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Networking and Online Games: Understanding and Engineering Multiplayer Internet Games
John Wiley and Sons Ltd, April 2006, Pages: 232


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Understanding the demands of games on IP networks is important for ISP engineers and technicians, and understanding the underlying networks capabilities is important for game developers.  This book concisely draws together and illustrates the overlapping and interacting technical concerns of these two business sectors.  The authors cover the history of online, networked games, the principles behind modern multiplayer communication systems, and the techniques underlying modern networked games.  Factors such as the traffic patterns that modern games impose on networks, and how network performance and service level limitations impact on game designers and game player experiences, are covered in-depth, and high-level examples of existing multiplayer online games are discussed.  ISP considerations will be contrasted with game-developer considerations, clarifying their coinciding requirements. The computer game industry is financially significant, and is clearly growing in the direction of multiplayer games over the Internet.  Many universities are beginning to offer online games design subjects the 2004 Game Developer Magazine Career Guide lists over 100 game-related university programs in the US, up from 64 in 2003.


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