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Gaming

Making money with games is not a virtual reality: video games are a serious business proposition which exceeds age groups. The global gaming industry is forecast to reach a value of $68 billion business by the end of 2012.

Stay in touch with the latest trends in this dynamic industry with the reports, books, and subscriptions listed under Research and Markets’ Gaming category can provide you with a wealth of information, including historical data and forecasts, industry guides, in-depths analysis and much more.

Topics covered in our publications listed under Research and Markets’ Gaming category include but are not limited to: games hardware and software, video game publishers, game development studios, gaming consoles, mobile/portable gaming, in-game advertising, online games and interactive entertainment.

Hundreds of players that are operating in today’s market are profiled in our publications, including niche players and world giants such as Nintendo, Sony, Microsoft, Activision Blizzard, Electronic Arts, Zynga, Playdom, Big Fish Games, Gameloft, and more.

You can find other publications of your interest in the following categories: Consumer Electronics, under Consumer and Personal; Hardware and Software, under Computing and Technology. Show Less
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2013 Chinese Gamers Study

The in-depth research and analysis provided by '2013 Chinese Gamers Study' shows that Chinese gamers are savvy, discerning, opportunistic, and hungry for gaming on all platforms Chinese gamers embrace...

October 2013
Nomad Gaming - A New Era for Video Games? Nomad Gaming - A New Era for Video Games? - Product Thumbnail Image

Nomad Gaming - A New Era for Video Games?

This insight takes a look at the state of gaming on mobile platforms – i e smartphones, tablets and handheld consoles – in terms of technology and device shipments, and in terms of usage which has been...

September 2013
FROM

China Mobile Phone Game Industry Report, 2013-2016

As the widespread popularity of intelligent terminals as well as the improving acceptance of the pay-to-play, China mobile phone game market has seen skyrocketing development since Q4,2012 In H1 2013,...

September 2013
FROM

China Mobile Phone Game Industry Report, 2013-2016

As the widespread popularity of intelligent terminals as well as the improving acceptance of the pay-to-play, China mobile phone game market has seen skyrocketing development since Q4,2012 In H1 2013,...

September 2013
FROM

China's Mobile Game Market Report 2013

'China's Mobile Game Market Report 2013' includes detailed data on the mobile games market size and forecast, installed mobile handset details, popular Chinese mobile games titles, mobile gamer behavioral...

September 2013
State of the Industry: Hobby, Toy, and Game Stores in the U.S. State of the Industry: Hobby, Toy, and Game Stores in the U.S. - Product Thumbnail Image

State of the Industry: Hobby, Toy, and Game Stores in the U.S.

The “State of the Industry” reports are concise, yet detailed studies filled with priceless data, forecasts, and objective analysis The amount of valuable data and analysis in this report far outweighs...

September 2013
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Toys and Games in Japan: ISIC 3694 Toys and Games in Japan: ISIC 3694 - Product Thumbnail Image

Toys and Games in Japan: ISIC 3694

The Industrial reports provide a 360 degree view of an industry. The Industrial market report offers a comprehensive guide to the size and shape of the Toys and Games market at a national level. It...

August 2013
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Social Gaming: Opportunities for Gaming Operators

Social Gaming: Opportunities for Gaming Operators examines how gaming companies and consumer-facing brands are reaching out to their audiences through social games This report outlines the key elements...

August 2013

The Global Business of Skill Gaming

Essentially, the online skill gaming industry is immature compared with its poker and casino games peers, despite online skill games having been around for over a decade More traditional gaming companies...

August 2013

Sectoral Capsule - Mobile Gaming to Dominate Indian Gaming Industry

Though the gaming industry is still at an emergent stage in India, it offers immense growth potential A growing percentage of young population, steadily rising disposable incomes, surge in the use of...

August 2013
Video Gaming Market Report 2013 Video Gaming Market Report 2013 - Product Thumbnail Image

Video Gaming Market Report 2013

In 2012, the authors estimate that the value of the UK video gaming industry exhibited a decline of 6 3% in comparison with the previous year This fall is attributable to the maturity of the current...

July 2013
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China's Location of Gameplay and Games Hardware Report 2013

Location of Gameplay and Gaming Hardware Report 2013, is the latest market update with detailed data on gamer preferences, actual behavior, installed PC hardware details, and more The report contains...

July 2013

China Toys and Games Industry Outlook to 2017- Advent of Mobile Online Games to Accelerate Market Growth

The report titled “China Toys and Games Industry Outlook to 2017- Advent of Mobile Online Games to Accelerate Market Growth “ provides a comprehensive analysis of the market size of China toys and games...

July 2013
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Casinos & Gaming in North America

Introduction Casinos & Gaming in North America industry profile provides top-line qualitative and quantitative summary information including: market size (value 2008-12, and forecast to 2017). The...

June 2013
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Casinos & Gaming in Australia

Introduction Casinos & Gaming in Australia industry profile provides top-line qualitative and quantitative summary information including: market size (value 2008-12, and forecast to 2017). The profile...

June 2013
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Casinos & Gaming in Asia-Pacific

Introduction Casinos & Gaming in Asia-Pacific industry profile provides top-line qualitative and quantitative summary information including: market size (value 2008-12, and forecast to 2017). The profile...

June 2013
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Casinos & Gaming in France

Introduction Casinos & Gaming in France industry profile provides top-line qualitative and quantitative summary information including: market size (value 2008-12, and forecast to 2017). The profile...

June 2013
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Global Casinos & Gaming

Introduction Global Casinos & Gaming industry profile provides top-line qualitative and quantitative summary information including: market size (value 2008-12, and forecast to 2017). The profile also...

June 2013
FROM

Casinos & Gaming in Eastern Europe

Introduction Casinos & Gaming in Eastern Europe industry profile provides top-line qualitative and quantitative summary information including: market size (value 2008-12, and forecast to 2017). The...

June 2013
FROM

Casinos & Gaming in South America

Introduction Casinos & Gaming in South America industry profile provides top-line qualitative and quantitative summary information including: market size (value 2008-12, and forecast to 2017). The...

June 2013
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