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Viewing report
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The Rise of Social Networking: Trends, Challenges and Strategies
Ovum, May 2007, Pages: 101
A) Social networking in the Web 2.0 world
Key messages The meaning of Web 2.0 UGC and social networking: the transition from Web 1.0 to Web 2.0 content User-generated content and social networking
B) Characterising social networks
Key messages The elements of social networks
C) Social networking and end users
Key messages Users take control, for better and for worse
D) Strategies for service providers
Key messages Value-added broadband providers Providers of services over the Internet Mobile operators
E) Making money from social networks
Key messages Revenues from advertisers Revenue from end users Additional business models for social networking Close up on advertising
F) Where next for social networking?
Social networking: is a backlash on the way? Future developments
G) The addressable market
Broadband subscriber forecasts 3G connection forecasts
H) Case studies
Banner Corporation Cyworld: social networking in Korea Dogster: social networking goes narrow and deep Windows Live Spaces: Microsoft builds buddy lists into a social network AOL: ‘the original social network’ Piczo: keep social networking safe BT PodShow: partnering for UGC Second Life
Table of figures
Figure A1 The components of Web 2.0 Figure A2 Web 1.0 and Web 2.0 content and social models Figure B1 What do people do on social networking sites? Figure B2 Three variations on the social networking business model Figure B3 Social networking is a new way to package old activities Figure B4 Microsoft: the effect of Messenger integration on Spaces uptake Figure C1 The balance between freedom and control is hard to get right Figure C2 Social networks are being pulled in different directions Figure E1 Top online sites by genre where adverts were placed, 15–21 January 2007 Figure G1 Global residential broadband subscribers Figure G2 Residential broadband subscribers Figure G2 Residential broadband subscribers continued Figure G3 Global 3G connections Figure G4 WCDMA connections (000s) Figure G4 WCDMA connections (000s) continued Figure G5 CDMA2000 1XRTT connections (000s) Figure G5 CDMA2000 1XRTT connections (000s) continued Figure G6 CDMA2000 1XEV-DO connections (000s) Figure G6 CDMA2000 1XEV-DO connections (000s) continued Figure H1 Cyworld Mini Homepy service model Figure H2 A front page of Cyworld ‘Mini Homepy’ Figure H3 The Cyworld revenue stream through ‘Dotori’ Figure H4 The products and prices of Cyworld Mini Homepy Figure H5 Cyworld milestones Figure H6 Cyworld subscriber trend Figure H7 Pages viewed per month in Korea Figure H8 Monthly unique users of messenger services Figure H9 The viral effect of Messenger integration on Spaces uptake Figure H10 Piczo microsite content for Nintendo’s Wii product launch Figure H11 Sample Second Life resident avatars
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