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Online Gaming Markets to 2007: The New Opportunities
Screen Digest, June 2004, Pages: 85
Executive SummaryMarket DefinitionIntroduction1 Geographic coverage2 Sectoral coverageBrowser-based gamesMassively multi-player online gamesDigital distribution3 Addressable markets Online games usageBroadband Household activityPC ownership trendsRelationship to the offline market4 Demographics of online games serviceCasual online gamersHard-core online gamersMore mass marketGender profileSocial dimensionYounger profileSingle males the core market5 The browser-based online games marketMarket trendsTechnology platform typesGame content typesCasual gameplay typesCasual game community managementAdvertising business modelsThe pay-per-play online games marketPay-per-play gaming market forecastsSelected company profilesOther casual games business modelsThe casual games download market6 The massively multi-player online games marketIntellectual property rights (IPR)MMOG development trends and costsMMOG business modelsAlternative and ancillary revenue streamsMMOG market forecastsThe impact of online MMOGsSelected company profiles7 Boxed product PC games with free online playHistorical background'Modding'Genre popularityBusiness modelsRelated business models8 Online games technology and service providersNetwork games middleware providersHosting and bandwidth marketBilling and security companiesBilling and security company profiles9 The digital games delivery marketThe game downloads marketGame download business modelsGames downloads company profilesThe application streaming marketGames-on-demand servicesGames-on-demand market forecast
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