1. Synopsis 2. Other reports 3. Digital media and entertainment 3.1 Digital media and entertainment services 3.2 Demand for faster networks 3.3 General trends 3.4 Areas of growth through to 2012 3.5 Distribution trends 3.5.1 Peer-to-Peer (P2P) networks 3.5.2 Content Delivery Networks (CDN) 3.5.3 Podcasting and Vodcasting 4. Key online entertainment services 4.1 Adult services 4.2 Online dating 4.3 Online gambling and gaming 4.4 Music 4.4.1 The music revolution 4.4.2 iTunes 4.4.3 Online music statistics 4.4.4 Digital Media players - MP3/iPods 4.5 Social Media 4.6 Online video media 4.7 Virtual worlds 5. Other key online services 5.1 E-Education 5.1.1 Virtual worlds for education 5.2 Financial services 5.3 E-Government 5.4 E-Health 5.5 Mapping and tracking 5.6 Online travel 6. Digital Rights Management (DRM) 7. Related reports Table 1 - Worldwide Internet users - 1990 - 2009 Table 2 - Worldwide broadband subscribers - 2003 - 2009 Table 3 - Worldwide online gambling revenue - 1997; 2001; 2004; 2006; 2008 Table 4 - Worldwide revenue from online video - 2008; 2012 Table 5 - Number of virtual worlds worldwide - 2007; 2009 Table 6 - Worldwide E-Learning market value - 2005; 2008; 2010 Table 7 - Number of online banking users worldwide - 2009; 2012 Table 8 - Number of consumers using health monitoring - North America; Western Europe - 2008; 2012 Table 9 - US online travel spending - 2006; 2008 - 2009; 2013 Exhibit 1- Examples of popular online dating sites Exhibit 2 - Apple iTunes - key statistics Exhibit 3 - Online music sector - key statistics Exhibit 4 - Top 15 social networks worldwide - 2008 Exhibit 5 - Examples of Online VoD Sites Exhibit 6 - Characteristics of virtual worlds Exhibit 7 - Definition of an online avatar Exhibit 8 - Examples of virtual worlds Exhibit 9 - United Nations e-government readiness ranking - top 35 countries - 2008 Exhibit 10 - Popular health related websites in the US Exhibit 11 - Applications of Microsoft’s Virtual Earth