Research and Markets, the largest resource for market research information in world providing essential market research reports, industry research, industry analysis, forecasts, market studies, company profiles and country reports.
Welcome - Home - Register - Login - Help/FAQ - 0 items View Basket
Worlds Largest Market Research Resource - 722140 Live Reports
Search Research and Markets
  Search
Enter keywords, a title or
a report id number below.





Advanced   
Company search
Register for free email updates of market research
Currency
  Select a currency for use throughout the site



Viewing report

Order by Fax
Printer Friendly
PDF Brochure
Send to Friend
Enquire before Buying
| More
Hard CopyAdd to Basket
ElectronicAdd to Basket



Digital Cinema Business Models
Screen Digest, June 2003, Pages: 215

  Description  

  Table of Contents  
    
    
    
   
 Enquire before Buying  
 Send to a Friend  

Executive summary

A brief history of the cinema
Genesis
Rise of the feature film
Sound
Golden days
Television and its consequences
Paramount Decree
Colour television
The blockbuster era
Home video and home cinema
Overbuilding, bankruptcy and re-birth
Digital threats and opportunities
HDTV

Technology
Introduction
Historical investment
Redundancy
Standards
The myth of a uniform 35mm standard
D-cinema standards bodies
Branding and certification
1K, 2K, 4K and 1,080 lines
HD vs. SD
Horizontal vs. vertical
Mastering vs. projection
Compression, CA, audio and more
Players
Overview
Price and initial sales
Licence
Projector Technologies
Texas Instruments
JVC
Sony (GLV)
Laser
DLP Cinema projector manufacturers
Barco
Christie Digital
DPI/NEC
Others
Server technologies
Avica Technology
EVS
GDC Technology
QuVis
Qualcomm
Encryption
Cinea
TecSec
Octalis

Film print savings
The 35mm film process
Cost factors
Estimating costs
MPAA figures
Lab figures
Europe
Distribution and handling
Prints—trailer, advertising and other
Per-screening calculation
Ultra-wide releases
Windows and release patterns
Piracy and import levels
Diminishing role of cinema
Various cost savings
The many lives and profits of film
Conclusion

Film content
Digital chicken-or-egg
Terminology
Cost of mastering
Different types of origination
Animation—CG
Animation—cell
Digital video—high end
Digital video—low end
35mm film
Digital intermediate
Digital as cost saver
Growth of orphan titles
Digital cinema for re-release
Geographical differences
Support of creatives
Conclusion

Studio report card
Hollywood
Disney/Buena Vista
Warner Bros
Sony Pictures
Universal
Twentieth Century-Fox
Miramax
MGM
Dreamworks SKG
Paramount
New Line Cinema
Other
Europe
Asia-Pacific
Latin America
Other/independents

Exhibitors
Geographical divisions
North America
Europe
Latin America
Asia-Pacific
Post-production

Third-party players
Overview
The proposition
Film business companies
Technicolor
Kodak
Industry insider companies
Digital Cinema Initiatives
Digital Projection Partners
Telecom and satellite integrator companies
Boeing
Elsacom/E-Screen
NTT
Alternative networks
Digital Cinema Solutions
Folkets Hus/Digitala Hus
Other companies
GDC
Pixnet
TeleImage
T-Joy
Conclusion

Advertising
Overview
Analogue limitations
Digital proposition
Arguments against digital
Standards—SD or HD?
Business case
Theory
Reality
US-Europe differences
The digital Trojan horse
Profiles
BREAK
CECIS
Cinema advertisers
CAPA
Carlton Screen Advertising (CSA)
Cinemark
National Cinema Network (NCN)
Pearl & Dean Cinemas
Regal CineMedia
ScreenVision US & Europe
Val Morgan
Others
Digireel
Kodak
Microsoft-BMW
Ovation Interactive

Alternative content
Introduction
Alternative content vs. alternative use
Technology
High definition (HD)
Standard definition (SD)
Other issues
Conclusion
Glossary
Charging
Direct ticketing
Indirect—concessions
Sponsorship/promotions
Rental
Members/passes
Micro-payments
Attitudes
Sport
Stage
Music
Games
Television
Education
Business
Religious
Other
Summary
Profiles
Arenaplex
BTN—Broadway Television Network
CCDE—Closed Circuit Digital Events
ESports Arena
TVN Entertainment
WorldStage/InTheater Entertainment
Exhibitors
UCI
Emagine Entertainment
Galaxy Cinemas
Famous Players
Regal CineMedia
Categories
Sport
Football
Extreme sports
Other sports
PPV sports
Music
Pop/rock
Classical
Musical/stage
Television
Alternative use
Gaming/interactive
Education
Corporate
Conclusion

Alternative venue operators
Profiles
Past 'failures'
Largo DMN
Network Event Theaters
Current ventures
CineMuse
Cinetransformer
Emerging Cinemas
Enterprise Broadcasting Corporation
Immersion Studios
VTHR

Conclusion, outlook and forecast


Customers who bought this item also bought

The Business Case for Digital 3D Cinema Exhibition

Digital Cinema: Global and European Roll-out, Business Models and Forecasts to 2012

Digital Cinema - Issues and Opportunities from Red to Blu

Digital Cinema: Rollout, Business Models and Forecasts

Digital Cinema - Coming to a Theater Near You

Cinema and Home Entertainment in China

Digital Cinema

Digital 3D Entertainment: From Theater to the Home - Why, How & Opportunities

2007 Cinema and Large Venue Market Segment Analysis

Digital Cameras - Global Strategic Business Report

Digital Television in the United States 2007

Global Digital Media - Entertainment Market



Top of page


   All rights reserved. © Copyright 2009 Research and Markets
   Terms and conditions Privacy Policy Publishers Employment Opportunities Site Map Link to us Webmaster


Research and Markets RSS Feeds