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The China Internet Gaming and Portal Market in 2008, MMORPGs and Casual Gaming Market Remains Under-Penetrated.
Asia Pacific Research Group (APRG), Feb 2008, Pages: 24
China's online Internet gaming market is still experiencing massive growth. MMORPGs saw revenue CAGR of 100% over the last five years, yet this is still an under-penetrated market.
This 24 page report provides the only independent market research launched in 2008 that highlights the strengths and weaknesses of the China Internet Gaming Market, provides hard-tofind financial statistics such as online gaming ARPU, revenue market share, impact of casual games, and outlines the direction the industry is heading and why. Key Learning's inside this publication:
- Outlook China online gaming revenue, growth from 2001 - 2011E - Outlook for Broadband connections, growth from 2001 - 2011E - Outlook for Internet Cafes, growth from 2001 - 2011E - Why Online Gaming is so popular in China - Why Sony and Nintendo had not had much success - Online Gamers and their ARPUs (Casual vs Platform Games) - How Shanda has changed the industry - Profiles of the Market Leaders - Shanda, Netease, The9, Sohu, Tencent - What Tier 2 gaming companies are the upcoming strong competitors - Current Top 10 Most Popular Online Games in China - Online Gaming Revenue Market Share
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