Gaming
Making money with games is not a virtual reality: video games are a serious business proposition which exceeds age groups. The global gaming industry is forecast to reach a value of $68 billion business by the end of 2012.
Stay in touch with the latest trends in this dynamic industry with the reports, books, and subscriptions listed under Research and Markets’ Gaming category can provide you with a wealth of information, including historical data and forecasts, industry guides, in-depths
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Social Network Game Development in the US
IBISWorld, Sep 2012 , Pages: 35Social climber: Demand for social games will soar as internet penetration and incomes rise Social Network Game Development New to the game: The recently developed industry will continue to experience... -
Video Games in China
Euromonitor International, Sep 2012 , Pages: 32Under legislation known as the Notice on the Special Governance of Electronic Business, the Ministry of Culture has imposed tough restrictions on the sale of video games in China since the year 2000.... -
Games Software Retailing in North America: Market Guide to 2016
Canadean Ltd, Aug 2012 , Pages: 24Synopsis "Games Software Retailing in North America: Market Guide to 2016" provides in-depth detail on the trends and drivers of the Games Software Retailing market in the North America. The report... -
Games Software Retailing in Latin America: Market Guide to 2016
Canadean Ltd, Aug 2012 , Pages: 41Synopsis "Games Software Retailing in Latin America: Market Guide to 2016" provides in-depth detail on the trends and drivers of the Games Software Retailing market in the Latin America. The report... -
Video Games in Japan
Euromonitor International, Aug 2012 , Pages: 32Despite the negative economic growth, video games continued to experience slow growth in 2011, reaching ¥780 billion. The growth was driven by the launch of two new handheld video game consoles: PlayStation... -
Games Software Retailing in BRIC: Market Guide to 2016
Canadean Ltd, Aug 2012 , Pages: 29Synopsis "Games Software Retailing in BRIC: Market Guide to 2016" provides in-depth detail on the trends and drivers of the Games Software Retailing market in the BRIC countries. The report includes... -
Europe Online Gambling and Betting Report 2012
yStats.com GmbH & Co. KG, Aug 2012 , Pages: 43European Online Gambling experiences strong Growth The ""Europe Online Gambling and Betting Report 2012"" by yStats com – Hamburg-based secondary market research specialist – gives an overview of the... -
Video Games in Canada
Euromonitor International, Aug 2012 , Pages: 26Video games hardware has continued to evolve. By utilising motion sensor technology that allows users to control their in-game experience through physically moving the controller, the Wii console changed... -
Games Software: Global Industry Guide
MarketLine, Aug 2012 , Pages: 257Games Software: Global Industry Guide is an essential resource for top-level data and analysis covering the Games Software industry. It includes detailed data on market size and segmentation, textual... -
Games Market in India: Online, Social, Casual and Mobile Games
Pearl Research, Aug 2012 , Pages: 64Pearl Research is pleased to announce the release of a new version of our ""Games Market in India"" study covering the online, mobile games India has always attracted attention with a fast-growing economy,... -
Console and Handheld Gaming Software - Global Strategic Business Report
Global Industry Analysts, Inc, Aug 2012 , Pages: 399This report analyzes the worldwide markets for Console and Handheld Gaming Software in US$ Million The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific,... -
China’s Casual And Social Online Games Report 2012
Niko Partners, Jul 2012 , Pages: 28This new report called China’s Casual and Social Online Games 2012 contains an analysis of the three segments of browser-based games: webgames, casual online games, and social networking service (SNS)... -
SYNNEX Corporation - Strategy and SWOT Report
MarketLine, Jul 2012 , Pages: 52SYNNEX Corporation - Strategy and SWOT Report, is a source of comprehensive company data and information. The report covers the company’s structure, operation, SWOT analysis, product and service offerings... -
Online Game Market Forecasts 2012
DFC Intelligence, Jul 2012Online Game Market Forecast includes Excel spreadsheets with complete worldwide forecasts The latest update of this report for July 2012 comes with detailed Excel spreadsheets that contain complete... -
Video Game Console Market Overview
DFC Intelligence, Jul 2012These spreadsheets have five year market forecasts and historical sales by region for console game systems from Nintendo (GameCube, Wii, Wii U), Microsoft (Xbox, Xbox 360 and anticipated new system... -
Portable Game Market Forecasts by Country
DFC Intelligence, Jul 2012These spreadsheets have five year market forecasts and historical sales by country for the Nintendo DS, Nintendo 3DS, Nintendo Game Boy Advance, Sony PSP and Sony PlayStation Vita These spreadsheets... -
Portable Game Market Forecasts Overview
DFC Intelligence, Jul 2012These spreadsheets have five year market forecasts and historical sales by region for the Nintendo DS, Nintendo 3DS, Nintendo Game Boy Advance, Sony PSP and Sony PlayStation Vita These spreadsheets... -
Cloud Gaming - What will change for the video Game Industry
IDATE, Jul 2012The gaming industry has been gradually making the shift to digital over the last decade and cloud gaming is the next step in the process This study examines the challenges facing the industry-wide and... -
Cloud Gaming - How Will It Change the Game?
IDATE, Jul 2012 , Pages: 106The gaming industry has been gradually making the shift to digital over the last decade and cloud gaming is the next step in the process This study examines the challenges facing the industry-wide and... -
Social Gaming - Global Strategic Business Report
Global Industry Analysts, Inc, Jul 2012 , Pages: 320This report analyzes the worldwide markets for Social Gaming in US$ Million The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, Latin America and Rest... -
Cloud Gaming - Global Strategic Business Report
Global Industry Analysts, Inc, Jul 2012 , Pages: 174This report analyzes the worldwide markets for Cloud Gaming in US$ Million The report provides separate comprehensive analytics for the US, Europe, and Rest of World Annual estimates and forecasts are... -
Video Games in Mexico
Euromonitor International, Jun 2012 , Pages: 28The latest releases of new video games software placed an emphasis on improved graphics, an attribute which is increasingly important to consumers, and is becoming more crucial in creating product differentiation... -
Plunkett's Games, Apps & Social Media Industry Almanac 2013: Games, Apps & Social Media Industry Market Research, Statistics, Trends & Leading Companies
Plunkett Research Ltd, Jun 2012 , Pages: 327PLUNKETT'S GAMES, APPS & SOCIAL MEDIA INDUSTRY ALMANAC 2013 Key Features: - Industry trends analysis, market data and competitive intelligence - Market forecasts and Industry Statistics - Industry Associations... -
Games Market in Korea
Pearl Research, Jun 2012 , Pages: 94Pearl Research is pleased to announce the release of their new ""Games Market in Korea"" study Key highlights: - Top online games include Activision Blizzard’s Diablo 3, Riot Games’ League of Legends,... -
China’s Mobile Games Market Report 2012
Niko Partners, Jun 2012 , Pages: 30This new report "China’s Mobile Games Market 2012" includes an analysis of mobile games usage, hardware adoption, mobile gaming behavior, and the Chinese mobile games market size and 5-year forecast... -
Games Market in Korea
Pearl Research, Jun 2012 , Pages: 94Pearl Research is pleased to announce the release of our new "Games Market in Korea" study Key highlights: - Top online games include Activision Blizzard’s Diablo 3, Riot Games’ League of Legends, NCsoft’s... -
The ChildWise Trends Report 2012
ChildWise, May 2012 , Pages: 30The ChildWise Monitor report has been published each year since 1994 - a comprehensive annual survey of children's media use, brand attitudes and purchasing habits Trends data from this proven leading... -
The Game Market in Russia
DFC Intelligence, May 2012 , Pages: 36Russia has historically been very interested in video games but due to high piracy rates, the legitimate market for games has been very limited However, with the free-to-play business model, Russia... -
Europe Online Gaming Report 2012
yStats.com GmbH & Co. KG, May 2012 , Pages: 54European Online Gaming Market shows positive Development In its latest ""Europe Online Gaming Report 2012"" Hamburg-based secondary market research firm yStats com analyzes the European online gaming... -
Asia-Pacific Online Gaming Report 2012
yStats.com GmbH & Co. KG, May 2012 , Pages: 43Online Gaming Market continues to grow in the Asia-Pacific Region The new ""Asia-Pacific Online Gaming Report 2012"" by Hamburg-based secondary market research firm yStats com compiles up-to-date information... -
Global Online Gaming Report 2012
yStats.com GmbH & Co. KG, May 2012 , Pages: 151"Global Online Gaming Market on the Upswing In its latest ""Global Online Gaming Report 2012"" Hamburg-based secondary market research firm yStats com gives a detailed account of the global online gaming... -
The Game Market in Korea
DFC Intelligence, Apr 2012 , Pages: 71With an ideal infrastructure Korea is the world’s most advanced game market! This report looks at the game market in Korea which is forecasted to grow to $5 billion by 2016 Included are historical analysis,... -
Sumitomo Corporation - Strategy and SWOT Report
MarketLine, Apr 2012 , Pages: 58Sumitomo Corporation - Strategy and SWOT Report, is a source of comprehensive company data and information. The report covers the company’s structure, operation, SWOT analysis, product and service offerings... -
Video Game Consoles as Entertainment Hubs
DFC Intelligence, Apr 2012Video game console systems are increasingly being used to provide online movies, music and other entertainment services Video Game Consoles as Entertainment Hubs is part of the connected living room... -
PC and Online Gaming Industry in India 2012.pdf
Netscribes (India) Pvt Ltd, Apr 2012 , Pages: 68Indian PC and Online Gaming Industry in India are poised to grow at a healthy rate due to rising penetration of PC and internet connectivity Young population in India will further increase the demand... -
Chinese Gamers Report 2012
Niko Partners, Apr 2012 , Pages: 4545 pages of analysis on Chinese gamers preferences, behavior, trends, spending and more Report includes 40 exhibits based on a survey of 500 gamers in 10 Chinese cities in tiers 1 and 2 in March 2012,... -
Games Software in China
MarketLine, Mar 2012 , Pages: 32Introduction Games Software in China industry profile provides top-line qualitative and quantitative summary information including: market size (value 2007-11, and forecast to 2016). The profile also... -
Global Games Software
MarketLine, Mar 2012 , Pages: 32Introduction Global Games Software industry profile provides top-line qualitative and quantitative summary information including: market size (value 2007-11, and forecast to 2016). The profile also... -
Games Software in the Netherlands
MarketLine, Mar 2012 , Pages: 29Introduction Games Software in the Netherlands industry profile provides top-line qualitative and quantitative summary information including: market size (value 2007-11, and forecast to 2016) The profile... -
Games Software in Belgium
MarketLine, Mar 2012 , Pages: 31Introduction Games Software in Belgium industry profile provides top-line qualitative and quantitative summary information including: market size (value 2007-11, and forecast to 2016). The profile... -
Games Software in South America
MarketLine, Mar 2012 , Pages: 27Introduction Games Software in South America industry profile provides top-line qualitative and quantitative summary information including: market size (value 2007-11, and forecast to 2016) The profile... -
Games Software in Asia-Pacific
MarketLine, Mar 2012 , Pages: 29Introduction Games Software in Asia-Pacific industry profile provides top-line qualitative and quantitative summary information including: market size (value 2007-11, and forecast to 2016). The profile... -
Games Software in Canada
MarketLine, Mar 2012 , Pages: 34Introduction Games Software in Canada industry profile provides top-line qualitative and quantitative summary information including: market size (value 2007-11, and forecast to 2016). The profile also... -
Games Software in Spain
MarketLine, Mar 2012 , Pages: 33Introduction Games Software in Spain industry profile provides top-line qualitative and quantitative summary information including: market size (value 2007-11, and forecast to 2016) The profile also... -
Games Software in Western Europe
MarketLine, Mar 2012 , Pages: 29Introduction Games Software in Western Europe industry profile provides top-line qualitative and quantitative summary information including: market size (value 2007-11, and forecast to 2016). The profile... -
Games Software in Eastern Europe
MarketLine, Mar 2012 , Pages: 29Introduction Games Software in Eastern Europe industry profile provides top-line qualitative and quantitative summary information including: market size (value 2007-11, and forecast to 2016). The profile... -
Games Software in Italy
MarketLine, Mar 2012 , Pages: 34Introduction Games Software in Italy industry profile provides top-line qualitative and quantitative summary information including: market size (value 2007-11, and forecast to 2016) The profile also... -
Games Software in Japan
MarketLine, Mar 2012 , Pages: 31Introduction Games Software in Japan industry profile provides top-line qualitative and quantitative summary information including: market size (value 2007-11, and forecast to 2016). The profile also... -
Games Software in Europe
MarketLine, Mar 2012 , Pages: 31Introduction Games Software in Europe industry profile provides top-line qualitative and quantitative summary information including: market size (value 2007-11, and forecast to 2016). The profile also... -
Games Software in North America
MarketLine, Mar 2012 , Pages: 32Introduction Games Software in North America industry profile provides top-line qualitative and quantitative summary information including: market size (value 2007-11, and forecast to 2016). The profile...
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