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Consumer Electronics: Global Industry Guide
Datamonitor, Oct 2009, Pages: 244
'Consumer Electronics: Global Industry Guide' is an essential resource for top-level data and analysis covering the Consumer Electronics industry. It includes detailed data on market size and segmentation, textual analysis of the key trends and competitive landscape, and profiles of the leading companies. This incisive report provides expert analysis on a global, regional and country basis.
Scope of the Report - Contains an executive summary and data on value, volume and segmentation - Provides textual analysis of the industry's prospects, competitive landscape and profiles of the leading companies
- Incorporates in-depth five forces competitive environment analysis and scorecards - Covers the Global, European and Asia-Pacific markets as well as individual chapters on 5 major markets (France, Germany, Japan, the UK and the US). - Includes a five-year forecast of the industry
Highlights
The global consumer electronics market grew by 4% in 2008 to reach a value of $267.2 billion.
In 2013, the global consumer electronics market is forecast to have a value of $306.1 billion, an increase of 14.6% since 2008.
Electricals and electronics retailers’ sales dominated the global consumer electronics market in 2008, generating 63.7% of the market's overall value.
Americas accounts for 46.1% of the global consumer electronics market's value.
Why you should buy this report - Spot future trends and developments - Inform your business decisions - Add weight to presentations and marketing materials - Save time carrying out entry-level research
Market Definition
The consumer electronics market consists of the total revenues generated through the sale of audio visual equipment and games console products designed primarily for domestic use.
The audio visual equipment includes CD Players, DVD Players / Recorders, hi-fi systems, home theatre, in-car entertainment systems, portable digital audio, radios, televisions and video recorders. Games consoles segment includes both home use and portable consoles.
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