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Digital 3D Entertainment: From Theater to the Home - Why, How & Opportunities
DIGDIA, June 2009, Pages: 140


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Someone flipped a switch on the topic of “3D” in 2009. In every industry from movie production to consumer electronics, the subject of 3D has been a main topic of discussion. Topics like Digital Cinema, Digital Cable and HDTV have begun to settle down and forward thinkers are now wondering what 3D means to their businesses. It is difficult to think of a topic that is catching fire across this many parts of the digital entertainment value chain.

While many people still wonder out loud if 3D is just a fad the way it was in the past, a growing number of people are well beyond this controversy – and they are putting their money where their mouth is. Investments are being made all across the board.

This report covers the value chain from the production, distribution and exhibition of 3D movies to the ways companies are planning and sometimes offering 3D to the home. Market issues and technologies are explored - both essential to understand if one intends to take advantage of the opportunities in digital 3D. This report is 140 pages, with 106 illustrations and 17 tables.

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