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Gaming

Making money with games is not a virtual reality: video games are a serious business proposition which exceeds age groups. The global gaming industry is forecast to reach a value of $68 billion business by the end of 2012.

Stay in touch with the latest trends in this dynamic industry with the reports, books, and subscriptions listed under Research and Markets’ Gaming category can provide you with a wealth of information, including historical data and forecasts, industry guides, in-depths analysis and much more.

Topics covered in our publications listed under Research and Markets’ Gaming category include but are not limited to: games hardware and software, video game publishers, game development studios, gaming consoles, mobile/portable gaming, in-game advertising, online games and interactive entertainment.

Hundreds of players that are operating in today’s market are profiled in our publications, including niche players and world giants such as Nintendo, Sony, Microsoft, Activision Blizzard, Electronic Arts, Zynga, Playdom, Big Fish Games, Gameloft, and more.

You can find other publications of your interest in the following categories: Consumer Electronics, under Consumer and Personal; Hardware and Software, under Computing and Technology. Show Less
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499 Products

Mobile Gaming Asia: Market and Forecast Analysis, 3rd Edition

Profound changes are occurring throughout Asia with respect to how consumers interact with mobile media. For example, the mobile phone has leapfrogged the PC and video game consoles as smartphone users...

Published:  October 2014
Price:  From

Gamification Companies, Solutions, Market Outlook and Forecasts 2015 - 2020

The goal of Gamification is to maximum user brand/product engagement through facilitation of entertainment in which the user interacts with the brand in a fun/pleasurable manner. One of the keys to...

Published:  February 2015
Price:  From

2014 - 2015 Contact Center Gamification Product and Market Report

The concept and practice of using challenges and reward levels to engage people has been around for years. Many customer-facing organizations like airlines, retailers and credit card companies use reward...

Published:  September 2014
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Strengthening Security Engagement With Gamification

Despite high levels of concern about fraud, consumers are slow to adopt security best practices. Gamification, the incorporation of game design elements into non-game applications, can help to build...

Published:  July 2015
Price: 

Casino City's Gaming Business Directory Summer 2015 Edition

The No. 1 Book on the Gaming Industry and Your Source for Gaming Property Listings and Contacts - Contact information for more than 20,000 gaming executives - 6,500 gaming property profiles worldwide...

Published:  June 2015
Price:  From

The Gaming Directory Online Service

Contains thousands of gaming properties, owners, and their executive contacts with online search and download features for marketing and selling to the gaming industry The Gaming Directory is an online...

Published:  May 2015
Price:  From

Virtual Reality in Gaming Market - Global Industry Analysis, Size, Share, Growth, Trends and Forecast, 2013 - 2019

'Virtual Reality in Gaming Market By Component (Software, Hardware), By Type of Gaming Console from Different Manufacturers - (Microsoft Xbox, Apple Mac, Sony PlayStation, Personal computer, Nintendo...

Published:  June 2014
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Virtual Reality in Gaming Market - Global Industry Analysis, Size, Share, Growth, Trends and Forecast, 2013 - 2019 Virtual Reality in Gaming Market - Global Industry Analysis, Size, Share, Growth, Trends and Forecast, 2013 - 2019 - Product Thumbnail Image

Social Gaming Market - Global Industry Analysis, Size, Share, Growth, Trends and Forecast, 2013 - 2019

Social games are gaining popularity and witnessing increased demand across different application sectors such as web, smartphones, tablets and phablets among others The demand for these games is expected...

Published:  February 2014
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Social Gaming Market - Global Industry Analysis, Size, Share, Growth, Trends and Forecast, 2013 - 2019 Social Gaming Market - Global Industry Analysis, Size, Share, Growth, Trends and Forecast, 2013 - 2019 - Product Thumbnail Image

Global Digital Game Market 2014-2018

About Digital Game Market Video games are electronic games that include a video device for human interaction with the user interface of the game. The video device might be a mobile display, PC monitor,...

Published:  July 2014
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2013 Chinese Gamers Study

The in-depth research and analysis provided by '2013 Chinese Gamers Study' shows that Chinese gamers are savvy, discerning, opportunistic, and hungry for gaming on all platforms Chinese gamers embrace...

Published:  October 2013
Price: 

Growth Opportunities in Global Gaming Software Industry 2013 – 2018: Trends, Forecasts and Opportunities Analysis

The global gaming software industry witnessed strong growth during the last five years and is expected to continue the same growth momentum and reach an estimated $80 7 billion by 2018 Due to lack of...

Published:  November 2013
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Growth Opportunities in Global Gaming Software Industry 2013 – 2018: Trends, Forecasts and Opportunities Analysis Growth Opportunities in Global Gaming Software Industry 2013 – 2018: Trends, Forecasts and Opportunities Analysis - Product Thumbnail Image

Global MMO Game Market 2014-2018

About MMO Games MMO games or massively multiplayer online games refer to videogames that allow a large number of players to participate simultaneously over an internet connection These games usually...

Published:  May 2014
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Global Packaged Console Gaming Market 2014-2018

About Packaged Console Games A video game is an electronic game that comprises a display device and platform. It works like an interactive computer with a user interface to generate the video display...

Published:  May 2014
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Global Social Gaming Market 2014-2018

About Social Gaming Social gaming refers to the playing of online games on social media platforms, network sites, or within social media applications. It involves playing games with family and friends....

Published:  May 2014
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China's Mobile Game Market Report 2013

'China's Mobile Game Market Report 2013' includes detailed data on the mobile games market size and forecast, installed mobile handset details, popular Chinese mobile games titles, mobile gamer behavioral...

Published:  September 2013
Price: 

Next Gen Home Consoles: The Eighth and Final Generation?

This report explores the technical specifications of the latest generation of home consoles, their features and the gaming and non-gaming services they deliver It focuses on machines produced by Nintendo...

Published:  January 2014
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Social Gaming Market in the US 2012-2016

The analysts forecast the Social Gaming market in the US to grow at a CAGR of 24 06 percent over the period 2012-2016 One of the key factors contributing to this market growth is the growing number...

Published:  November 2013
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Global Gaming Console Market 2012-2016

The analysts forecast the Global Gaming Console market to grow at a CAGR of 3.93 percent over the period 2012-2016. One of the key factors contributing to this market growth is the introduction of new...

Published:  August 2013
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Gamification Market [(Consumer Gamification, Enterprise Gamification) by Deployment (On-Premise, On-Demand); Application (Marketing, Sales, Hr, Support, and Development); Size (SMB, Enterprise)]: Worldwide Market Forecasts and Analysis (2013 - 2018)

Gamification refers to the social layer that involves engagement and loyalty, which exists on any enterprise or consumer-facing application Gamification at its core is a marketing tool, which is used...

Published:  June 2013
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Console and Handheld Gaming Software - Global Strategic Business Report

This report analyzes the worldwide markets for Console and Handheld Gaming Software in US$ Million The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific,...

Published:  August 2012
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