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Next Generation Video Game Consoles: Platforms & Markets
Juniper Research, Jan 2004, Pages: 141


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The video game console market is about to change. The big three, Sony, Microsoft and Nintendo, face a rapidly changing landscape as they deal with -new competition-new technologies-new platforms-new software distribution routes-anew types of usersThis report quantifies these changes, and provides a detailed analysis of both hardware (handhelds and home platforms) and software. Particular attention has been paid to the impact of new devices types, wireless connections, mobility, the internet and demographic changes in the user base. One-to-one industry interviews with the key players (including Sony, Microsoft, Mobile Entertainment Forum etc) have helped to develop this incisive report. A comprehensive forecast suite is included.Data and Forecasts(2003-2008) included in this report:-Key RegionsNorth AmericaEuropeJapan-Current Consoles (GameCube; PS2; Xbox)By platform: Annual & cumulative shipmentsRevenuesCumulative shipment revenues-Next Generation Consoles (GameCube II; PS III; Xenon; Others/Phantom)By platform: Shipments; Prices; Shipmentrevenues-Next Generation Handhelds (Gameboy IV; Gamepark; N-gage; PSP; Zodiac; Others)By platform: Annual & cumulative shipmentsAverage pricesShipment & Cumulative shipment revenues-Current & Next Generation ConsolesAnnual & Cumulative ShipmentsShipment revenuesCumulative shipment revenues-Consoles Used for Online Games:Cumulative shipmentsShipment forecasts-Mobile Phone Games5 region forecast: Users who download ‘simple’ & ‘sophisticated’ gamesTotal revenues - ‘simple’ &’sophisticated’ mobile games downloads & all mobile games downloads-Software:By platform: Shipments. Software units: purchased per consolePrices & revenues


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