Research and Markets, the largest resource for market research information in world providing essential market research reports, industry research, industry analysis, forecasts, market studies, company profiles and country reports.
Welcome - Home - Register - Login - Help/FAQ - 0 items View Basket
Worlds Largest Market Research Resource - 722140 Live Reports
Search Research and Markets
  Search
Enter keywords, a title or
a report id number below.





Advanced   
Company search
Register for free email updates of market research
Currency
  Select a currency for use throughout the site



Viewing report

Order by Fax
Printer Friendly
PDF Brochure
Send to Friend
Enquire before Buying
| More
Hard CopyAdd to Basket



Children's Learning in a Digital World
John Wiley and Sons Ltd, Dec 2007, Pages: 320

  Description  

  Table of Contents  
  Reviews  
    
    
   
 Enquire before Buying  
 Send to a Friend  

Dedication and Acknowledgments
List of Figures and Tables
Notes on Contributors
Foreword: Seven Criteria for Investigating Children's Learning in a Digital World by Richard E. Mayer 1
Pt. I Informal Learning with Technologies: Opportunities and Challenges 9
Introduction by Teena Willoughby and Eileen Wood 11
1 Media Literacy - Who Needs It? by Henry Jenkins 15
2 Good Videogames, the Human Mind, and Good Learning by James Paul Gee 40
3 How and What Do Videogames Teach? by Edward L. Swing and Craig A. Anderson 64
4 Videogame Addiction: Fact or Fiction? by Mark D. Griffiths 85
5 Meeting the Needs of the Vulnerable Learner: The Role of the Teacher in Bridging the Gap Between Informal and Formal Learning Using Digital Technologies by Laurence Peters 104
Pt. II Formal Learning with Technologies: Opportunities and Challenges 119
Introduction by Eileen Wood and Bowen Hui and Teena Willoughby 121
6 Using Technology to Assist Children Learning to Read and Write by Philip C. Abrami and Robert Savage and C. Anne Wade and Geoffrey Hipps and Monica Lopez 129
7 Tools for Learning in an Information Society by John C. Nesbit and Philip H. Winne 173
8 Virtual Playgrounds: Children's Multi-User Virtual Environments for Playing and Learning with Science by Yasmin B. Kafai and Michael T. Giang 196
9 Can Students Re-Invent Fundamental Scientific Principles? Evaluating the Promise of New-Media Literacies by Andrea A. diSessa 218
10 Domain Knowledge and Learning From the Internet by Malinda Desjarlais and Teena Willoughby and Eileen Wood 249
11 The Integration of Computer Technology in the Classroom by Julie Mueller and Eileen Wood and Teena Willoughby 272
Summary and Looking Ahead 299
More...


Customers who bought this item also bought

E-Learning - Global Strategic Business Report

E-Learning Business Opportunities and Strategies

The Online Learning Idea Book : 95 Proven Ways to Enhance Technology-Based and Blended Learning

The Online Learning Idea Book: 95 Proven Ways to Enhance Technology-Based and Blended Learning

The Complete Learning Disabilities Handbook: Ready-to-Use Strategies & Activities for Teaching Students with Learning Disabilities, 3rd Edition

e-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning, 2nd Edition

Education Technology - Digital Learning in the Education Market (Review Report)

The Complete Learning Disabilities Directory 2008 Edition

Planning, Implementing, and Evaluating E-Learning Initiatives

Technology-Based Training: Global Strategies for Learning

Technology-Mediated Learning: Enhancing the Management Education Experience

Informal Learning: Rediscovering the Natural Pathways That Inspire Innovation and Performance



Top of page


   All rights reserved. © Copyright 2009 Research and Markets
   Terms and conditions Privacy Policy Publishers Employment Opportunities Site Map Link to us Webmaster


Research and Markets RSS Feeds