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Gaming

Making money with games is not a virtual reality: video games are a serious business proposition which exceeds age groups. The global gaming industry is forecast to reach a value of $68 billion business by the end of 2012.

Stay in touch with the latest trends in this dynamic industry with the reports, books, and subscriptions listed under Research and Markets’ Gaming category can provide you with a wealth of information, including historical data and forecasts, industry guides, in-depths analysis and much more.

Topics covered in our publications listed under Research and Markets’ Gaming category include but are not limited to: games hardware and software, video game publishers, game development studios, gaming consoles, mobile/portable gaming, in-game advertising, online games and interactive entertainment.

Hundreds of players that are operating in today’s market are profiled in our publications, including niche players and world giants such as Nintendo, Sony, Microsoft, Activision Blizzard, Electronic Arts, Zynga, Playdom, Big Fish Games, Gameloft, and more.

You can find other publications of your interest in the following categories: Consumer Electronics, under Consumer and Personal; Hardware and Software, under Computing and Technology. Show Less
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PRODUCT TITLE

Global Insight on Video Game Systems

Despite increasing competition from devices such as smartphones and tablets, and online gaming services discouraging consumers from spending on expensive gaming consoles, the video game systems market...

May 2014
FROM
Toys and Games in Saudi Arabia: ISIC 3694 Toys and Games in Saudi Arabia: ISIC 3694 - Product Thumbnail Image

Toys and Games in Saudi Arabia: ISIC 3694

The Industrial reports provide a 360 degree view of an industry. The Industrial market report offers a comprehensive guide to the size and shape of the Toys and Games market at a national level. It...

May 2014
FROM
Beer in Saudi Arabia: ISIC 1553 Beer in Saudi Arabia: ISIC 1553 - Product Thumbnail Image

Beer in Saudi Arabia: ISIC 1553

The Industrial reports provide a 360 degree view of an industry. The Industrial market report offers a comprehensive guide to the size and shape of the Beer market at a national level. It provides the...

May 2014
FROM

Hobby, Toy and Game Stores Industry (U.S.): Analytics, Extensive Financial Benchmarks, Metrics and Revenue Forecasts to 2020, NAIC 451120

Hobby, Toy and Game Stores Industry (U S ) : Analytics, Extensive Financial Benchmarks, Metrics and Revenue Forecasts to 2020, NAIC 451120 contains vital industry-specific data including metrics, benchmarks,...

May 2014
FROM
Video Games - Global Strategic Business Report Video Games - Global Strategic Business Report - Product Thumbnail Image

Video Games - Global Strategic Business Report

This report analyzes the worldwide markets for Video Games in US$ Million by the following Platforms: Console Games, Handheld Games, PC Games (Digital and Boxed), Online Games, and Wireless Games The...

April 2014
FROM

Chinese PC Online and Console Games Market Report 2014

This comprehensive report on the PC online games and console segments of China’s vast games industry includes a market size and five year forecast for all online games segments and the number of online...

April 2014
The Reinvention of Game Consoles The Reinvention of Game Consoles - Product Thumbnail Image

The Reinvention of Game Consoles

This report examines new game consoles as expanded entertainment hubs, from the perspective of their interaction with cloud gaming services, and also addresses the future ecosystems required to support...

April 2014
FROM
Toys and Games in Turkey: ISIC 3694 Toys and Games in Turkey: ISIC 3694 - Product Thumbnail Image

Toys and Games in Turkey: ISIC 3694

The Industrial reports provide a 360 degree view of an industry. The Industrial market report offers a comprehensive guide to the size and shape of the Toys and Games market at a national level. It...

March 2014
FROM
Toys and Games in South Korea: ISIC 3694 Toys and Games in South Korea: ISIC 3694 - Product Thumbnail Image

Toys and Games in South Korea: ISIC 3694

The Industrial reports provide a 360 degree view of an industry. The Industrial market report offers a comprehensive guide to the size and shape of the Toys and Games market at a national level. It...

March 2014
FROM

Europe Online Gaming Market 2014

“Europe Online Gaming Market 2014” reports that Internet users in Europe spend more time playing games online than residents of other nations. Game players in Western Europe tend to spend more time...

March 2014
FROM

EMEA Online Gaming Market 2014

Online gaming increasing on mobile devices and social networks in emerging markets of Europe, Africa and the Middle East “EMEA Online Gaming Market 2014” reports a trend of gamers away from consoles...

March 2014
FROM

Global Online Gaming Market Snapshot 2014

Online gaming increases worldwide, with trends toward social and mobile games “Global Online Gaming Market Snapshot 2014” highlights the continued growth of online gaming worldwide. Among other findings,...

March 2014
FROM

Global Mobile Gaming Market 2014

“Global Mobile Gaming Market 2014” reports that gamers are moving away from consoles and pre-installed PC games toward games on mobile devices such as smartphones and tablets. Mobile games are the fastest...

February 2014
FROM

Global Online Gaming Market 2014

“Global Online Gaming Market 2014”, reports that trends show that gamers are moving away from consoles and pre-installed PC games toward online and mobile games. The online gaming market is forecasted...

February 2014
FROM

2014 U.S. Games, including video & electronic games sold through Hobby, toy, & game stores-Product & Retail Report

The 2014 U.S. Games, including video & electronic games sold through Hobby, toy, & game stores-Product & Retail Report, published annually , contains timely and accurate industry statistics, forecasts...

February 2014
FROM
Social Gaming Market - Global Industry Analysis, Size, Share, Growth, Trends and Forecast, 2013 - 2019 Social Gaming Market - Global Industry Analysis, Size, Share, Growth, Trends and Forecast, 2013 - 2019 - Product Thumbnail Image

Social Gaming Market - Global Industry Analysis, Size, Share, Growth, Trends and Forecast, 2013 - 2019

Social games are gaining popularity and witnessing increased demand across different application sectors such as web, smartphones, tablets and phablets among others The demand for these games is expected...

February 2014
FROM
Video Games in Thailand Video Games in Thailand - Product Thumbnail Image

Video Games in Thailand

Emergence of portable gadgets shifted the trend in video games to the demand for devices able to be mobilised as hand-held video games consoles and its supported video game software. The greater penetration...

February 2014
FROM
Toys and Games in Thailand Toys and Games in Thailand - Product Thumbnail Image

Toys and Games in Thailand

In 2012, rapid economic recovery in the aftermath of the flood crisis helped spur the current value growth of toys and games. The political stability of recent years provided the promising business...

February 2014
FROM
Traditional Toys and Games in Thailand Traditional Toys and Games in Thailand - Product Thumbnail Image

Traditional Toys and Games in Thailand

Mid range to premium products including licensed character toys gained positive momentum from the rapid economic recovery, with the parade of heroes movies such as Transformers, The Avengers, The Amazing...

February 2014
FROM
Games Market in India: Online, Social, Casual and Mobile Games Games Market in India: Online, Social, Casual and Mobile Games - Product Thumbnail Image

Games Market in India: Online, Social, Casual and Mobile Games

The ""Games Market in India"" study covers the online, mobile and casual computer games market India has always attracted attention with a fast-growing economy, large English-speaking middle-class and...

February 2014
FROM
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