• 1-800-526-8630U.S. (TOLL FREE)
  • 1-917-300-0470EAST COAST U.S.
  • +353-1-416-8900REST OF WORLD

PRODUCT FILTERS

REGION

107
104
90
85
72

COUNTRY

41
29
24
15
8

PRICE

128
234
288
387

PUBLISHED

23
36
153
387

PRODUCT TYPE

373
8
5
1

Gaming

Making money with games is not a virtual reality: video games are a serious business proposition which exceeds age groups. The global gaming industry is forecast to reach a value of $68 billion business by the end of 2012.

Stay in touch with the latest trends in this dynamic industry with the reports, books, and subscriptions listed under Research and Markets’ Gaming category can provide you with a wealth of information, including historical data and forecasts, industry guides, in-depths analysis and much more.

Topics covered in our publications listed under Research and Markets’ Gaming category include but are not limited to: games hardware and software, video game publishers, game development studios, gaming consoles, mobile/portable gaming, in-game advertising, online games and interactive entertainment.

Hundreds of players that are operating in today’s market are profiled in our publications, including niche players and world giants such as Nintendo, Sony, Microsoft, Activision Blizzard, Electronic Arts, Zynga, Playdom, Big Fish Games, Gameloft, and more.

You can find other publications of your interest in the following categories: Consumer Electronics, under Consumer and Personal; Hardware and Software, under Computing and Technology. Show Less
Read more

PRODUCT TITLE
Toys and Games in Thailand Toys and Games in Thailand - Product Thumbnail Image

Toys and Games in Thailand

2013 seemed to be the difficult year of every industry including toys and games, having been impacted continuously since flooding at the end of 2012 followed by political turmoil and economic instability...

March 2015
FROM

Global Online Gaming Market 2015-2019

About Online Gaming Electronic systems used to play video games are known as platforms. These platforms include TVs, consoles, mobile devices, and PCs. A wide variety of games are available for different...

March 2015
FROM
2015 United States: Publishing of Computer Games-Industry Forecast report 2015 United States: Publishing of Computer Games-Industry Forecast report - Product Thumbnail Image

2015 United States: Publishing of Computer Games-Industry Forecast report

This report provides the most accurate industry forecasts based on proprietary economic models. The forecasts project the number of enterprises, establishments, turnover and employment for 2015 and...

March 2015
FROM

Wearable Gaming Companies, Devices, and Solutions: Market Outlook and Forecasts 2015 - 2020

Wearable gaming represents an emerging entrant into the digital entertainment market that is best defined from a mobile gaming perspective. Non-wearable mobile gaming is played on various wireless devices...

March 2015
FROM
State of the Industry: Hobby, Toy, and Game Stores in the U.S. (9th Edition) State of the Industry: Hobby, Toy, and Game Stores in the U.S. (9th Edition) - Product Thumbnail Image

State of the Industry: Hobby, Toy, and Game Stores in the U.S. (9th Edition)

The “State of the Industry” reports are concise, yet detailed studies filled with priceless data, forecasts, and objective analysis. The amount of valuable data and analysis in this report far outweighs...

March 2015
FROM
Japan OnlineGaming Market 2015 Japan OnlineGaming Market 2015 - Product Thumbnail Image

Japan OnlineGaming Market 2015

Executive Summary The United States is the leading gaming market in the world followed by China and Japan. While Japan’s console gaming market has stagnated, the online gaming market is fast growing....

February 2015
FROM
2015 Italy: Publishing of Computer Games-Industry Forecast report 2015 Italy: Publishing of Computer Games-Industry Forecast report - Product Thumbnail Image

2015 Italy: Publishing of Computer Games-Industry Forecast report

This report provides the most accurate industry forecasts based on proprietary economic models. The forecasts project the number of enterprises, establishments, turnover and employment for 2015 and...

February 2015
FROM

Gamification Companies, Solutions, Market Outlook and Forecasts 2015 - 2020

The goal of Gamification is to maximum user brand/product engagement through facilitation of entertainment in which the user interacts with the brand in a fun/pleasurable manner. One of the keys to...

February 2015
FROM
Arcade Games & Equipment Europe Report Arcade Games & Equipment Europe Report - Product Thumbnail Image

Arcade Games & Equipment Europe Report

ARCADE GAMES & EQUIPMENT EUROPE REPORT The Arcade Games & Equipment Europe Report gives Market Consumption / Products / Services for 44 countries by 6 to 10-Digit NAICS Product Codes by 3 Time series:...

April 2015
FROM
Arcade Games & Equipment Outlets Europe Report Arcade Games & Equipment Outlets Europe Report - Product Thumbnail Image

Arcade Games & Equipment Outlets Europe Report

ARCADE GAMES & EQUIPMENT OUTLETS EUROPE REPORT The Arcade Games & Equipment Outlets Europe Report gives Market Consumption / Products / Services for 44 countries by 6 to 10-Digit NAICS Product...

April 2015
FROM
World Video Games Market - Markets and Forecasts, 2014-2018: Bundle Presentation World Video Games Market - Markets and Forecasts, 2014-2018: Bundle Presentation - Product Thumbnail Image

World Video Games Market - Markets and Forecasts, 2014-2018: Bundle Presentation

The global market for video games represents a total of nearly 62bn€ in 2014 and we estimate a strong CAGR of 8.5% for the period 2014-2018. This study follows the development of key indicators for...

January 2015
FROM
EU: Video Games - Market Report. Analysis and Forecast to 2020 EU: Video Games - Market Report. Analysis and Forecast to 2020 - Product Thumbnail Image

EU: Video Games - Market Report. Analysis and Forecast to 2020

The report provides an in-depth analysis of the EU Market of Video Games. It presents the latest data of the market size and volume, domestic production, exports and imports, price dynamics and turnover...

January 2015
FROM
Russia: Video Games - Market Report. Analysis and Forecast to 2020 Russia: Video Games - Market Report. Analysis and Forecast to 2020 - Product Thumbnail Image

Russia: Video Games - Market Report. Analysis and Forecast to 2020

The report provides an in-depth analysis of the Russian Market of Video Games. It presents the latest data of the market size and volume, domestic production, exports and imports, price dynamics and...

January 2015
FROM

iGaming Business Directory - 2015 Edition

The iGaming Business Directory, available in book and CD format, is the world's most comprehensive, accurate and up-to-date guide to the people, websites, portals, affiliate programs and other industry...

January 2015
FROM
World Video Games Market - Markets and Forecasts, 2014-2018: Report Presentation World Video Games Market - Markets and Forecasts, 2014-2018: Report Presentation - Product Thumbnail Image

World Video Games Market - Markets and Forecasts, 2014-2018: Report Presentation

The global market for video games represents a total of nearly 62bn€ in 2014 and we estimate a strong CAGR of 8.5% for the period 2014-2018. This study follows the development of key indicators for...

January 2015
FROM
World Video Games Market - Markets and Forecasts, 2014-2018: Dataset Presentation World Video Games Market - Markets and Forecasts, 2014-2018: Dataset Presentation - Product Thumbnail Image

World Video Games Market - Markets and Forecasts, 2014-2018: Dataset Presentation

The global market for video games represents a total of nearly 62bn€ in 2014 and we estimate a strong CAGR of 8.5% for the period 2014-2018. This study follows the development of key indicators for...

January 2015
FROM
Australia - Digital Media - Gaming and Gambling Australia - Digital Media - Gaming and Gambling - Product Thumbnail Image

Australia - Digital Media - Gaming and Gambling

As broadband speed and capacity increases we will see a whole new range of gaming applications be entering the market over the next decade. We have seen console games change dramatically, with games,...

December 2014
FROM
Games Software Retailing in Russia: Market Snapshot to 2018 Games Software Retailing in Russia: Market Snapshot to 2018 - Product Thumbnail Image

Games Software Retailing in Russia: Market Snapshot to 2018

Synopsis "Games Software Retailing in Russia: Market Snapshot to 2018" contains detailed historic and forecast retail sales values of Russia Games Software. The report provides an opinion to help...

December 2014
FROM
Games Software Retailing in Portugal: Market Snapshot to 2018 Games Software Retailing in Portugal: Market Snapshot to 2018 - Product Thumbnail Image

Games Software Retailing in Portugal: Market Snapshot to 2018

Synopsis "Games Software Retailing in Portugal: Market Snapshot to 2018" contains detailed historic and forecast retail sales values of Portugal Games Software. The report provides an opinion to...

December 2014
FROM
Games Software Retailing in Australia: Market Snapshot to 2018 Games Software Retailing in Australia: Market Snapshot to 2018 - Product Thumbnail Image

Games Software Retailing in Australia: Market Snapshot to 2018

Synopsis "Games Software Retailing in Australia: Market Snapshot to 2018" contains detailed historic and forecast retail sales values of Australia Games Software. The report provides an opinion to...

December 2014
FROM
Loading Indicator

Our Clients

Texas Lottery Commission Redbox Automated Retail, LLC. Crytek GmbH Hasbro, Inc. Nintendo of America Inc. SONY Corporation LEGO Group