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Video Game Advertising
eMarketer, Feb 2008, Pages: 15

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-Executive Summary

US Video Game Advertising Spending, by Segment, 2007-2012 (millions)

-Key Questions

-The eMarketer View

-Key eMarketer Numbers Video Game Advertising

-Videogames as a Marketing Channel

US Video Game Advertising Spending, by Segment, 2007-2012 (millions)

Comparative Estimates: US In-Game Advertising Spending, 2006-2012 (millions)

Frequency with which US Internet Households with an Xbox 360 Use It for Playing Games Online, 2007 (% of respondents)

-Video Game Industry in Numbers

US Video Game Software and Hardware Revenues, 2007-2012 (billions and % change)

US Video Game Software and Hardware Sales, 2007 & 2008 (billions)

-US Video Game Software Sales, by Format, 2007

Worldwide Video Game Software and Hardware Revenues, 2007-2012 (billions and % change)

Worldwide Video Game and Interactive Entertainment Industry Revenues, 2006 & 2009 (billions)

Video Game Console Sales, Households and Installed Base Worldwide, 2008-2012

US Next-Generation Video Game Console Sales, January-December 2007 (units)

-Marketing through Console and PC-Based Games

US Dynamic* In-Game Advertising Spending, 2006 & 2012 (% of total in-game ad spending**)

-Marketing through Online Games

Online Gaming Revenues Worldwide, 2006-2011 (millions)

Online Video Game Spending Worldwide, 2006 & 2012 (billions)

-In-Game Advertising Case Studies

-Evolving Demographics of US Gamers

Demographic Profile of White Collar Casual Gamers Worldwide, June 2007 (% of respondents)

US Online Gamers, by Gender, 2007 (% of total units)

Video Game Ownership according to US Consumers, by Household Type and Gender, February 23, 2007March 6, 2007 (% of respondents in each group)

-Related Information and Links

-Related Links

-Contact

-Report Contributors

-About eMarketer

-A Trusted Resource


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