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Gaming

Making money with games is not a virtual reality: video games are a serious business proposition which exceeds age groups. The global gaming industry is forecast to reach a value of $68 billion business by the end of 2012.

Stay in touch with the latest trends in this dynamic industry with the reports, books, and subscriptions listed under Research and Markets’ Gaming category can provide you with a wealth of information, including historical data and forecasts, industry guides, in-depths analysis and much more.

Topics covered in our publications listed under Research and Markets’ Gaming category include but are not limited to: games hardware and software, video game publishers, game development studios, gaming consoles, mobile/portable gaming, in-game advertising, online games and interactive entertainment.

Hundreds of players that are operating in today’s market are profiled in our publications, including niche players and world giants such as Nintendo, Sony, Microsoft, Activision Blizzard, Electronic Arts, Zynga, Playdom, Big Fish Games, Gameloft, and more.

You can find other publications of your interest in the following categories: Consumer Electronics, under Consumer and Personal; Hardware and Software, under Computing and Technology. Show Less
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Global Online Gaming Market Snapshot 2014

Online gaming increases worldwide, with trends toward social and mobile games “Global Online Gaming Market Snapshot 2014” highlights the continued growth of online gaming worldwide. Among other findings,...

March 2014
FROM

Global Mobile Gaming Market 2014

“Global Mobile Gaming Market 2014” reports that gamers are moving away from consoles and pre-installed PC games toward games on mobile devices such as smartphones and tablets. Mobile games are the fastest...

February 2014
FROM

Global Online Gaming Market 2014

“Global Online Gaming Market 2014”, reports that trends show that gamers are moving away from consoles and pre-installed PC games toward online and mobile games. The online gaming market is forecasted...

February 2014
FROM

2014 U.S. Games, including video & electronic games sold through Hobby, toy, & game stores-Product & Retail Report

The 2014 U.S. Games, including video & electronic games sold through Hobby, toy, & game stores-Product & Retail Report, published annually , contains timely and accurate industry statistics, forecasts...

February 2014
FROM
Social Gaming Market - Global Industry Analysis, Size, Share, Growth, Trends and Forecast, 2013 - 2019 Social Gaming Market - Global Industry Analysis, Size, Share, Growth, Trends and Forecast, 2013 - 2019 - Product Thumbnail Image

Social Gaming Market - Global Industry Analysis, Size, Share, Growth, Trends and Forecast, 2013 - 2019

Social games are gaining popularity and witnessing increased demand across different application sectors such as web, smartphones, tablets and phablets among others The demand for these games is expected...

February 2014
FROM
Toys and Games in Thailand Toys and Games in Thailand - Product Thumbnail Image

Toys and Games in Thailand

In 2012, rapid economic recovery in the aftermath of the flood crisis helped spur the current value growth of toys and games. The political stability of recent years provided the promising business...

February 2014
FROM
Video Games in Thailand Video Games in Thailand - Product Thumbnail Image

Video Games in Thailand

Emergence of portable gadgets shifted the trend in video games to the demand for devices able to be mobilised as hand-held video games consoles and its supported video game software. The greater penetration...

February 2014
FROM
Traditional Toys and Games in Thailand Traditional Toys and Games in Thailand - Product Thumbnail Image

Traditional Toys and Games in Thailand

Mid range to premium products including licensed character toys gained positive momentum from the rapid economic recovery, with the parade of heroes movies such as Transformers, The Avengers, The Amazing...

February 2014
FROM
Toys and Games in Hong Kong, China Toys and Games in Hong Kong, China - Product Thumbnail Image

Toys and Games in Hong Kong, China

Despite the economic instability during the review period, overall toys and games in Hong Kong saw healthy growth. Traditional toys and games was supported by the strong performance of baby toys in...

February 2014
FROM
Video Games in Hong Kong, China Video Games in Hong Kong, China - Product Thumbnail Image

Video Games in Hong Kong, China

The most important trend in 2012 was the increasing number of free-to-play video games, the development of the freemium model. There is an increasing number of gamers playing games via social media,...

February 2014
FROM
Traditional Toys and Games in Hong Kong, China Traditional Toys and Games in Hong Kong, China - Product Thumbnail Image

Traditional Toys and Games in Hong Kong, China

The most important trend in 2012 was the baby boom which increased the demand for baby toys. 2012 was the year of the Dragon which Chinese people believe is the best animal of the 12 zodiac signs; it...

February 2014
FROM
Games Market in India: Online, Social, Casual and Mobile Games Games Market in India: Online, Social, Casual and Mobile Games - Product Thumbnail Image

Games Market in India: Online, Social, Casual and Mobile Games

The ""Games Market in India"" study covers the online, mobile and casual computer games market India has always attracted attention with a fast-growing economy, large English-speaking middle-class and...

February 2014
FROM
Video Games in Germany Video Games in Germany - Product Thumbnail Image

Video Games in Germany

In 2012, video games in Germany recorded a healthy performance. Much of this performance can be attributed to new launches. Within hand-held video game consoles, Sony Deutschland GmbH introduced the...

January 2014
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Traditional Toys and Games in Germany Traditional Toys and Games in Germany - Product Thumbnail Image

Traditional Toys and Games in Germany

Traditional toys and games posted a positive performance in 2012 of 3% in current value terms. The category managed to withstand the economic turmoil within the Eurozone thanks to an increased number...

January 2014
FROM
Toys and Games in Brazil: ISIC 3694 Toys and Games in Brazil: ISIC 3694 - Product Thumbnail Image

Toys and Games in Brazil: ISIC 3694

The Industrial reports provide a 360 degree view of an industry. The Industrial market report offers a comprehensive guide to the size and shape of the Toys and Games market at a national level. It...

January 2014
FROM
Next Gen Home Consoles: The Eighth and Final Generation? Next Gen Home Consoles: The Eighth and Final Generation? - Product Thumbnail Image Special Offer Sale Banner

Next Gen Home Consoles: The Eighth and Final Generation?

This report explores the technical specifications of the latest generation of home consoles, their features and the gaming and non-gaming services they deliver It focuses on machines produced by Nintendo...

January 2014
FROM

CHILDWISE Monitor Report 2013-14 - Games Consoles

The CHILDWISE Monitor is a comprehensive annual report focused on children's and teenagers' media consumption, brand attitudes and key behaviour, now in its 20th year This year, more than 2400 children...

January 2014
Toys and Games in Australia: ISIC 3694 Toys and Games in Australia: ISIC 3694 - Product Thumbnail Image

Toys and Games in Australia: ISIC 3694

The Industrial reports provide a 360 degree view of an industry. The Industrial market report offers a comprehensive guide to the size and shape of the Toys and Games market at a national level. It...

January 2014
FROM
Home Entertainment (Computing & Gaming) Market Report 2014 Home Entertainment (Computing & Gaming) Market Report 2014 - Product Thumbnail Image

Home Entertainment (Computing & Gaming) Market Report 2014

In this Market Report, the authors examine the section of the home entertainment market concerned with computing and gaming The former includes activities carried out on personal computers (i e desktops,...

January 2014
Betting & Gaming Market Report 2013 Betting & Gaming Market Report 2013 - Product Thumbnail Image

Betting & Gaming Market Report 2013

The betting and gaming market in the UK has declined in terms of consumer expenditure over the past 5-year period between 2008 and 2012, and grew by 2 7% in 2012 This decline is largely due to the recession,...

December 2013
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