|
|
 |
|
Viewing report
|
|
 |
 |
Games Market in Korea
Pearl Research, July 2006, Pages: 81
With innovative business models, diverse game content and a sophisticated telecommunication infrastructure, the Korean games market has reached a mass market level of success. Companies can draw specific lessons from the Korean games market including revenue models based on micro-transactions to casual games that can be played in a few minutes and appeal to both male and female gamers.
Korea also has an emerging console and mobile games market that is fully covered in this report.
Research HIghlights:
This exclusive 80+ page report analyzes four major games platforms (online, console, packaged PC and mobile) and provides these key insights:
- Online, packaged PC, console and mobile games market sizing with forecasts from 2006-2010 - Discussion and hardware and software projections forPS3, Wii and Xbox 360 - Marketing and pricing strategies - Drivers and inhibitors to market growth in the console, packaged PC, online and mobile platforms - Online business models including an analysis of micro-payments, in-game item sales and unique billing and payment systems - Examination of popular casual and MMORPG - Profiles of 12 key players including NCsoft, Nexon, Neowiz and Blizzard Korea - Ranking of top online titles and publisher market share - Internet cafes and their role in the games market - Distribution and retail structure for console and packaged PC - Conclusions and strategic recommendations
The Games Market in Korea report helps answer some of these questions:
- How did games become such a mass market phenomenon in Korea? - Which segments (console, online, packaged PC, mobile) contain the most opportunities? - Who are the key players in this market and what are their marketing and business strategies? - What lessons can be learned from Korea and applied to other companies and markets worldwide?
The following individual sections from this report are available for purchase:
- Online Games section and the - Packaged PC, Mobile and Console section
* *Please click on “Enquire before Buying” for pricing details.* *
Customers who bought this item also bought
Online Games Market in Korea
Online Games Market in Taiwan
Games Market in Asia: Online Games Publishers
Games Market in China
Online Games Market in Vietnam
Online Games Market in China
Video Games - Global Strategic Business Report
Toys and Games - Global Strategic Business Report
Toys And Games - A Global Market Perspective
Video Games in the United States 2008
The Online Games Market in India
Online Game Market
|
 |
|
|