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Mobile Gaming Services in the US, 2004-2009
In-Stat/MDR, Aug 2004, Pages: 49
Mobile gaming has come a long way since Snake was first deployed on wireless handsets in 1997. With good momentum already in the US and worldwide, In-Stat/MDR believes that mobile gaming, while remaining a niche market, will continue its rise as a key contributor to wireless data usage and revenues.
By 2009, mobile gaming services in the US are expected to generate $1.8 billion annually, or approximately 4.4% of total wireless data revenues. Additionally, by 2009, 78.6 million wireless subscribers in the US will play mobile games, and gaming downloads will increase more than tenfold from 2003 levels.
This report includes:
- Survey results and analysis from In-Stat/MDRs Consumer Mobility Study, including willingness to purchase mobile gaming services, as well as preferences for specific gaming genres. The analysis includes detailed demographic and behavioral profiles of mobile gaming intenders.
- Trends in mobile game content development, as well as key elements of the gaming user experience. In-depth investigation of emerging technology trends, including: user interfaces and handset form factors, gaming-centric devices such as N-Gage, multiplayer capabilities, location-based gaming, Bluetooth and Wi-Fi integration, 3D graphics, and removable media.
- Summary of US wireless carrier mobile gaming product offerings.
- Five-year US mobile gaming forecasts, including 2003 estimates and 2004-2009 forecasts for gaming users, downloads, and revenues.
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