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Gaming

Making money with games is not a virtual reality: video games are a serious business proposition which exceeds age groups. The global gaming industry is forecast to reach a value of $68 billion business by the end of 2012.

Stay in touch with the latest trends in this dynamic industry with the reports, books, and subscriptions listed under Research and Markets’ Gaming category can provide you with a wealth of information, including historical data and forecasts, industry guides, in-depths analysis and much more.

Topics covered in our publications listed under Research and Markets’ Gaming category include but are not limited to: games hardware and software, video game publishers, game development studios, gaming consoles, mobile/portable gaming, in-game advertising, online games and interactive entertainment.

Hundreds of players that are operating in today’s market are profiled in our publications, including niche players and world giants such as Nintendo, Sony, Microsoft, Activision Blizzard, Electronic Arts, Zynga, Playdom, Big Fish Games, Gameloft, and more.

You can find other publications of your interest in the following categories: Consumer Electronics, under Consumer and Personal; Hardware and Software, under Computing and Technology. Show Less
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PRODUCT TITLE
Traditional Toys and Games in Indonesia Traditional Toys and Games in Indonesia - Product Thumbnail Image

Traditional Toys and Games in Indonesia

Licensed products continued to be the accelerator behind the positive growth of traditional toys and games. Leading manufacturers, such as Hasbro and Mattel, benefited by releasing licensed toys of...

October 2013
FROM
Toys and Games in India: ISIC 3694 Toys and Games in India: ISIC 3694 - Product Thumbnail Image

Toys and Games in India: ISIC 3694

The Industrial reports provide a 360 degree view of an industry. The Industrial market report offers a comprehensive guide to the size and shape of the Toys and Games market at a national level. It...

October 2013
FROM
Traditional Toys and Games in Poland Traditional Toys and Games in Poland - Product Thumbnail Image

Traditional Toys and Games in Poland

For traditional toys and games in Poland, the year 2012 had two faces. The first half of the year was very promising. It is estimated that traditional toys and games recorded growth in double figures...

October 2013
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Video Games in Poland Video Games in Poland - Product Thumbnail Image

Video Games in Poland

It is estimated that, in 2012, 11 million people aged over 20 played any type of video games in Poland.. A significant proportion of these are casual gamers, who play simple games, which do not require...

October 2013
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Toys and Games in Poland Toys and Games in Poland - Product Thumbnail Image

Toys and Games in Poland

Value sales of toys and games in Poland increased in 2012 mainly due to the significant value growth of video games. Traditional toys and games also performed positively in 2012 but the growth rate...

October 2013
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Toys and Games in South Korea Toys and Games in South Korea - Product Thumbnail Image

Toys and Games in South Korea

Toys and games in South Korea performed well in 2012, mainly due to digital gaming market expansion. Even though the healthy growth was mainly derived from video games, traditional toys and games supported...

October 2013
FROM
Traditional Toys and Games in South Korea Traditional Toys and Games in South Korea - Product Thumbnail Image

Traditional Toys and Games in South Korea

In 2011the trend for traditional toys and games was in car characters such as Robocar Poli, Pororo Car and others. However, in 2012 and 2013, robots kicked in as the most popular licensing characters...

October 2013
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Video Games in South Korea Video Games in South Korea - Product Thumbnail Image

Video Games in South Korea

Overall, video games demonstrates robust growth. However, that growth is clearly led by digital gaming. Video games hardware and software showed a decreasing trend for at least three consecutive years...

October 2013
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Video Games in Japan Video Games in Japan - Product Thumbnail Image

Video Games in Japan

The introduction of Nintendo Co’s Wii U was a key event in 2012. New console launches play an important role in boosting both company sales and those for the entire category of video games, as seen...

October 2013
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Social Gaming Market Entry and Success Strategy Analysis 2013

The significant rise of social networks has created a springboard for the social gaming segment of the entertainment industry Gaming is becoming increasingly compelling thanks to various enhancements...

October 2013
FROM
Video Games in the Philippines Video Games in the Philippines - Product Thumbnail Image

Video Games in the Philippines

The availability of internet services in the country increased over the review period. With easier access to the internet, more consumers can easily download games or play them online. The development...

October 2013
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2013 Chinese Gamers Study

The in-depth research and analysis provided by '2013 Chinese Gamers Study' shows that Chinese gamers are savvy, discerning, opportunistic, and hungry for gaming on all platforms Chinese gamers embrace...

October 2013
Nomad Gaming - A New Era for Video Games? Nomad Gaming - A New Era for Video Games? - Product Thumbnail Image

Nomad Gaming - A New Era for Video Games?

This insight takes a look at the state of gaming on mobile platforms – i e smartphones, tablets and handheld consoles – in terms of technology and device shipments, and in terms of usage which has been...

September 2013
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China Mobile Phone Game Industry Report, 2013-2016

As the widespread popularity of intelligent terminals as well as the improving acceptance of the pay-to-play, China mobile phone game market has seen skyrocketing development since Q4,2012 In H1 2013,...

September 2013
FROM

China Mobile Phone Game Industry Report, 2013-2016

As the widespread popularity of intelligent terminals as well as the improving acceptance of the pay-to-play, China mobile phone game market has seen skyrocketing development since Q4,2012 In H1 2013,...

September 2013
FROM

China's Mobile Game Market Report 2013

'China's Mobile Game Market Report 2013' includes detailed data on the mobile games market size and forecast, installed mobile handset details, popular Chinese mobile games titles, mobile gamer behavioral...

September 2013
State of the Industry: Hobby, Toy, and Game Stores in the U.S. State of the Industry: Hobby, Toy, and Game Stores in the U.S. - Product Thumbnail Image

State of the Industry: Hobby, Toy, and Game Stores in the U.S.

The “State of the Industry” reports are concise, yet detailed studies filled with priceless data, forecasts, and objective analysis The amount of valuable data and analysis in this report far outweighs...

September 2013
FROM
Toys and Games in Japan: ISIC 3694 Toys and Games in Japan: ISIC 3694 - Product Thumbnail Image

Toys and Games in Japan: ISIC 3694

The Industrial reports provide a 360 degree view of an industry. The Industrial market report offers a comprehensive guide to the size and shape of the Toys and Games market at a national level. It...

August 2013
FROM

Social Gaming: Opportunities for Gaming Operators

Social Gaming: Opportunities for Gaming Operators examines how gaming companies and consumer-facing brands are reaching out to their audiences through social games This report outlines the key elements...

August 2013

The Global Business of Skill Gaming

Essentially, the online skill gaming industry is immature compared with its poker and casino games peers, despite online skill games having been around for over a decade More traditional gaming companies...

August 2013
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