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Toys and Games - Global Strategic Business Report
Global Industry Analysts, Inc., Oct 2008, Pages: 663


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This report analyzes the worldwide markets for Toys and Games in Millions of US$. The major product segments analyzed are Traditional Toys (Games/Puzzles, Infant/Preschool, Activity/Construction Toys, Dolls/Action Figures, Vehicles/Ride Ons, Soft/Plush Toys, and Other Toys and Games), and Video Games. The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific , Latin America, and Rest of World. Annual forecasts are provided for each region for the period of 2001 through 2015. A ten-year historic analysis is also provided for these markets with annual market analytics.

The report profiles 296 companies including many key and niche players worldwide such as Activision, Inc., Electronic Arts Inc, Hasbro, Inc., JAKKS Pacific, Inc., Konami Corporation, Konami Digital Entertainment Co., Ltd., LEGO Group, Motorsports Authentics, Mattel Inc., Microsoft Corporation, Nintendo Co. Ltd., NAMCO BANDAI Holdings Inc., Nokia Corporation, Playmates Toys, Inc, Ravensburger AG, Russ Berrie and Company, Inc., Sanrio Company Ltd., Sega Corporation, Tarata Toys Ltd, THQ Inc., Toy Quest, and VTech Holdings Ltd. Market data and analytics are derived from primary and secondary research. Company profiles are mostly extracted from URL research and reported select online sources.

Please note: Reports are sold as single-site single-user licenses. The delivery time for hard copies is between 3-5 business days, as each hard copy is custom printed for the organization ordering it. Electronic versions require 24-48 hours as each copy is customized to the client with digital controls and custom watermarks.

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