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Asia-Pacific Animation & VFX Industry: Strategies, Trends & Opportunities (2022-2026)

  • PDF Icon

    Report

  • 454 Pages
  • January 2022
  • Region: Asia Pacific
  • Digital Vector
  • ID: 5236597

The Asian Animation & VFX Industry was Valued at US$ 50.4 Billion in 2021

Global consumers are displaying a growing appetite for engaging, high-definition visual experiences. Moviegoers are demanding high quality productions with engaging visual effects and realistic animation and studios are including more animation and VFX shots into films. Consumers are consuming more immersive content across channels such as ultra-high-definition TVs, tablets and smartphones to head mounted devices. Animation, VFX and games content is being consumed not only on Netflix, Amazon, Hulu and Twitch, but also on YouTube, Twitter and Facebook. With the growing internet penetration and access to multimedia devices, customers are spending more time on streaming digital content. Streaming video is the fastest growing distribution channel for animation and is witnessing double digit growth and the same is expected to continue. This growth is attributed to the exponential growth in the number of online video viewers throughout the world.

The demand for animation, VFX and video gaming has expanded with the increase in targeted broadcasting hours by cable and satellite TV, availability of low cost internet access, penetration of mobile devices along with the growing popularity of streaming video. In addition, the demand for Animation and VFX content to power immersive experiences such as Augmented Reality and Virtual Reality is growing exponentially. The rapid advancement of technology has made animation, VFX & games available to the masses, and this industry has become one of the fastest growing segments in the global media and entertainment market. We are increasingly seeing more of animation, VFX and games production taking place in a globally distributed mode. Production work is becoming global with countries as well as regions offering tax incentives, subsidies, financial support, regional low labor costs etc. and companies are cutting costs by setting up facilities in such regions. Cloud computing is playing a key role in character rendering and modeling processes as cloud based rendering of animation films is more effective and efficient as it reduces the time and cost compared to traditional rendering.


Emerging Trends in the Animation & VFX Industry

  • The combination of live action and animation will alter the form, as well as the content, of film animation.
  • Animation is no longer a profession limited to animators with increasing participation from computer professionals, programmers, technicians etc.
  • The evolution of visual effects (VFX), augmented reality (AR) and virtual reality (VR) technologies is dramatically changing both the creation and consumption of films, videos, games, and more.
  • Augmented Reality and Virtual Reality adoption will drive the demand for animation content.
  • Production work is moving around the world - tax incentives, regional low labor costs and subsidies put pressure on existing companies to reduce costs and set up facilities in tax advantaged or low cost regions.
  • Media consumption habits are changing rapidly, windows for film releases are narrowing, and follow-on markets are shifting from television, cable, DVD and rentals to streaming and digital downloads.
  • The international film market in several emerging markets is growing quickly and creating new opportunities. Regulations in several countries limit imported animation content without a certain amount of local participation and studios are collaborating with local partners to produce content.
  • Although 2D animation will survive, it will be largely in the form of hybrid 2D/3D animation. As well as reducing costs, using CGI for backgrounds allows for a more dynamic camera. The training offered to animators are biased in favor of CGI and so artists with traditional 2D skills are becoming harder to find.
  • The changing viewing habits favour short productions as a form of entertainment. The viewing habits generally favor short-form content that can be turned out quickly and cheaply.
  • Merchandise is already a major form of revenue generation for animated films and in future it could form a much larger share of revenues.
  • The cloud offers an elastic and scalable solution as well as a shift from a traditional capital expenditure model to an operational expense one.
  • Cloud based rendering of animation films is more effective and efficient as it reduces the time and cost compared to traditional rendering machines. Cloud computing offers a flexible and scalable to the problem faced by studio infrastructures which do not scale well with new workflows.

Table of Contents

1. Executive Summary

Impact of COVID-19 on Global Animation & VFX
Impact of COVID-19 on Industry Value Chain

2. Asian Animation & VFX Industry

Animation in Asian Societies
Establishment of Local Animation Industry


  • LOCAL CONTENT PRODUCTIONS
  • SUCCESSFUL BUSINESS MODELS
  • DRIVERS FOR SUCCESS
  • MODELS FOR ANIMATION FINANCING IN ASIA
  • COPYRIGHT CHAIN IN ASIA

Influence of Foreign Animation Styles


  • POPULARITY OF FOREIGN ANIMATION

Trends in Animation Production in Asia


  • ANIMATION CO-PRODUCTIONS IN ASIA
  • COLLABORATION AMONG ASIAN AND FOREIGN ANIMATION STUDIOS

Animation Studios in Asia
Asian Animation and VFX Market Size & Opportunity
Asian Animation, VFX and Games market segmentation by Industry applications

3. Asian Television Animation Content Demand Forecast

4. Japan Animation & VFX

Impact of COVID-19 on Japanese Animation & VFX
History of Japanese animation
Key Trends


  • MARKET OVERVIEW
  • COLLABORATION BETWEEN JAPANESE AND OVERSEAS STUDIOS
  • OUTSOURCING TO OTHER COUNTRIES
  • SUCCESSFUL BUSINESS MODELS

Anime Exports


  • OVERSEAS INFLUENCE OF ANIME
  • GLOBALLY SUCCESSFUL JAPANESE ANIMES
  • THE POKEMON PHENOMENON

Japanese Anime Production Models


  • PROMINENCE OF 2D
  • RETAS - SOFTWARE FOR ANIME PRODUCTION
  • MANGA STUDIO - SOFTWARE FOR MANGA PRODUCTION

Statistics on Animation Studios in Japan
Strategies for Japanese Animation Studios


  • CHALLENGES
  • FUTURE TRENDS

Animation Studios in Japan

5. India Animation & VFX

Impact of COVID-19 on Indian Animation & VFX
Current State of the Industry


  • KEY TRENDS
  • CHALLENGES

Business Models of Animation Studios in India


  • REVENUE MODELS
  • COST STRUCTURE
  • TOONZANIMATION’S IN-HOUSE ANIMATION PRODUCTIONS
  • INDIA’S FIRST FULLY INDIGENEOUS FEATURE FILM

State of Television Animation in India


  • VIEWERSHIP PATTERNS OF ANIMATION CHANNELS IN INDIA
  • ADVERTISING TRENDS IN KIDS CHANNELS
  • GROWTH IN KIDS ANIMATION CONTENT
  • MERCHANDISING
  • EMERGING TRENDS
  • KEY CHALLENGES

Size of the Indian Animation Industry


  • RISING DOMESTIC DEMAND
  • CHHOTA BHEEM: INDIA’S SUCCESSFUL ANIMATION PRODUCTION
  • MIGHTY LITTLE BHEEM: NETFLIX’S GLOBALLY SUCCESSFUL INDIAN ANIMATION SHOW

Statistics on Animation Studios in India
Strategies for Animation Studios in India


  • THE RISKS
  • FUTURE OUTLOOK

Animation Schools in India


  • LEADING ANIMATION STUDIOS IN INDIA

6. China Animation & VFX

China Animation & VFX


  • IMPACT OF COVID-19 ON CHINESE ANIMATION & VFX
  • CURRENT STATE OF THE CHINESE ANIMATION INDUSTRY
  • KEY TRENDS
  • CHALLENGES
  • DEMAND FOR LOCAL CONTENT
  • GOVERNMENT SUPPORT
  • MARKET OPPORTUNITY
  • CHINESE MARKET FOR TV ANIMATION
  • CHINESE TV ANIMATION VALUE CHAIN
  • KEY CHALLENGES IN THE CHINESE MARKET FOR TV ANIMATION
  • BUSINESS MODELS OF ANIMATION STUDIOS IN CHINA
  • REVENUE MODELS
  • LICENSING
  • COST STRUCTURE
  • SIZE OF THE CHINESE ANIMATION INDUSTRY

Statistics on Animation Studios in China


  • STRATEGIES FOR ANIMATION STUDIOS IN CHINA
  • THE RISKS
  • OVERSEAS EXPANSION
  • FUTURE OUTLOOK
  • ANIMATION STUDIOS IN CHINA

7. South Korea Animation & VFX

South Korea Animation & VFX


  • IMPACT OF COVID-19 ON KOREAN ANIMATION & VFX
  • EMERGENCE OF THE INDUSTRY
  • FUNCTIONING OF KOREAN ANIMATION STUDIOS
  • CHANGING BUSINESS MODELS
  • CURRENT STATE OF THE INDUSTRY
  • GOVERNMENT SUPPORT
  • COLLABORATION WITH OVERSEAS PARTNERS
  • EMERGING TRENDS IN THE INDUSTRY
  • LOCAL CONTENT DEVELOPMENT
  • CHALLENGES
  • MARKET SIZE OF THE KOREAN ANIMATION INDUSTRY

Statistics on Animation Studios in Korea


  • FUTURE OUTLOOK
  • ANIMATION SCHOOLS IN KOREA
  • ANIMATION STUDIOS IN KOREA

8. Philippines Animation & VFX


  • IMPACT OF COVID-19 ON PHILIPPINES ANIMATION & VFX

Current State of the Industry


  • KEY TRENDS
  • COMPETITION
  • INDUSTRY CAPACITY
  • BRAND BUILDING
  • GOVERNMENT SUPPORT
  • DEMAND FOR LOCAL CONTENT
  • FUNDING
  • ANIMATION OUTSOURCING IN PHILIPPINES
  • ANIMATED FEATURE FILMS IN PHILIPPINES
  • INDUSTRY RECOVERY
  • INDUSTRY ADVANTAGES
  • CHALLENGES

Animation Education and Training in Philippines
Size of Animation Industry in Philippines
Statistics on Animation Studios in Philippines
Strategies for Philippine Animation Studios


  • FUTURE OUTLOOK

Animation Studios in Philippines

9. Taiwan Animation & VFX

Impact of COVID-19 on Taiwan’s Animation & VFX
Current State of the Industry


  • KEY TRENDS
  • LOCAL CONTENT
  • COMPETITION
  • GOVERNMENT SUPPORT
  • COMPETITIVE ADVANTAGES
  • CHALLENGES
  • TAIWAN’S FIRST 3D ANIMATED FEATURE FILM

Threats to Taiwan’s Animation Studios
Animation Schools in Taiwan
Statistics on Animation Studios in Taiwan
Strategies for Animation Studios in Taiwan


  • FUTURE OUTLOOK

Animation Studios in Taiwan

10. Vietnam Animation & VFX

Impact of COVID-19 on Vietnam’s Animation & VFX
Key Trends


  • CAPABILITIES OF VIETNAMESE ANIMATORS
  • VIETNAM’S 3D ANIMATED FEATURE FILM
  • LOCAL ANIMATION PRODUCTIONS IN VIETNAM
  • OPPORTUNITIES
  • CHALLENGES
  • FUTURE TRENDS

Animation Studios in Vietnam
Statistics on Animation Studios in Vietnam
Strategies for Animation Studios in Vietnam


  • FUTURE OUTLOOK

11. Thailand Animation & VFX

Impact of COVID-19 on Thailand’s Animation & VFX
Key Trends


  • EARLY PRODUCTIONS
  • LOCAL CONTENT
  • THAILAND’S FIRST 3D ANIMATED FEATURE FILM
  • LOCAL ANIMATION PRODUCTIONS IN THAILAND
  • GOVERNMENT SUPPORT
  • INDUSTRY DRIVERS
  • CHALLENGES
  • INDUSTRY OPPORTUNITIES

Strategies for Animation Studios in Thailand
Animation Studios in Thailand
Statistics on Animation Studios in Thailand

12. Singapore Animation & VFX

Impact of COVID-19 on Singapore Animation & VFX
Industry Industry Trends


  • LOCAL ANIMATION PRODUCTIONS IN SINGAPORE
  • SINGAPORE GOVERNMENT INITIATIVES
  • INDUSTRY DRIVERS
  • CHALLENGES

Statistics on Animation Studios in Singapore
Animation Studios in Singapore
Animation Schools in Singapore

13. Australia Animation & VFX

Impact of COVID-19 on Australian Animation & VFX
Industry evolution and key Animation productions
Strategies for Animation Studios in Australia


  • CHALLENGES
  • GOVERNMENT SUPPORT

Animation Studios in Australia
Animation Movies in Australia
Animation Schools in Australia
Profile of Animation Studios in Australia

14. Malaysia Animation & VFX

Impact of COVID-19 on Malaysian Animation & VFX
History of Malaysian Animation
Strategies for Malaysian Animation Industry


  • GOVERNMENT SUPPORT
  • INDUSTRY DRIVERS
  • CHALLENGES FOR MALAYSIAN ANIMATION INDUSTRY
  • INDUSTRY OPPORTUNITIES

Strategies for Animation Studios in Malaysia


  • MALAYSIA’S FIRST 3D ANIMATED FEATURE FILM

Statistics for Animation Studios in Malaysia
Animation Studios in Malaysia
Animation Schools in Malaysia

15. Indonesia Animation & VFX

Impact of COVID-19 on Indonesian Animation & VFX
Strategies for Indonesian Animation Industry


  • GOVERNMENT SUPPORT
  • INDUSTRY DRIVERS
  • CHALLENGES FOR INDONESIANANIMATION INDUSTRY
  • INDUSTRY OPPORTUNITIES

Recommendations for the Industry


  • INDONESIA’S FIRST 3D ANIMATED FEATURE FILM

Statistics on Animation Studios in Indonesia
Animation Studios in Indonesia

16. Israel Animation & VFX

Impact of COVID-19 on Israel’s Animation & VFX
Current State of the Industry


  • INDUSTRY TRENDS & DRIVERS
  • INDUSTRY CHALLENGES

Israel’s first animated feature film
Statistics on Animation Studios in Israel
Animation Studios in Israel

17. Pakistan Animation & VFX

Impact of COVID-19 on Pakistan’s Animation & VFX
History of Pakistan Animation Industry
Current State of the Industry


  • KEY TRENDS
  • PAKISTAN’S FIRST 3D ANIMATED FEATURE FILM
  • INDUSTRY DRIVERS
  • CHALLENGES
  • INDUSTRY RISKS

Strategies for Animation Industry in Pakistan


  • INDUSTRY OPPORTUNITIES
  • FUTURE TRENDS

Animation Studios in Pakistan
Statistics for Animation Studios in Pakistan

18. Bangladesh Animation & VFX

Impact of COVID-19 on Bangladesh’s Animation & VFX
Current State of the Industry


  • KEY TRENDS
  • INDUSTRY DRIVERS
  • CHALLENGES
  • THE RISKS
  • BANGLADESH’S GLOBALLY SUCCESSFUL ANIMATED SHORT FILM

Strategies for Animation Industry in Bangladesh


  • INDUSTRY OPPORTUNITIES
  • FUTURE TRENDS

Animation Studios in Bangladesh

19. United Arab Emirates Animation & VFX

Impact of COVID-19 on UAE’s Animation & VFX
Emergence of the Middle Eastern Animation
Key Industry Trends


  • LOCAL CONTENT CREATION
  • United Arab Emirates Animation & VFX
  • GOVERNMENT SUPPORT
  • INTERNATIONAL COLLABORATION
  • DUBAI’S FIRST 3D ANIMATED FEATURE FILM

20. Saudi Arabia Animation & VFX

Saudi Arabia Animation & VFX


  • IMPACT OF COVID-19 ON SAUDI ARABIA’S ANIMATION & VFX
  • GOVERNMENT SUPPORT
  • STRATEGIES FOR INDUSTRY GROWTH

Samples

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Companies Mentioned

  • 101 International
  • 2 Spot Communication
  • 25 Frames
  • 2key
  • 2nz Animation Company
  • 2pm
  • 3d02.Com
  • 3dfx Studios
  • 4 Multimania
  • 4dee Technologies
  • 7 Cans Productions
  • 81 Produce
  • A-1 Pictures
  • A-1 Production
  • A-Image
  • A.P.P.P.
  • Aa Studio
  • Academy of Fantasy
  • Access Infotech
  • Ack Animation Studios
  • Actas Inc.
  • Adwerkz Media
  • Aerocar
  • Aeroplane Productions
  • Afanti International
  • Afterglow Animations
  • Age of Aquarius
  • Agenci Monkhi Studios
  • Ah Graphics Studios
  • Ai Yi Mei Xun Animation
  • Aiken Corporation
  • Aim Interactive
  • Ajia-Do Animation Works
  • Akom
  • Akom Production
  • Alt. Pictures
  • Am Television
  • Amberwood Entertainment
  • Ampleton Consulting
  • Angel Magic,Ltd
  • Ani Village, Ltd
  • Aniboom
  • Anibrain Digital Technologies
  • Anik
  • Anim Fx
  • Anima Sam Won
  • Animaccord
  • Animagic Special Effects Pvt.
  • Animagic Studio Inc
  • Animagine Pte Ltd
  • Animal House
  • Animango Studio
  • Animania
  • Animasia Studio
  • Animaster
  • Animata Productions
  • Animates Art Shop
  • Animation
  • Animation Arts
  • Animation Company Emon
  • Animation Company, CCTV
  • Animation Department AbsCbn
  • Animation Design Effects Centre
  • Animation Institute, Beijing
  • Animation Production
  • Animation Technologies Ltd
  • Animation Vertigo Asia
  • Animatrix
  • Animax Enterprise
  • Anime Vision, International Company
  • Animedia Arts
  • Aniplex Corporation
  • Anivision Shemaroo Entertainment
  • Anivista
  • Aniway,Ltd
  • Answer Studio
  • Ant Group
  • Anupam Infotek Limited
  • Anushvi Productions Pvt. Ltd
  • Anymotion Pte Ltd
  • Applause Entertainment
  • Ar Image
  • Arena
  • Argon Animation
  • Argus Int
  • Arik Boas Animation
  • Armada Tmt Vietnam
  • Arms Corporation
  • Artemiy Lebedev Studio
  • Artfarmasia
  • Artland, Inc.
  • Artmic
  • Asahi Production
  • Asread
  • Asteroid Animations
  • Astral Studios
  • Astute Media Studio
  • Atapy
  • August Media Holdings
  • Aurora Animation
  • Austincg
  • Avalon Interactive Corp.
  • Avanza
  • Avenir Technologies
  • Avex Pictures Corporation
  • Avitel Post Studioz
  • Ayala Festival Mall
  • Ayena Studio
  • A·C·G·T
  • Baba Arts
  • Babich-Design Studio
  • Baby Tv
  • Bamboo Animation
  • Bandai Namco Rights Marketing
  • Bandai Visual Corporation
  • Bangkok Entertainment Show
  • Baweja Movies
  • Bay Animation (Rnb Studio)
  • BBC
  • Beanstalk Global Media
  • Bee Train Production Inc.
  • Beijing
  • Beijing Cartoon
  • Beijing Film Academy
  • Beijing Galloping Horse Film
  • Beijing Gold Panda Animation
  • Beijing Golden Pinasters
  • Beijing Greenwood Cartoon
  • Beijing Greenwood Graphic
  • Beijing Hong Ye Animation
  • Beijing Hongye Advertising
  • Beijing Huitian Animation
  • Beijing Kaiming Film & Video
  • Beijing Mili-Boss Cartoon
  • Beijing White Lemon
  • Beijing White Parrot Creative
  • Beijing Xiele Arts & Crafts
  • Beijing Xiele Arts & Crafts Product
  • Beijing Xin Cang Production
  • Beijing Xin Cang Production,
  • Beijing Zhongnan
  • Beijing Zhongnan News Development
  • Beyond Imagiantion
  • Bezalel School of The Arts
  • Bhargava Pictures
  • Big Animation
  • Big Communications
  • Big Screen Entertainment
  • Bigstar Enterprise.Inc
  • Binc Bkk Vfx
  • Biqit Studio Production
  • Birbal Media Ventures Pvt. Ltd
  • Blankcreative
  • Blendstudio
  • Blowfish Fx
  • Blueline, Ltd
  • Boaz Bareket Studios
  • Bonds
  • Boomerang
  • Bounce Animation Studio
  • Brain's Base
  • Bridge
  • Broadcast Television
  • Broadcasting
  • Broadcasting Institute
  • Brt Group
  • Buemon
  • Byte In A Cup
  • Cadweb Business Solutions
  • Canton Computer
  • Canvas Event
  • Cartoon
  • Cartoon Network
  • Cartoon Network India
  • Cartoon Studio
  • Castle Production
  • Catapult Animation Studios
  • CCTV
  • CCTV Animation
  • Celsis Corporation
  • Central Academy of Drama
  • Cgcg Inc.
  • Cgrama
  • Cgvietnam
  • Challenge Systems, Inc.
  • Chang Kang Mania,Ltd
  • Chaos Project
  • Character Republic
  • Characterplan,Ltd
  • Chengdu
  • Chengdu Jinze Culture
  • Cherrypuppies
  • Chhota
  • Chips and Toon
  • Chithrommedia
  • Chongqing Slam Digital Studio Association
  • Chua Interactive
  • Cinedrome Studios
  • Cinemorphic
  • Cj Entertainment
  • Click Entertainment, Ltd
  • Clippingimages
  • Cloversky
  • Cmgroup
  • Cogilent Solutions
  • Color
  • Colorland Animation
  • Colormagic
  • Colory Animation Studio
  • Colour Chips
  • Combines
  • Comics Wave Film
  • Concept Box
  • Conmeo Pictures
  • Cosmogon Creations
  • Cowboy Water Design
  • Creative Institute
  • Creative Programs, Inc.
  • Creative Studio, Inc.
  • Creative-T
  • Creativesasia Company, Inc.
  • Creativoices Productions
  • Crest Communications
  • Crew 972
  • Crunch Roll
  • Cubix International
  • Cuckoo's Nest
  • Cue Tech
  • Cutting Edge Productions, Inc.
  • D3 Media
  • Daffodil Mutltimedia
  • Daiwon Character and Animation, Ltd
  • Dalian Afanti
  • Dalian Afanti International Animation
  • Dalian Field Cartoon Production
  • Dalian Tianyi Cartoon
  • Dalian Times Animation
  • Data Engineering System
  • Daume
  • David Production
  • Dax International
  • Dcdc, China Film Company
  • Dee Visual
  • Demen Animation Studio
  • Design Studio 6
  • Design, Beijing Television Station
  • Detskij
  • Dharma Productions
  • Diafilm
  • Diforma Studio
  • Digidream Studio
  • Digikore Studios
  • Digimax, Inc.
  • Diginoise Media Lab Ltd
  • Digital Art Media
  • Digital Asia Concepts
  • Digital Asia School of Animation
  • Digital Blowfish
  • Digital E Mation
  • Digital Flying Pig.Com
  • Digital Frontier Technology
  • Digital Magic Group
  • Digital Media
  • Digital Media Lab
  • Digital Odyssey
  • Dijital Majicians
  • Dimension - Z
  • Diomedea
  • Disney
  • Disney Channel
  • Disney Junior
  • Disney Xd
  • Division Image Division
  • Dna
  • Doga Kobo
  • Dong Yang
  • Dongwoo Animation. Ltd
  • Dooly Nara Inc.
  • Dotfx Design Studio
  • Double Negative
  • Dpsi
  • Dq Entertainment
  • Dr Movie
  • Drawiz Singapore
  • Dreamer Donkey
  • Dreamspace
  • Dtl and H2o
  • Dune Communications
  • Dunia Kecil Animation Workhouse
  • Duoduo Informatics
  • E Pictures
  • E T Graphics
  • Eacomm Corporation
  • Earl Animation and Creative Studio
  • Earthtree
  • Echo Animation
  • Edgefactor
  • Editude Post Production
  • Egg Story Creative
  • Eharmonic Marketing
  • Eight Bit
  • Eiken
  • Elecom Fiesta Production
  • Elecomtoon
  • Emi Corporation
  • Empire International Singapore
  • End Game Productions
  • Enspire Studio
  • Entertainment
  • Envistar Animation Studio
  • Eros International
  • Escotoonz
  • Est-Ouest Films
  • Evertoon Animation Studio
  • Exa International
  • Exartorts Japan
  • Explainer Videoly
  • Eytan Rose Studio
  • Fanworks
  • Fat Unicorn
  • Faxcination Kids and Entertainment
  • Feel
  • Fil Cartoons
  • Film Society of India
  • Firstfield Studio
  • Flair
  • Flare Studios
  • Flickr Animation Studios Pvt.
  • Flip Studio
  • Flip! Creatives
  • Fly Fox
  • Fly Studio
  • Form Toonworks
  • Forsight Studio
  • Fossil Animation
  • Foxfield Entertainment
  • Frame Force Animation Studio
  • Frames Production
  • Fred Wolf Studios
  • Ftr Media Service
  • Furryfish
  • Fx3 Productions
  • G Box Studio
  • Gainax Corporation
  • Gallop
  • Game Ventures
  • Gansis
  • Garman Animation Studios
  • Gatoru Corporation
  • Gdc Entertainment
  • Geebo Digital Studios
  • Genfx Studios
  • Geniteam
  • Ghuddi Animations
  • Gitanjali Rao
  • Globe Merchandising Corporation
  • Gogi Fame
  • Gohands
  • Gonzo
  • Gorky Studios
  • Graphicica
  • Graphiti Multimedia Pvt.
  • Gravity Post Production
  • Greatoons Creative Studio
  • Green Gold Animation
  • Green Paddy Animation
  • Greenfield Toons
  • Group Tac
  • Guangdong
  • Guangdong Da Ben Niao
  • Guangzhou Film & Video Work
  • Guhit Pinoy Animation Studio
  • Gulli
  • Gxm Studio
  • Hahn Shin Corporation
  • Hal Film Maker
  • Han Ho Film
  • Handsup
  • Hang Yang
  • Hangil Production,Ltd
  • Hangzhou
  • Hangzhou Animation
  • Hangzhou Longqi Cartoon
  • Hangzhou Magic Mall
  • Hangzhou Shikong
  • Hangzhou Shikong Film & Tv Culture Communication
  • Hanh Shin
  • Hanho Heung-Up.,Ltd
  • Hanil Animation
  • Hanoi Cartoon Studio
  • Hanoi Film Productions
  • Haroko Studio
  • Heart Animation
  • Heewom Entertainment, Inc.
  • Hellomotion
  • Hicca Studios
  • Highlander Productions
  • Hitech Animation International
  • Hochiminh City Animation Studio
  • Holy Cow! Animation Inc.
  • Homerun Entertainment
  • Hong Guang Animation
  • Hong Kong Animation Services
  • Hong Ying (Taiwan)
  • Hong Ying Universe, Ltd
  • Hongbang University
  • Hoods Entertainment
  • Hottmedia
  • Hub Media Group
  • Huemg Visual Effect Studio
  • Human Media
  • Hunan Greatdreams
  • Hunan Greatdreams Cartoon
  • Hunan Oriental Cartoon
  • Hype 2 Origin Inc.
  • Iana Multimedia
  • Ianjin Institute of Arts & Crafts
  • Ice Animation
  • Iconix Entertainment
  • Id Imaging
  • Idmt, Gdc Entertainment
  • Idp Media
  • Ikonami
  • Illuminations Media
  • Illusionsfx
  • Illuxions
  • Imageplus,Ltd
  • Imagica Tv
  • Imagimax Studio
  • Imagin
  • Imagine Group
  • Imagineasia, Inc.
  • Immersive Animation, Inc.
  • Immg
  • Infinite Frameworks
  • Infinite Studios
  • Inlayfilm
  • Inner Esteem - Motion Capture
  • Inspidea Animation Studios
  • Intelture Technology Sdn Bhd
  • Intense Animation Studio
  • Inter Graphics C&A (Pvt) Ltd
  • Intergraph Systems South East Asia
  • Interserv International Inc.
  • Itrango
  • J.C.Staff
  • Jade Animation
  • Jadoo Works
  • Jamar Idea Production,
  • Japan Ad Systems
  • Japan Animation
  • Jc Culture
  • Jcs Group
  • Jem,Ltd
  • Jenko
  • Jilin Changchun Impress
  • Jimjam Middle East
  • Jin Technologies
  • Jinan Field Cartoon
  • Jinan Zhongdi Multimedia
  • Jingjokfilm Animation Studio
  • Jinze Culture Advertisine
  • Joongang Animation
  • Journey Promotions
  • Juwakusu Corporation
  • K-Prouduction
  • Kadokawa Corporation
  • Kampas It
  • Kanal Disney
  • Kantana Animation
  • Karusel
  • Karusel International
  • Kasra Design
  • Kathaa Animations
  • Khara
  • Kidsco
  • Kimymedia
  • Kinema Citrus
  • Kinema Studio
  • Kinematicstudios
  • Kinoatis
  • Kk C&D Asia
  • Koffee Break Pictures
  • Koko Enterprise
  • Kolors N Motion Studios
  • Krayon Pictures
  • Kumata Studio
  • Kye-Sung Production
  • Kyoto Animation
  • Kyung Kang
  • Lady Luck Digital Media, Inc.
  • Lanting Animation
  • Lascaux Entertainment  Ltd
  • Lastrego & Testa Studios
  • Latitude 23
  • Launch Box
  • Lawton & Chaoyi Shanghai
  • Lck Soft
  • Lead Entertainment, Ltd
  • Lemon N Yellow
  • Lenfilm
  • Lensa Film Sdn. Bhd
  • Les' Copaque Production
  • Lesta Studio
  • Level Up! Inc.
  • Liberation Film Studio
  • Lichi International
  • Lifemode Interactive, Inc.
  • Lights and Shadows
  • Linda Company Dandelion Animation Studio
  • Lingan Mill
  • Liquidfire Studio Entertainment
  • Living Room Animation Studios
  • Lonma
  • Looking Glass Entertainment
  • Losi Salem
  • Lucasfilm Singapore
  • Lucent·Pictures
  • Lumensoft Technologies
  • Lumine Studio
  • M.I.R.
  • M.S.C
  • Maaya Bimbam Media
  • Madhouse
  • Madhouse Studios
  • Magic Bus
  • Magus Multimedia
  • Mahalakshmi
  • Main Studios
  • Makmur Megah Sdn Bhd
  • Makover Animation Studio
  • Mama
  • Manglobe
  • Master Image Works
  • Masterfilm
  • Matahati Animation
  • Maya Digital Media
  • Maya Digital Studios 3d
  • Maya Entertainment
  • Mayabi Entertainment
  • Media City
  • Media Crew Japan
  • Media Mechanics
  • Media One Global Entertainment
  • Mediafreaks
  • Mediaworks
  • Melnitsa Animation Studio
  • Mentalworks
  • Meshio Interactive
  • Metronome Films
  • Mfx
  • Mg World,Ltd
  • Mindstorm Studios
  • Mindtrigger
  • Mixit
  • Miyuki Production
  • Mojo Studio
  • Monstrou Studio
  • Mook Animation
  • Morning Sun Studio
  • Mosfilm
  • Motion Media Works
  • Movie Entertainment
  • Msv Pictures
  • Mugenup Corporation
  • Muketoken Gate
  • Mult
  • Multimania.Tv
  • Mushi Production
  • Mutya Moving Pictures
  • Mystic Media
  • Nanjing Blue Docphin Animation
  • Nanjing Niuniu Animation
  • Nara Animation Studio
  • Nation International
  • Nayontara
  • Nbc Universal Entertainment
  • Ncert
  • Nevermind Pictures
  • New Information Tech
  • Next One Seoul
  • Ngc Cast Animation
  • Nick Junior
  • Nickelodeon
  • Nilima Eriyat
  • Ningbo Shuimu
  • Ningbo Shuimu Animation
  • Nippon Animation
  • Nippon Columbia
  • Nippon Ramayana Films
  • Noga Communications
  • Nomad
  • Nova Leaf
  • Numairical Studio
  • Oak Films
  • Oceansky Cg Corp.
  • Office Academy
  • Officience
  • Oh! Production
  • Olm
  • Omens Studios
  • One Animation
  • One O One Corporation
  • Onestep Digital Animation
  • Onlinks Media
  • Opa Studio,Ltd
  • Orange Animation Studio
  • Orchard Studio
  • Ordet
  • Orlenok-Tv
  • Outboks
  • P.A. Works
  • Pacific Animation Corp.
  • Pammi Baweja
  • Paragraph Studio
  • Pastel Blue Studio
  • Pawitra Studio
  • Peach Blossom Media
  • Peg Bar Animation
  • Pen India
  • Pentamedia Graphics
  • Pepper
  • Percept Picture Company
  • Persistence of Vision (Pov)
  • Petai Network
  • Petersburg Animation Studio
  • Phamthuynhan Productions
  • Philippine Animation Studio, Inc. (Pasi)
  • Photoreal Pixels
  • Picturebox Animation Studios
  • Piero Plus
  • Pierrot
  • Pilot Moscow Animation Studio
  • Pinkwing
  • Pitchi Poy Animation
  • Pixaalaya Studios Pvt.
  • Pixact - All Media Studio
  • Pixarch
  • Pixelworx
  • Plus One Animation
  • Postfx
  • Primero Solutions
  • Prislogix
  • Private Technologies
  • Prodigy Vfx
  • Production Company, Btv,
  • Production Grimi
  • Production Izzy
  • Production Lead
  • Production Reed
  • Productions, Shri Vishnu
  • Progres Animation
  • Project First
  • Pt Silveroath Production
  • Pt Strategi Integra Optima
  • Pt. Replay
  • Pukaw Productions
  • Puzzle Animation Studio Limited
  • Pyramedia-Itv
  • Q-Tec
  • Q. Motion Animation
  • Quanxi Communications Inc.
  • Quasars Cartoons Pvt.
  • R.A.T Films, Percept Picture
  • Radical Studios
  • Radix
  • Radost Moya
  • Rai Fiction
  • Rainbow Animation Group
  • Realimages
  • Red Bank Concepts
  • Redoctane Technologies (P)
  • Reliance Entertainment
  • Revival Studio
  • Rg Animation Studios
  • Rhythm and Hues Studios
  • Riard Media
  • Right Content
  • Riki Group
  • Risalahstudio
  • Rough Draft
  • Rtm Technologies
  • Rune Entertainment
  • Rvml
  • Ryzhiy
  • S18.Animation
  • Saehahn Productions Inc
  • Saerom Animation, Inc
  • Sahara One Motion Picture, Percept Picture Company
  • Sai Gon Animation
  • Samsung
  • Satellite Corporation
  • Scapes Animation Studio
  • Scholar Publishing
  • Scrawl Studios
  • Screenbox
  • Sei Young
  • Sek
  • Seong Bo Yang Haeng
  • Seoul Movie, Ltd
  • Seven Design Multimedia
  • Seven·Arcs
  • Shaft
  • Shanghai Afanti
  • Shanghai Afanti Cartoon
  • Shanghai Animation Film and Television
  • Shanghai Animation Film Studio
  • Shanghai Animation Fine Drawing Studio
  • Shanghai Animation Institute
  • Shanghai Blue Butterfly
  • Shanghai Cartoon Culture
  • Shanghai Fantasia Animation
  • Shanghai Hong Qing Ting
  • Shanghai Hongqingting Cartoon
  • Shanghai Hosen Animation
  • Shanghai Info Creation
  • Shanghai King-Polo Computer
  • Shanghai Lighthouse Animation
  • Shanghai Luya Industry
  • Shanghai Media Group
  • Shanghai Morning Sun
  • Shanghai New Age Art
  • Shanghai Oriental Television
  • Shanghai San Ding Cartoon
  • Shanghai Starts Info-Creation
  • Shanghai Tongren Animation
  • Shanghai Tsuburaya
  • Shanghai Xuming Animation
  • Sharp Image
  • Shemaroo Entertainment
  • Shengxiao Industrial
  • Shenyang Feifan Chuangyi
  • Shenyang Feifan Chuangyi Animation Production
  • Shenyang Hapark Animation
  • Shenzhen All-Vision Technology
  • Shenzhen Animation Art
  • Shenzhen Guang Hia Zhao
  • Shenzhen Hbb Animation Art
  • Shenzhen Huaqiang Digital
  • Shenzhen Tian Fu Yuan Cartoon
  • Shenzhen Toonring Animation
  • Shin Won
  • Shin-Ei Animation
  • Shinei Video
  • Shirogumi
  • Shogakukan-Shueisha
  • Shree
  • Siam Animation
  • Silptorn Comics & Animation
  • Silver Ant
  • Site 40 Animation
  • Sixtrees Viz Comms
  • Skuare
  • Skywork Studios
  • Smec Animation & Graphic
  • Snipple Animation
  • Snowball Vfx
  • Soft Solutions
  • Softamation
  • Softedge Limited
  • Solnechny Dom
  • Some Entermedia, Ltd.
  • Sono Tech
  • Sonokong and Heewon
  • Sony Music Communications
  • Sony Pcl
  • Southern Star Singapore
  • Soyuzmultfilm Studio
  • Sparky Animation
  • Sparx Vietnam
  • Spec Korea
  • Spectrum Animation Studio
  • Spinweb Inc.
  • Spring House Entertainment Inc.
  • St Electronics
  • Star Animations
  • Star Tv
  • Stars Animation Services
  • Stoneboy
  • Studio
  • Studio  Hibari
  • Studio 4°C
  • Studio Bizzaro
  • Studio Cockpit
  • Studio Comet
  • Studio Dean Corporation
  • Studio Ekran
  • Studio Fantasia
  • Studio Fatcat
  • Studio Ghibli
  • Studio Gokumi
  • Studio Hibari
  • Studio Junio
  • Studio Kaab
  • Studio Khara
  • Studio Live
  • Studio Mir
  • Studio Mook
  • Studio Moskva
  • Studio Nebo
  • Studio Nue
  • Studio Sek
  • Studio Zoo, Inc.
  • Studion 2.0
  • Stv
  • Sun Min
  • Sun Tv
  • Sung San Animation Production
  • Sunmin Image Pictures,Ltd
  • Sunrise
  • Sunwoo Entertainment.
  • Suzhou Hongyang Cartoon Production
  • Sverdlovsk Studios
  • Sw Multimedia
  • Synergysp
  • Take One Animation
  • Talentx
  • Tama Production
  • Tata Elxsi
  • Tatsunoko Production
  • Team's Art Production
  • Technovista
  • Teleimage
  • Telekanal Deda Moroza
  • Telescreen
  • Textel Animation Studios
  • Tezuka Productions
  • The 3d Era
  • The 3d Garage
  • The Animation Center
  • The Answer Studio
  • The Eyes
  • The Monk Studio
  • Thinkway Studio
  • Threesixzero Productions
  • Tianjin Institute of Arts & Crafts
  • Tiga
  • Tigon Media
  • Tiji
  • Tintash
  • Tiny Island Productions
  • Tkxel, Systems
  • Tms Entertainment
  • Tnk
  • Tnt
  • Toei Animation
  • Toho Corporation Image
  • Tokuma Group
  • Tokuma Shoten Publishing
  • Tokyo Development Office
  • Tokyo Laboratory
  • Tomogram Studio
  • Toon City Animation, Inc.
  • Toonbangla Limited
  • Toonbox
  • Toondra
  • Tooniverse
  • Toontime Animation Studio
  • Toonz Entertainment
  • Toonz Technologies
  • Toonzanimation India
  • Toonzsparx Studio
  • Top Draw Animation
  • Top Peg Animation and
  • Topcraft
  • Touchtoons Animation Studio
  • Tps
  • Trade Winds Animation Inc.
  • Trans Arts
  • Triangle Staff
  • Tsentrnauchfilm
  • Tsuchida Production
  • Tsui Hark
  • Tukagroup
  • Tuko Film Productions
  • Tuldok Animation Studios, Inc.
  • Tv Bean
  • Tyo Animation
  • Ufotable
  • Ulybka Rebyonka
  • Unang Kumpanya
  • Unwired, Ltd.
  • Utv Motion Pictures
  • Utv Toons
  • Vasunas
  • Vega Entertainment
  • Vertex Media
  • Vertical Cross Imagina
  • Vhq
  • Viacom 18 Motion Pictures
  • Video Market
  • Vietnam Animation Studio
  • Village Roadshow
  • Vips International
  • Virtualsoft Technologies Pvt
  • Visual 80
  • Visual Pixelindo
  • Visual Soft
  • Vithita Animation
  • Vividthree Productions
  • Voiceovers Unlimited
  • Voxel Graf/X
  • Vr3d.Com
  • Walt Disney International
  • Wang Film Productions
  • Wao World
  • Warner Bros. Japan
  • Web Dynamics
  • White Fox
  • White Group
  • White Rice Studios
  • Whiterabbit
  • Wireframe Interactive
  • Wishing Well The Imaging Station
  • Wizard Incorporation
  • Wizart Animation
  • Wondertoons
  • Woodpecker Integrated Studio
  • Wow Corporation
  • Wuhan Jiangtong Animation
  • Wuxi Gold Link Cartoon
  • Wuxi Yitang Animation Design
  • X-Media Digital
  • Xarts
  • Xdynamix Media Studios
  • Xebec
  • Xitji Multimedia
  • Yash Raj
  • Yearim Productions
  • Yellowlab
  • Yeson Animation Studios
  • Yey! Digital Solutions
  • Yick Lee Development
  • Ynzal Marketing Corporation
  • Yolk
  • Yoram Gross
  • Yuan Cheng
  • Zadorin Entertainment
  • Zaika Studio of Animated Art
  • Zee Interactive
  • Zee Telefilms
  • Zeroes
  • Zexcs
  • Zhejiang Ming Xing Animation
  • Zhejiang Zhongnan
  • Zhejiang Zhongnan Group Animation Video

Methodology

Methodology

The methodologies and analysis techniques process large volumes of structured and unstructured data into actionable insights and recommendations which empower our clients to make effective business decisions. The global network of industry experts have deep expertise across various aspects of the Animation, VFX and Video Games industry value chain such as production, pre and post-production, technology, machine learning, outsourcing, software products, financial modelling, content marketing, sales, merchandising, content supply chain, distribution channels, risk analysis, studio management, human resource, finance, legal and policy.

Primary and Secondary Data

Primary data about the animation, VFX and video games industry are collected from animation and game studio managers, software product managers, directors, technology vendors, animators, game designers and developers, end-users, academics, government officials, festival organisers, eSports organisers etc. Data is collected through periodic surveys and in-depth interviews (in-person, telephonic, email, video as well as chat-based), with government officials, academics, and animation companies’ managers. These are structured, unstructured and focused interviews conducted in formal, informal as well as open-ended settings. Other sources of data and information include focus group discussions, trade visits, webinars, product demonstrations, as well as direct observation.

Secondary market research data sources include books and journals, annual reports, investment analyst reports, government policy notes, labour statistics, newspaper articles, census and statistical data, databases, trade, marketing and promotional literature, articles, surveys, and other publications. The secondary market data is aided by the publisher's sophisticated market analysis tools, real-time data collection, and aggregation software, proprietary databases, and framework.

Machine Learning-Based Analysis

The publisher employs a wide range of research methods and employs multi-method analysis including quantitative, qualitative as well as network analysis. Our proprietary methodologies and analysis frameworks are powered by machine learning, natural language processing, quantitative modelling, trend analysis etc. Pattern recognition is adopted to analyse data from multiple sources to identify emerging patterns within markets, change parameters and simulate scenarios.  

The five-year market forecasts are aimed to provide decision makers with a detailed understanding of the Animation, VFX and Video Games industry. The forecasts are based on machine learning models built on input parameters specific to the characteristics of a particular market or a segment. The industry model parameters and assumptions are powered by several data sources from primary and secondary research, our proprietary databases as well as real-time data from several industry and government sources. 

 

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