This 120 page report is an excerpt from 'The Online Game Market 2004' and is divided into two parts. Part I is a detailed look at online game genres. Part II is an overview of the online game consumer.
The Online Game Market 2004 is based on a review of historical trends and opinions of leading members of the video game industry, including analysts, consultants, developers, publishers, retailers and consumers. This report has been prepared by utilizing a variety of primary and secondary research techniques including: telephone and personal interviews; analysis of market surveys, trade journals and company literature; extensive database searches; and DFC Intelligence’s original compilations and analysis.