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Global Online Gaming Report 2009
yStats.com GmbH & Co. KG, Sep 2009, Pages: 62


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The global gaming market will continue to boom in the next years. Additionally the share of paying users will grow. These prospects make the online gaming market an attractive opportunity for several online and media companies as well as for other investors.

The digitalization of the media and entertainment industry will continue to go on during the next five years. In 2010, the market will recover and grow at an average annual rate of +7% to USD 1600 billion. The speed depends on the availability of the infrastructure for broadband and mobile telephones. Until 2013, the industry will grow at a compound annual growth rate (CAGR) of +3% to USD 1.6 billion. Online and wireless games are the fastest growing categories. Until 2013, the market for online games will grow by 11% and the market for wireless games by 14%. However, the market volume for traditional PC games will continue to decline.

Asia-Pacific is the area with the highest growth within the media and entertainment industry: 5% annually until a total market volume of USD 413 billion is reached. In the US, the amount of online play is growing 10 times as fast as the overall US Internet population, with nearly one of every two users getting in the game. In the UK games industry, there is a definite and rapid shift towards moving more and more of the games industry online, distribution included. In France, Online Gaming accounted for nearly 3% of total time spent online by French Internet users.

This report covers the online gaming markets of North America, Europe and Asia, which is predicted to show the highest growth rates in the next years. Furthermore, the report includes quantitative as well as qualitative data such as demographic data of customers, revenues and revenue forecasts, as well as news of the major players in the market. Also the most important basic online gaming concepts are explained and future trends revealed.

Products Mentioned:

- World of Warcraft


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