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Wireless Gaming Business Models: Opportunities For Publishers, Developers and Network Operators
Screen Digest, Nov 2005, Pages: 82
Wireless Gaming Business Models: Opportunities for publishers, developers and network operators is the second in a series of must-have mobile gaming reports. This report is essential for companies within the wireless gaming value chain and includes detailed analysis of all the main industry players. Profiles of mobile specialist content providers, other content providers and they main developers are provided.
By 2010, worldwide games download revenues will have reached almost €7bn and there will be more than 2bn games enabled mobile handsets in the marketplace. More recently, Japan and Korea, traditionally the powerhouses of the mobile games industry, have now been overtaken by Europe and America in terms of mobile games revenues. This year, Europe and America will account for more than 50% of global revenues.
In this report: - Top 10 Western mobile games publishers ranked by 2004 revenues and profitability - Profiles of these publishers and developers (and more), including historical financial data - M&A and investment activity, including data on where the half a billion dollars of investment capital has been spent in the mobile games sector - Market predictions including specific numbers for the market for content providers - Analysis of business models and revenues shares for mobile games publishers and developers in different territories - Commentary of challenges facing the industry and emerging trends - A directory of over 200 mobile games developers and publishers
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