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Kids and Teens: Virtual Worlds Open New Universe
eMarketer, Sep 2007, Pages: 30


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For marketers trying to figure out how to reach kids and teens on social networking sites, there is a new game in town: virtual worlds.

The Kids and Teens Online report analyzes the ever-changing trends and forces affecting marketing to the 3-to-18-year-old segment.

eMarketer estimates that 24% of the 34.3 million child and teen Internet users in the US will use virtual worlds on at least a monthly basis in 2007. By 2011, 53% of them will be going virtual.

Key questions the 'Kids and Teens Online' report answers:

-How many kids and teens use virtual worlds?
-How do video games and online social networks relate to virtual worlds?
-What are the various types of virtual worlds?
-How can marketers use virtual worlds to reach kids and teens?
And many others...


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