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Content Exchange and Piracy - New Practices, New Tools
IDATE, Jan 2008, Pages: 50
1. The Internet and the era of circumvention
2. Content piracy: the value chain
3. Acquiring and processing content 3.1. Acquiring content 3.1.1. Physical media Case study: the Warez community 3.1.2. 'Live' sources Case study: Total Recorder 3.2. Modifying content 3.2.1. Re-encoding content 3.2.2. Subtitling audiovisual programmes
4. Illegal content exchange and distribution platforms 4.1. Decentralised content storage: public P2P exchanges 4.1.1. Main P2P networks Case study: BitTorrent 4.1.2. Innovation on P2P networks Protecting P2 exchanges Streaming P2P for redirecting TV channel feeds 4.2. Decentralised content storage: private P2P exchanges 4.2.1. Closed exchange networks Establishing a private virtual network between users Case study: Hamachi Establishing a permanent closed network Case study: Tribal Web 4.2.2. Exchanges via instant messaging Case study: Pando 4.3. Hosted content exchange 4.3.1. Newsgroups (Usenet) 4.3.2. Video sharing platforms 4.3.3. Stock&Share sites Case study: RapidShare 4.4. Illegal content web referencing 4.4.1. Blogs and links sites 4.4.2. Forums 4.4.3. Groups 4.4.4. Search engines for Stock&Share sites 4.4.5. Referencing of Torrent links 4.4.6. Directories for streaming programmes online
5. Measuring components P2P exchanges continue to grow..... .....to the benefit of BitTorrent in particular Stock&Share sites are growing at a rapid rate Newsgroups are still largely restricted to experienced users..... .....but users of newsgroups are using them increasingly for exchanging content The number of private exchanges is also massive..... .....and physical media continue to play an important role
6. Countering illegal content exchange 6.1. Clarifying the legal issues 6.1.1. International treaties WIPO treaties (World Intellectual Property Organization) The Digital Millennium Copyright Act (DMCA) The European Union Copyright Directive (EUCD) 6.1.2. The French DADVSI Law (Copyright and related rights in the information society) 6.2. Technical responses 6.2.1. Marking and identifying content Watermarking Fingerprinting 6.2.2. Protection of physical media CDs DVDs The analogue hole 6.3. Where is DRM now? Gradual abandonment of DRM in the music world DRM, hostilities in video gaming Audiovisual world: technical tools for advertising 6.4. Conclusion Shifts in the value chain: towards a user centric model A variety of offers on an assortment of devices Innovative business models must prove viable Transfer of added-value to services
List of Tables Table 1: Main P2P networks and associated client-server software Table 2: Overview of services for redirecting feeds from TV channels Table 3: Features overview Table 4: Hamachi' s tariffs Table 5: Features overview Table 6: Usenetserver tariffs (depending on commitment) Table 7: RapidShare Features overview Table 8: RapidShare technical features, for both business models (data as at 11/07/2007) Table 9: RapidShare download-links locations Table 10: RapidShare Search process Table 11: Share of Internet homes using at least one P2P application in the previous three months Table 12: The top 100 binaries Usenet groups according to daily unique access - 20 November 2007
List of figures Figure 1: Piracy value chain Figure 2: Typology of the main platforms used for hosting and exchanging illegal content Figure 3: Sending attachments using the standard version Figure 4: Rise in download requests on MiniNova Figure 5: Changes in the number of visits to mininova.org sites Figure 6: Changes in the number of visits to the rapidshare.com and megaupload.com sites over a 12-month period (percent of daily pageviews) Figure 7: Changes in the number of visits to the rslinks.org site over a 12-month period (percent of dailypageviews) Figure 8: Daily traffic on Usenet servers (Gigabytes). Figure 9: Changes in the number of posts per quarter for the top 2 500 'alt.binaries' newsgroups Figure 10: Medialive' s solution Figure 11: INA Signature solution: operating mode Figure 12: Move Networks solution for distributing content in catch up TV mode
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