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Europe Spatial Computing Market Size, Share & Industry Trends Analysis Report By End User, By Solution (Hardware, Software, and Services), By Technology, By Country and Growth Forecast, 2023 - 2030

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    Report

  • 153 Pages
  • September 2023
  • Region: Europe
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5903753
The Europe Spatial Computing Market would witness market growth of 20.0% CAGR during the forecast period (2023-2030).

The market has experienced substantial expansion, driven by rising demand for immersive experiences, technological developments, expanding acceptance across industries, hardware and software infrastructure improvements, and investments and funding in technology companies. The market has applications in multiple industries, such as gaming, entertainment, healthcare, education, and retail. Utilizing computing, industries are enhancing consumer experiences, enhancing training and simulation, streamlining design and prototyping, enabling remote collaboration, and releasing new business opportunities.

AI algorithms enable real-time object recognition, scene understanding, and personalized interactions. In contrast, IoT connectivity allows computing devices to interact with the physical environment and other connected devices, creating a seamless and interconnected ecosystem. Early adopters of spatial computing technologies include the gaming and entertainment sectors. This technology has revolutionized gaming by allowing players to interact with virtual objects and immerse themselves in virtual worlds.

Europe has seen a surge in VR gaming, with a growing number of gamers adopting VR headsets for immersive experiences. European game developers have created VR titles that appeal to various players, from casual gamers to enthusiasts. Augmented reality gaming, including location-based AR games, has gained popularity in Europe. Games like Pokémon GO and Harry Potter: Wizards Unite have attracted a dedicated player base across the region. Augmented reality gaming, including location-based AR games, has gained popularity in Europe. Games like Pokémon GO and Harry Potter: Wizards Unite have attracted a dedicated player base across the region. As spatial computing technologies continue to mature and demonstrate their value in these sectors, their adoption is expected to grow, further contributing to expanding the market in Europe.

The Germany market dominated the Europe Spatial Computing Market by Country in 2022, and would continue to be a dominant market till 2030; thereby, achieving a market value of $27,184.6 million by 2030. The UK market is exhibiting a CAGR of 19% during (2023 - 2030). Additionally, The France market would experience a CAGR of 20.9% during (2023 - 2030).

Based on End User, the market is segmented into Healthcare, Aerospace & Defense, Automotive, Energy & Utilities, Gaming, Consumer Electronics, Architecture, Engineering, and Construction (AEC), Government and Public Sector, Information Technology, Education, and Others. Based on Solution, the market is segmented into Hardware, Software, and Services. Based on Technology, the market is segmented into Augmented Reality, Virtual Reality, Mixed Reality, Artificial Intelligence. Internet of Things (IoT), Digital Twins, and Others. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.

The market research report covers the analysis of key stakeholders of the market. Key companies profiled in the report include Apple Inc., Avegant Corporation, Blippar Group Limited, Seiko Epson Corporation, Google LLC, HTC Corporation, Lenovo Group Limited, Magic Leap, Inc., Microsoft Corporation, NVIDIA Corporation.

Scope of the Study

Market Segments Covered in the Report:

By End User
  • Healthcare
  • Aerospace & Defense
  • Automotive
  • Energy & Utilities
  • Gaming
  • Consumer Electronics
  • Architecture, Engineering, and Construction (AEC)
  • Government and Public Sector
  • Information Technology
  • Education
  • Others
By Solution
  • Hardware
  • Software
  • Services
By Technology
  • Augmented Reality
  • Virtual Reality
  • Mixed Reality
  • Artificial Intelligence
  • Internet of Things (IoT)
  • Digital Twins
  • Others
By Country
  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe

Key Market Players

List of Companies Profiled in the Report:

  • Apple Inc.
  • Avegant Corporation
  • Blippar Group Limited
  • Seiko Epson Corporation
  • Google LLC
  • HTC Corporation
  • Lenovo Group Limited
  • Magic Leap, Inc.
  • Microsoft Corporation
  • NVIDIA Corporation

Unique Offerings

  • Exhaustive coverage
  • The highest number of Market tables and figures
  • Subscription-based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Europe Spatial Computing Market, by End User
1.4.2 Europe Spatial Computing Market, by Solution
1.4.3 Europe Spatial Computing Market, by Technology
1.4.4 Europe Spatial Computing Market, by Country
1.5 Methodology for the research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
Chapter 4. Competition Analysis - Global
4.1 Market Share Analysis, 2022
4.2 Strategies Deployed in-Spatial Computing Market
4.3 Porter Five Forces Analysis
Chapter 5. Europe Spatial Computing Market by End User
5.1 Europe Healthcare Market by Country
5.2 Europe Aerospace & Defense Market by Country
5.3 Europe Automotive Market by Country
5.4 Europe Energy & Utilities Market by Country
5.5 Europe Gaming Market by Country
5.6 Europe Consumer Electronics Market by Country
5.7 Europe Architecture, Engineering, and Construction (AEC) Market by Country
5.8 Europe Government and Public Sector Market by Country
5.9 Europe Information Technology Market by Country
5.1 Europe Education Market by Country
5.11 Europe Others Market by Country
Chapter 6. Europe Spatial Computing Market by Solution
6.1 Europe Hardware Market by Country
6.2 Europe Software Market by Country
6.3 Europe Services Market by Country
Chapter 7. Europe Spatial Computing Market by Technology
7.1 Europe Augmented Reality Market by Country
7.2 Europe Virtual Reality Market by Country
7.3 Europe Mixed Reality Market by Country
7.4 Europe Artificial Intelligence Market by Country
7.5 Europe Internet of Things (IoT) Market by Country
7.6 Europe Digital Twins Market by Country
7.7 Europe Others Market by Country
Chapter 8. Europe Spatial Computing Market by Country
8.1 Germany Spatial Computing Market
8.1.1 Germany Spatial Computing Market by End User
8.1.2 Germany Spatial Computing Market by Solution
8.1.3 Germany Spatial Computing Market by Technology
8.2 UK Spatial Computing Market
8.2.1 UK Spatial Computing Market by End User
8.2.2 UK Spatial Computing Market by Solution
8.2.3 UK Spatial Computing Market by Technology
8.3 France Spatial Computing Market
8.3.1 France Spatial Computing Market by End User
8.3.2 France Spatial Computing Market by Solution
8.3.3 France Spatial Computing Market by Technology
8.4 Russia Spatial Computing Market
8.4.1 Russia Spatial Computing Market by End User
8.4.2 Russia Spatial Computing Market by Solution
8.4.3 Russia Spatial Computing Market by Technology
8.5 Spain Spatial Computing Market
8.5.1 Spain Spatial Computing Market by End User
8.5.2 Spain Spatial Computing Market by Solution
8.5.3 Spain Spatial Computing Market by Technology
8.6 Italy Spatial Computing Market
8.6.1 Italy Spatial Computing Market by End User
8.6.2 Italy Spatial Computing Market by Solution
8.6.3 Italy Spatial Computing Market by Technology
8.7 Rest of Europe Spatial Computing Market
8.7.1 Rest of Europe Spatial Computing Market by End User
8.7.2 Rest of Europe Spatial Computing Market by Solution
8.7.3 Rest of Europe Spatial Computing Market by Technology
Chapter 9. Company Profiles
9.1 Apple, Inc.
9.1.1 Company Overview
9.1.2 Financial Analysis
9.1.3 Regional Analysis
9.1.4 Research & Development Expense
9.1.5 SWOT Analysis
9.2 Avegant Corporation
9.2.1 Company Overview
9.2.2 SWOT Analysis
9.3 Blippar Group Limited
9.3.1 Company Overview
9.3.2 SWOT Analysis
9.4 Seiko Epson Corporation
9.4.1 Company Overview
9.4.2 Financial Analysis
9.4.3 Segmental and Regional Analysis
9.4.4 Research & Development Expenses
9.4.5 Recent strategies and developments:
9.4.5.1 Partnerships, Collaborations, and Agreements:
9.4.6 SWOT Analysis
9.5 Google LLC (Alphabet Inc.)
9.5.1 Company Overview
9.5.2 Financial Analysis
9.5.3 Segmental and Regional Analysis
9.5.4 Research & Development Expense
9.5.5 Recent strategies and developments:
9.5.5.1 Partnerships, Collaborations, and Agreements:
9.5.6 SWOT Analysis
9.6 HTC Corporation
9.6.1 Company Overview
9.6.2 Financial Analysis
9.6.3 Regional Analysis
9.6.4 Research & Development Expense
9.6.5 SWOT Analysis
9.7 Lenovo Group Limited
9.7.1 Company Overview
9.7.2 Financial Analysis
9.7.3 Segmental and Regional Analysis
9.7.4 Research & Development Expense
9.7.5 Recent strategies and developments:
9.7.5.1 Partnerships, Collaborations, and Agreements:
9.7.6 SWOT Analysis
9.8 Magic Leap, Inc.
9.8.1 Company Overview
9.8.2 Recent strategies and developments:
9.8.2.1 Partnerships, Collaborations, and Agreements:
9.8.2.2 Acquisition and Mergers:
9.8.3 SWOT Analysis
9.9 Microsoft Corporation
9.9.1 Company Overview
9.9.2 Financial Analysis
9.9.3 Segmental and Regional Analysis
9.9.4 Research & Development Expenses
9.9.5 SWOT Analysis
9.10. NVIDIA Corporation
9.10.1 Company Overview
9.10.2 Financial Analysis
9.10.3 Segmental and Regional Analysis
9.10.4 Research & Development Expenses
9.10.5 SWOT Analysis

Companies Mentioned

  • Apple Inc.
  • Avegant Corporation
  • Blippar Group Limited
  • Seiko Epson Corporation
  • Google LLC
  • HTC Corporation
  • Lenovo Group Limited
  • Magic Leap, Inc.
  • Microsoft Corporation
  • NVIDIA Corporation

Methodology

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