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Viewing report
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Digital Cinema Business Models
Screen Digest, June 2003, Pages: 215
Executive summary
A brief history of the cinema Genesis Rise of the feature film Sound Golden days Television and its consequences Paramount Decree Colour television The blockbuster era Home video and home cinema Overbuilding, bankruptcy and re-birth Digital threats and opportunities HDTV
Technology Introduction Historical investment Redundancy Standards The myth of a uniform 35mm standard D-cinema standards bodies Branding and certification 1K, 2K, 4K and 1,080 lines HD vs. SD Horizontal vs. vertical Mastering vs. projection Compression, CA, audio and more Players Overview Price and initial sales Licence Projector Technologies Texas Instruments JVC Sony (GLV) Laser DLP Cinema projector manufacturers Barco Christie Digital DPI/NEC Others Server technologies Avica Technology EVS GDC Technology QuVis Qualcomm Encryption Cinea TecSec Octalis
Film print savings The 35mm film process Cost factors Estimating costs MPAA figures Lab figures Europe Distribution and handling Prints—trailer, advertising and other Per-screening calculation Ultra-wide releases Windows and release patterns Piracy and import levels Diminishing role of cinema Various cost savings The many lives and profits of film Conclusion
Film content Digital chicken-or-egg Terminology Cost of mastering Different types of origination Animation—CG Animation—cell Digital video—high end Digital video—low end 35mm film Digital intermediate Digital as cost saver Growth of orphan titles Digital cinema for re-release Geographical differences Support of creatives Conclusion
Studio report card Hollywood Disney/Buena Vista Warner Bros Sony Pictures Universal Twentieth Century-Fox Miramax MGM Dreamworks SKG Paramount New Line Cinema Other Europe Asia-Pacific Latin America Other/independents
Exhibitors Geographical divisions North America Europe Latin America Asia-Pacific Post-production
Third-party players Overview The proposition Film business companies Technicolor Kodak Industry insider companies Digital Cinema Initiatives Digital Projection Partners Telecom and satellite integrator companies Boeing Elsacom/E-Screen NTT Alternative networks Digital Cinema Solutions Folkets Hus/Digitala Hus Other companies GDC Pixnet TeleImage T-Joy Conclusion
Advertising Overview Analogue limitations Digital proposition Arguments against digital Standards—SD or HD? Business case Theory Reality US-Europe differences The digital Trojan horse Profiles BREAK CECIS Cinema advertisers CAPA Carlton Screen Advertising (CSA) Cinemark National Cinema Network (NCN) Pearl & Dean Cinemas Regal CineMedia ScreenVision US & Europe Val Morgan Others Digireel Kodak Microsoft-BMW Ovation Interactive
Alternative content Introduction Alternative content vs. alternative use Technology High definition (HD) Standard definition (SD) Other issues Conclusion Glossary Charging Direct ticketing Indirect—concessions Sponsorship/promotions Rental Members/passes Micro-payments Attitudes Sport Stage Music Games Television Education Business Religious Other Summary Profiles Arenaplex BTN—Broadway Television Network CCDE—Closed Circuit Digital Events ESports Arena TVN Entertainment WorldStage/InTheater Entertainment Exhibitors UCI Emagine Entertainment Galaxy Cinemas Famous Players Regal CineMedia Categories Sport Football Extreme sports Other sports PPV sports Music Pop/rock Classical Musical/stage Television Alternative use Gaming/interactive Education Corporate Conclusion
Alternative venue operators Profiles Past 'failures' Largo DMN Network Event Theaters Current ventures CineMuse Cinetransformer Emerging Cinemas Enterprise Broadcasting Corporation Immersion Studios VTHR
Conclusion, outlook and forecast
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