudi Arabia: ISIC 3694

The Industrial reports provide a 360 degree view of an industry. The Industrial market report offers a comprehensive guide to the size and shape of the Toys and Games market at a national level. It...

May 2014
FROM
Beer in Saudi Arabia: ISIC 1553 Beer in Saudi Arabia: ISIC 1553 - Product Thumbnail Image

Beer in Saudi Arabia: ISIC 1553

The Industrial reports provide a 360 degree view of an industry. The Industrial market report offers a comprehensive guide to the size and shape of the Beer market at a national level. It provides the...

May 2014
FROM

Hobby, Toy and Game Stores Industry (U.S.): Analytics, Extensive Financial Benchmarks, Metrics and Revenue Forecasts to 2020, NAIC 451120

Hobby, Toy and Game Stores Industry (U S ) : Analytics, Extensive Financial Benchmarks, Metrics and Revenue Forecasts to 2020, NAIC 451120 contains vital industry-specific data including metrics, benchmarks,...

May 2014
FROM
Video Games in Taiwan Video Games in Taiwan - Product Thumbnail Image

Video Games in Taiwan

With the popularity of smartphones and tablets, mobile games have become very popular. Consumers are entertained by mobile games during leisure time or when taking public transportation. Both smartphones...

April 2014
FROM
Traditional Toys and Games in Taiwan Traditional Toys and Games in Taiwan - Product Thumbnail Image

Traditional Toys and Games in Taiwan

Similar to the previous year’s performance, traditional toys and games in Taiwan continued to show negative growth in 2012. The reversal of the declining growth trend in the national birth rate in 2012,...

April 2014
FROM
Toys and Games in Taiwan Toys and Games in Taiwan - Product Thumbnail Image

Toys and Games in Taiwan

Due to stagnant growth in the local economy, toys and games in Taiwan experienced slow value growth in 2012 compared to the previous year. Meanwhile, the impact of slow global economic growth driven...

April 2014
FROM
The Reinvention of Game Consoles The Reinvention of Game Consoles - Product Thumbnail Image

The Reinvention of Game Consoles

This report examines new game consoles as expanded entertainment hubs, from the perspective of their interaction with cloud gaming services, and also addresses the future ecosystems required to support...

April 2014
FROM
Video Games - Global Strategic Business Report Video Games - Global Strategic Business Report - Product Thumbnail Image

Video Games - Global Strategic Business Report

This report analyzes the worldwide markets for Video Games in US$ Million by the following Platforms: Console Games, Handheld Games, PC Games (Digital and Boxed), Online Games, and Wireless Games The...

April 2014
FROM
Toys and Games in Turkey: ISIC 3694 Toys and Games in Turkey: ISIC 3694 - Product Thumbnail Image

Toys and Games in Turkey: ISIC 3694

The Industrial reports provide a 360 degree view of an industry. The Industrial market report offers a comprehensive guide to the size and shape of the Toys and Games market at a national level. It...

March 2014
FROM
Toys and Games in South Korea: ISIC 3694 Toys and Games in South Korea: ISIC 3694 - Product Thumbnail Image

Toys and Games in South Korea: ISIC 3694

The Industrial reports provide a 360 degree view of an industry. The Industrial market report offers a comprehensive guide to the size and shape of the Toys and Games market at a national level. It...

March 2014
FROM
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