Research and Markets, the largest resource for market research information in world providing essential market research reports, industry research, industry analysis, forecasts, market studies, company profiles and country reports.
Welcome - Home - Register - Login - Help/FAQ - 0 items View Basket
Worlds Largest Market Research Resource - 722272 Live Reports
Search Research and Markets
  Search
Enter keywords, a title or
a report id number below.





Advanced   
Company search
Register for free email updates of market research
Currency
  Select a currency for use throughout the site



Viewing report

Order by Fax
Printer Friendly
PDF Brochure
Send to Friend
Enquire before Buying
| More
Hard CopyAdd to Basket



Games Market in Korea
Pearl Research, July 2006, Pages: 81


  Description  
  Table of Contents  
  Companies Mentioned  
    
    
   
 Enquire before Buying  
 Send to a Friend  

With innovative business models, diverse game content and a sophisticated telecommunication infrastructure, the Korean games market has reached a mass market level of success. Companies can draw specific lessons from the Korean games market including revenue models based on micro-transactions to casual games that can be played in a few minutes and appeal to both male and female gamers.

Korea also has an emerging console and mobile games market that is fully covered in this report.

Research HIghlights:

This exclusive 80+ page report analyzes four major games platforms (online, console, packaged PC and mobile) and provides these key insights:

- Online, packaged PC, console and mobile games market sizing with forecasts from 2006-2010
- Discussion and hardware and software projections forPS3, Wii and Xbox 360
- Marketing and pricing strategies
- Drivers and inhibitors to market growth in the console, packaged PC, online and mobile platforms
- Online business models including an analysis of micro-payments, in-game item sales and unique billing and payment systems
- Examination of popular casual and MMORPG
- Profiles of 12 key players including NCsoft, Nexon, Neowiz and Blizzard Korea
- Ranking of top online titles and publisher market share
- Internet cafes and their role in the games market
- Distribution and retail structure for console and packaged PC
- Conclusions and strategic recommendations

The Games Market in Korea report helps answer some of these questions:

- How did games become such a mass market phenomenon in Korea?
- Which segments (console, online, packaged PC, mobile) contain the most opportunities?
- Who are the key players in this market and what are their marketing and business strategies?
- What lessons can be learned from Korea and applied to other companies and markets worldwide?

The following individual sections from this report are available for purchase:

- Online Games section and the
- Packaged PC, Mobile and Console section

* *Please click on “Enquire before Buying” for pricing details.* *


Customers who bought this item also bought

Online Games Market in Korea

Online Games Market in Taiwan

Games Market in Asia: Online Games Publishers

Games Market in China

Online Games Market in Vietnam

Online Games Market in China

Video Games - Global Strategic Business Report

Toys and Games - Global Strategic Business Report

Toys And Games - A Global Market Perspective

Video Games in the United States 2008

The Online Games Market in India

Online Game Market



Top of page


   All rights reserved. © Copyright 2009 Research and Markets
   Terms and conditions Privacy Policy Publishers Employment Opportunities Site Map Link to us Webmaster


Research and Markets RSS Feeds