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Headset Global Market Report 2024

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    Report

  • 200 Pages
  • January 2024
  • Region: Global
  • The Business Research Company
  • ID: 5792999
The headset market size has grown exponentially in recent years. It will grow from $76.85 billion in 2023 to $100.67 billion in 2024 at a compound annual growth rate (CAGR) of 31.0%. The growth observed in the historic period can be attributed to several factors, including the expansion of the gaming industry, an increase in disposable income, the rise of remote work, changing patterns in entertainment consumption, and the globalization of e-commerce.

The headset market size is expected to see exponential growth in the next few years. It will grow to $303.23 billion in 2028 at a compound annual growth rate (CAGR) of 31.7%. The anticipated growth in the forecast period can be attributed to factors such as the increasing prominence of augmented reality (AR) and virtual reality (VR), the continued demand for remote work and communication solutions, evolving consumer lifestyles, a growing focus on environmental sustainability, and the emergence of new distribution channels. Key trends expected in the forecast period encompass the dominance of wireless connectivity, the proliferation of true wireless earbuds, the integration of advanced features, the development of multi-functional smart headsets, and an increased emphasis on ergonomics and comfort.

The headset market is anticipated to experience growth due to the increasing prevalence of smartphones. Smartphones, multifunctional devices akin to computers, offer a range of benefits including a touchscreen interface, internet access, and compatibility. Headsets complement the smartphone experience, providing ease of handling and enhanced communication for activities such as gaming and general calls. The growing global smartphone user base, reaching 86% of the population (approximately 6.65 billion people) in June 2022, is expected to increase to 7.52 billion users by 2026, according to Zippia. Consequently, the expanding penetration of smartphones is a driving force behind the demand for headsets.

The surge in the number of gamers is expected to propel the growth of the headset market. The term 'gamer' now encompasses a diverse range of individuals engaged in gaming across various platforms, including desktops, laptops, gaming consoles, and mobile devices. Gaming headsets play a crucial role in enhancing audio quality, communication, and overall immersion in the gaming experience. The Australia Plays 2023 report by the Interactive Games and Entertainment Association revealed that 81% of Australians are engaged in playing video games, marking a 14% increase from the Digital Australia 2022 survey conducted two years earlier. This rise in the gaming community is a significant driver for the headset market.

Technological innovations are a prominent trend in the headset market, with major companies introducing advanced products to maintain their market positions. For instance, Jabra, a Danish audio equipment company, launched two innovative products, Engage 40 and Engage 50 II, in September 2022. These products feature built-in hearing protection, noise-isolating earcups, and advanced speaker technology with speech optimization and background noise cancellation, providing users with clear communication in various environments.

Strategic partnerships are being adopted by major companies in the headset market, aiming to integrate popular platforms into virtual reality (VR). Microsoft Corporation's partnership with Meta Platforms, Inc., announced in October 2022, exemplifies this approach. The collaboration focuses on bringing essential services such as Teams, Office, Windows, and potentially Xbox Cloud Gaming to Meta's Quest VR devices. This partnership envisions a virtual workplace where Microsoft services are seamlessly integrated into Meta's VR experience, extending beyond traditional meetings to include features such as Windows 365 availability on Quest.

In March 2022, Sonova, a Switzerland-based audio devices company, acquired the Consumer Division of Sennheiser for an undisclosed amount. This acquisition not only expands Sonova's consumer division in audio devices but also opens up growth opportunities in the true wireless headset market. Sennheiser, a Germany-based company known for its high-quality audio products, aligns with Sonova's objectives in the audio device sector.

Major companies operating in the headset market report are Alclair Audio Inc., Bose Corporation, JVC Kenwood Corporation, Apple Inc., Harman International Industries, Grado Labs, Shure Incorporated, Koninklijke Philips N.V., Logitech International SA, Panasonic Corporation, Plantronics Inc., Sony Corporation, Shenzhen Cannice Technology Co. Ltd., GN Netcom, Motorola, LG Electronics, Sennheiser Electronic GmbH & Co. KG, Logitech International S.A., Jabra (GN Audio), Beyerdynamic GmbH & Co. KG, Audeze LLC, Razer Inc., Audio-Technica Corporation, Skullcandy Inc., Corsair Gaming Inc., HyperX (a division of Kingston Technology Company), SteelSeries, JBL (a division of Harman International Industries), Creative Technology Ltd., HIFIMAN Electronics.

North America was the largest region in the headset market in 202. The regions covered in the headset market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the headset market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The primary types of headsets are in-ear and over-the-ear. In-ear headsets are compact electronic devices resembling earbuds but with higher audio quality. These headsets come in various price bands, categorized as below USD 50, USD 51-150, USD 151-350, and over USD 351. Connectivity options include wired and wireless. Headsets find application in various devices, including smartphones, personal computers (PCs), wearables, and others.

The headset market research report is one of a series of new reports that provides headset market statistics, including headset industry global market size, regional shares, competitors with a headset market share, detailed headset market segments, market trends, and opportunities, and any further data you may need to thrive in the headset industry. This headset market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.


This product will be delivered within 3-5 business days.

Table of Contents

1. Executive Summary2. Headset Market Characteristics3. Headset Market Trends and Strategies
4. Headset Market - Macro Economic Scenario
4.1. Impact of High Inflation on the Market
4.2. Ukraine-Russia War Impact on the Market
4.3. COVID-19 Impact on the Market
5. Global Headset Market Size and Growth
5.1. Global Headset Market Drivers and Restraints
5.1.1. Drivers of the Market
5.1.2. Restraints of the Market
5.2. Global Headset Historic Market Size and Growth, 2018-2023, Value ($ Billion)
5.3. Global Headset Forecast Market Size and Growth, 2023-2028, 2033F, Value ($ Billion)
6. Headset Market Segmentation
6.1. Global Headset Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • In-Ear
  • Over Ear
6.2. Global Headset Market, Segmentation by Price Band, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Below USD 50
  • USD 51-150
  • USD 151-350
  • Over USD 351
6.3. Global Headset Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Wired
  • Wireless
6.4. Global Headset Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Smartphone
  • Personal Computer (PC)
  • Wearable
  • Other Applications
7. Headset Market Regional and Country Analysis
7.1. Global Headset Market, Split by Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
7.2. Global Headset Market, Split by Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8. Asia-Pacific Headset Market
8.1. Asia-Pacific Headset Market Overview
Region Information, Impact of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
8.2. Asia-Pacific Headset Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8.3. Asia-Pacific Headset Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8.4. Asia-Pacific Headset Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
9. China Headset Market
9.1. China Headset Market Overview
9.2. China Headset Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
9.3. China Headset Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
9.4. China Headset Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
10. India Headset Market
10.1. India Headset Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
10.2. India Headset Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
10.3. India Headset Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11. Japan Headset Market
11.1. Japan Headset Market Overview
11.2. Japan Headset Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11.3. Japan Headset Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11.4. Japan Headset Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12. Australia Headset Market
12.1. Australia Headset Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12.2. Australia Headset Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12.3. Australia Headset Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13. Indonesia Headset Market
13.1. Indonesia Headset Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13.2. Indonesia Headset Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13.3. Indonesia Headset Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14. South Korea Headset Market
14.1. South Korea Headset Market Overview
14.2. South Korea Headset Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14.3. South Korea Headset Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14.4. South Korea Headset Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15. Western Europe Headset Market
15.1. Western Europe Headset Market Overview
15.2. Western Europe Headset Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15.3. Western Europe Headset Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15.4. Western Europe Headset Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16. UK Headset Market
16.1. UK Headset Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16.2. UK Headset Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16.3. UK Headset Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
17. Germany Headset Market
17.1. Germany Headset Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
17.2. Germany Headset Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
17.3. Germany Headset Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
18. France Headset Market
18.1. France Headset Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
18.2. France Headset Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
18.3. France Headset Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
19. Italy Headset Market
19.1. Italy Headset Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
19.2. Italy Headset Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
19.3. Italy Headset Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
20. Spain Headset Market
20.1. Spain Headset Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
20.2. Spain Headset Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
20.3. Spain Headset Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
21. Eastern Europe Headset Market
21.1. Eastern Europe Headset Market Overview
21.2. Eastern Europe Headset Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
21.3. Eastern Europe Headset Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
21.4. Eastern Europe Headset Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
22. Russia Headset Market
22.1. Russia Headset Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
22.2. Russia Headset Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
22.3. Russia Headset Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
23. North America Headset Market
23.1. North America Headset Market Overview
23.2. North America Headset Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
23.3. North America Headset Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
23.4. North America Headset Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24. USA Headset Market
24.1. USA Headset Market Overview
24.2. USA Headset Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24.3. USA Headset Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24.4. USA Headset Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25. Canada Headset Market
25.1. Canada Headset Market Overview
25.2. Canada Headset Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25.3. Canada Headset Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25.4. Canada Headset Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26. South America Headset Market
26.1. South America Headset Market Overview
26.2. South America Headset Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26.3. South America Headset Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26.4. South America Headset Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27. Brazil Headset Market
27.1. Brazil Headset Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27.2. Brazil Headset Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27.3. Brazil Headset Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28. Middle East Headset Market
28.1. Middle East Headset Market Overview
28.2. Middle East Headset Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28.3. Middle East Headset Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28.4. Middle East Headset Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29. Africa Headset Market
29.1. Africa Headset Market Overview
29.2. Africa Headset Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29.3. Africa Headset Market, Segmentation By Connectivity, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29.4. Africa Headset Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
30. Headset Market Competitive Landscape and Company Profiles
30.1. Headset Market Competitive Landscape
30.2. Headset Market Company Profiles
30.2.1. Alclair Audio Inc.
30.2.1.1. Overview
30.2.1.2. Products and Services
30.2.1.3. Strategy
30.2.1.4. Financial Performance
30.2.2. Bose Corporation
30.2.2.1. Overview
30.2.2.2. Products and Services
30.2.2.3. Strategy
30.2.2.4. Financial Performance
30.2.3. JVC Kenwood Corporation
30.2.3.1. Overview
30.2.3.2. Products and Services
30.2.3.3. Strategy
30.2.3.4. Financial Performance
30.2.4. Apple Inc.
30.2.4.1. Overview
30.2.4.2. Products and Services
30.2.4.3. Strategy
30.2.4.4. Financial Performance
30.2.5. Harman International Industries
30.2.5.1. Overview
30.2.5.2. Products and Services
30.2.5.3. Strategy
30.2.5.4. Financial Performance
31. Global Headset Market Competitive Benchmarking32. Global Headset Market Competitive Dashboard33. Key Mergers and Acquisitions in the Headset Market
34. Headset Market Future Outlook and Potential Analysis
34.1 Headset Market in 2028 - Countries Offering Most New Opportunities
34.2 Headset Market in 2028 - Segments Offering Most New Opportunities
34.3 Headset Market in 2028 - Growth Strategies
34.3.1 Market Trend Based Strategies
34.3.2 Competitor Strategies
35. Appendix
35.1. Abbreviations
35.2. Currencies
35.3. Historic and Forecast Inflation Rates
35.4. Research Inquiries
35.5. About the Analyst
35.6. Copyright and Disclaimer

Executive Summary

Headset Global Market Report 2024 provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on headset market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the COVID-19 and how it is responding as the impact of the virus abates.
  • Assess the Russia-Ukraine war’s impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • All data from the report will also be delivered in an excel dashboard format.

Description

Where is the largest and fastest growing market for headset? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? This headset market global report answers all of these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.

Scope

Markets Covered:

1) By Type: In-Ear; Over Ear

2) By Price Band: Below USD 50; USD 51-150; USD 151-350; Over USD 351

3) By Connectivity: Wired; Wireless

4) By Application: Smartphone; Personal Computer (PC); Wearable; Other Applications

Companies Mentioned: Alclair Audio Inc.; Bose Corporation; JVC Kenwood Corporation; Apple Inc.; Harman International Industries

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,

Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery format: PDF, Word and Excel Data Dashboard.

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Alclair Audio Inc.
  • Bose Corporation
  • JVC Kenwood Corporation
  • Apple Inc.
  • Harman International Industries
  • Grado Labs
  • Shure Incorporated
  • Koninklijke Philips N.V.
  • Logitech International SA
  • Panasonic Corporation
  • Plantronics Inc.
  • Sony Corporation
  • Shenzhen Cannice Technology Co. Ltd.
  • GN Netcom
  • Motorola
  • LG Electronics
  • Sennheiser Electronic GmbH & Co. KG
  • Logitech International S.A.
  • Jabra (GN Audio)
  • Beyerdynamic GmbH & Co. KG
  • Audeze LLC
  • Razer Inc.
  • Audio-Technica Corporation
  • Skullcandy Inc.
  • Corsair Gaming Inc.
  • HyperX (a division of Kingston Technology Company)
  • SteelSeries
  • JBL (a division of Harman International Industries)
  • Creative Technology Ltd.
  • HIFIMAN Electronics

Methodology

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