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Digital Media - Internet & Entertainment Services
Paul Budde Communication Pty Ltd., Aug 2009, Pages: 18

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1. Synopsis
2. Other reports
3. Digital media and entertainment
3.1 Digital media and entertainment services
3.2 Demand for faster networks
3.3 General trends
3.4 Areas of growth through to 2012
3.5 Distribution trends
3.5.1 Peer-to-Peer (P2P) networks
3.5.2 Content Delivery Networks (CDN)
3.5.3 Podcasting and Vodcasting
4. Key online entertainment services
4.1 Adult services
4.2 Online dating
4.3 Online gambling and gaming
4.4 Music
4.4.1 The music revolution
4.4.2 iTunes
4.4.3 Online music statistics
4.4.4 Digital Media players - MP3/iPods
4.5 Social Media
4.6 Online video media
4.7 Virtual worlds
5. Other key online services
5.1 E-Education
5.1.1 Virtual worlds for education
5.2 Financial services
5.3 E-Government
5.4 E-Health
5.5 Mapping and tracking
5.6 Online travel
6. Digital Rights Management (DRM)
7. Related reports
Table 1 - Worldwide Internet users - 1990 - 2009
Table 2 - Worldwide broadband subscribers - 2003 - 2009
Table 3 - Worldwide online gambling revenue - 1997; 2001; 2004; 2006; 2008
Table 4 - Worldwide revenue from online video - 2008; 2012
Table 5 - Number of virtual worlds worldwide - 2007; 2009
Table 6 - Worldwide E-Learning market value - 2005; 2008; 2010
Table 7 - Number of online banking users worldwide - 2009; 2012
Table 8 - Number of consumers using health monitoring - North America; Western Europe - 2008; 2012
Table 9 - US online travel spending - 2006; 2008 - 2009; 2013
Exhibit 1- Examples of popular online dating sites
Exhibit 2 - Apple iTunes - key statistics
Exhibit 3 - Online music sector - key statistics
Exhibit 4 - Top 15 social networks worldwide - 2008
Exhibit 5 - Examples of Online VoD Sites
Exhibit 6 - Characteristics of virtual worlds
Exhibit 7 - Definition of an online avatar
Exhibit 8 - Examples of virtual worlds
Exhibit 9 - United Nations e-government readiness ranking - top 35 countries - 2008
Exhibit 10 - Popular health related websites in the US
Exhibit 11 - Applications of Microsoft’s Virtual Earth


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