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2007 3D Technology and Markets: A Study of All Aspects of Electronic 3D Systems, Applications and Markets
Insight Media Inc., March 2007, Pages: 380
1 Table of Contents Table of Figures Table of Tables
2 Introduction
3 Executive Summary 3.1. Human Factors of 3D 3.2. 3D Image Generation and Conversion Technologies 3.3. Image Processing, Formats and Standards 3.4. Current and Emerging 3D Display Technologies 3.4.1. Glasses-Dependent 3D Technologies 3.4.1.1. Glasses-Dependent Direct View Technology 3.4.1.2. Glasses-Dependent Projection Technologies 3.4.1.3. Head-Mounted Displays 3.4.2. Glasses-Free Technologies 3.4.2.1. Autostereoscopic Displays 3.4.2.2. Volumetric Displays 3.4.2.3. Holographic Displays 3.5. Applications of 3D Displays 3.5.1. Benefits of 3D 3.5.2. Need for 3D Market Research 3.5.3. Major and Minor Applications for 3D 3.5.4. 3D Display Technology Suitable for Various Applications 3.6. Market Opportunity Forecasts for 3D Displays 3.7. Conclusions 3.8. Appendix A 3.9. Appendix B 3.10. Appendix C
4 Human Factors Of 3D Displays 4.1. Introduction 4.2. Psychological Depth Cues 4.2.1. Interposition 4.2.2. Linear Perspective 4.2.3. Aerial Perspective 4.2.4. The Size of the Image 4.2.5. Texture 4.2.6. Shadows 4.2.7. Motion Parallax 4.3. Physiological Depth Cues 4.3.1. Accommodation 4.3.2. Convergence 4.3.3. Disparity and Parallax 4.3.4. Stereopsis 4.4. Summary of Human Depth Perception 4.4.1. Depth Cues at Various Distances 4.4.2. Stereoblind and Stereoanomolus Viewers 4.4.3. Requirements for Left/Right Eye Image Properties 4.4.4. Special Requirements Dependent on Display Technology 4.4.4.1. Time-Sequential 3D Displays 4.4.4.2. Autostereoscopic Displays 4.4.4.3. Perspective Changes in Two-View Displays 4.4.4.4. Volumetric Displays 4.4.4.5. Conflict Between Accommodation and Convergence 4.4.4.6. Border Problems 4.4.4.7. Head Mounted Displays
5 3D Image Generation 5.1. Image Capture from Real Objects 5.1.1. Capture of Still Images 5.1.2. Capture of Moving 3D images 5.1.3. Discussion of Issues Related to Camera Image Capture 5.1.3.1. Interaxial separation 5.1.3.2. Convergence 5.1.3.3. Mounting systems 5.1.3.4. Focal Length and Image Magnification 5.1.3.5. Synchronization and Exposure 5.1.3.6. Comments on the Relationship Between Image Capture and Display 5.1.4. Image Capture by Direct Measurement of Depth 5.1.5. Medical Image Capture 5.1.6. Image Acquisition for Oil and Gas Exploration 5.2. 2D to 3D Conversion 5.2.1. Motion Video or Film 5.2.2. Digital or Photographic Still Images 5.3. Computer Graphics 5.3.1. Modeling 5.3.1.1. Constructive Solid Geometry 5.3.1.2. NURBS Modeling 5.3.1.3. Polygonal Modeling 5.3.1.4. Subdivision Surfaces 5.3.2. Scene Layout Setup 5.3.3. Rendering 5.3.3.1. Open Graphics Library (OpenGL) 5.3.3.2. Direct3D 5.3.3.3. Comments Relating to OpenGL and Direct3D.
6 Image Processing, Formats and Standards 6.1. Introduction 6.2. Image Processing and Compression 6.3. Formats 6.3.1. Field Sequential 6.3.2. Interlaced Field Sequential 6.3.3. Segment and Line Sequential 6.3.4. Interdigitated 6.3.5. Above and Below 6.3.6. Side by Side 6.3.7. Dual Stream 6.3.8. Stereo Ready Computers 6.3.9. White Line Code 6.4. Standards 6.4.1. 3D Video on DVD and Broadcast Television 6.4.2. 3D on the Web 6.4.3. 3D in the Cinema 6.4.4. Other Standards Organizations and Initiatives 6.4.5. Adobe Acrobat 3D
7 3D Display Technology 7.1. Introduction 7.2. Stereoscopic Displays 7.2.1. Direct View Single Display 7.2.1.1. Active Polarizing Glasses 7.2.1.2. Passive Polarizing Glasses 7.2.1.3. Anaglyphic Direct View with Passive Glasses 7.2.2. Direct View Dual Display 7.2.2.1. StereoMirror 7.2.2.2. Stacked LCD Display 7.2.3. Single Projector Systems 7.2.3.1. Active Polarizing Glasses 7.2.3.2. Passive Polarizing Glasses 7.2.3.3. Anaglyphic Single Projector Systems with Passive Glasses 7.2.4. Dual Projector Systems 7.2.4.1. Passive Polarizing Glasses 7.2.5. Anaglyphic Projection with Two Projectors and Passive Glasses 7.2.6. Infitec Projection with Two Projectors and Passive Glasses 7.3. Stereoscopic Head Mounted Displays 7.4. Multiview Autostereoscopic 3D Displays 7.4.1. Parallax Barrier 7.4.2. Time Multiplexed Barrier Rib 7.4.3. Lenticular Autostereoscopic Displays 7.4.4. Prism Based Autostereoscopic Displays 7.4.5. Multiview 3D Autostereoscopic Displays 7.4.6. 2D/3D Switchable Displays 7.5. Volumetric 3D Displays 7.5.1. Multiplane 7.5.2. Rotating Image Planes 7.5.3. Vibrating Membrane 7.6. Other 3D Display Technologies 7.6.1. Micro-polarizer Technology 7.6.2. Holographic Displays 7.6.3. Holographic 'Like' Displays 7.6.4. Integral Imaging 7.6.5. Head Down Two-Display System 7.6.5.1. Intuitive Surgical 7.6.5.2. Kodak 7.7. Other Ways to Display 3D Effects 7.7.1. Chromostereoscopic Systems 7.7.2. Pulfrich Effect 7.7.3. 3D Printing and Rapid Prototyping 7.8. Navigation of 3D Images
8 3D Applications and Markets 8.1. Overview of 3D Markets 8.1.1. Professional and Government Markets 8.1.2. Consumer Markets 8.1.3. Market Segment Analyses 8.2. Consumer Fixed and Semi-Portable 8.2.1. Description of the 2D and 3D market 8.2.1.1. Television 8.2.1.2. Gaming 8.2.1.3. Consumer Computer Monitors & Laptops 8.2.1.4. Portable DVD Players 8.2.1.5. Automotive and Aircraft Entertainment Systems 8.2.1.6. Navigation Systems 8.2.1.7. Gadgets and Toys 8.2.2. 3D Requirements to Satisfy this Market 8.2.2.1. Source Material 8.2.2.2. Formats and Standards 8.2.2.3. Display Requirements 8.2.3. Current State of the 3D Market 8.2.4. Market Forecasts 8.2.4.1. Total Revenue for Consumer Fixed and Semi-Portable 3D Systems 8.2.5. Major Players in This Market Segment 8.3. Consumer Mobile systems 8.3.1. Description of the 2D and 3D market 8.3.1.1. Cell Phones and PDAs 8.3.1.2. Portable Media Players 8.3.1.3. Hand held games 8.3.1.4. Digital still and video cameras 8.3.2. 3D Requirements to Satisfy this Market 8.3.2.1. Source Material 8.3.2.2. Formats and Standards 8.3.2.3. Display Requirements 8.3.3. Current State of the 3D Market 8.3.4. Market Forecasts 8.3.5. Major Players in This Market Segment 8.4. Digital Signage and Corporate Branding 8.4.1. Description of the 2D and 3D market 8.4.1.1. Digital Signage for Information 8.4.1.2. Consumer Advertising 8.4.1.3. Trade Shows 8.4.1.4. Corporate Branding 8.4.2. 3D Requirements to Satisfy this Market 8.4.2.1. Source Material 8.4.2.2. Formats and Standards 8.4.2.3. Display Requirements 8.4.3. Current State of the 3D Market 8.4.4. Market Forecasts 8.4.4.1. Digital Signage Forecasts 8.4.4.2. Trade Show and Corporate Branding 8.4.4.3. Revenues from Corporate Branding, Trade Shows and Digital Signage 8.4.5. Major Players in This Market Segment 8.5. Cinema & Location Based Entertainment 8.5.1. Description of the 2D and 3D market 8.5.1.1. Production and Post-Production 8.5.1.2. Theatrical Presentation 8.5.1.3. Location Based Entertainment 8.5.2. 3D Requirements to Satisfy this Market 8.5.2.1. Source Material 8.5.2.2. Formats and Standards 8.5.2.3. Display Requirements 8.5.3. Current State of the 3D Market 8.5.4. Market Forecasts 8.5.4.1. 3D Display Revenues for Cinema and Location-Based Entertainment 8.5.5. Major Players in This Market Segment 8.6. Medical & Dental 8.6.1. Description of the 2D and 3D market 8.6.1.1. Minimally Invasive Surgery 8.6.1.2. MR/CT and other 3D imaging technologies 8.6.1.3. Dental 8.6.1.4. Medical Training 8.6.2. 3D Requirements to Satisfy this Market 8.6.2.1. Source Material 8.6.2.2. Formats and Standards 8.6.2.3. Display Requirements 8.6.3. Current State of the 3D Market 8.6.4. Market Forecasts 8.6.5. Major Players in This Market Segment 8.7. Automotive and Other CAD Design 8.7.1. Description of the 2D and 3D market 8.7.1.1. Automotive Design 8.7.1.2. Aviation Design 8.7.1.3. Architecture, Engineering and Construction 8.7.1.4. Other CAD Design 8.7.2. 3D Requirements to Satisfy this Market 8.7.2.1. Source Material 8.7.2.2. Formats and Standards 8.7.2.3. Display Requirements 8.7.3. Current State of the 3D Market 8.7.4. Market Forecasts 8.7.5. Major Players in This Market Segment 8.8. Data Visualization 8.8.1. Description of the 2D and 3D market 8.8.1.1. Computational Fluid Dynamics 8.8.1.2. Oil and Gas Exploration 8.8.1.3. Molecular Design & Biochemistry 8.8.1.4. Astronomy and Astrophysics 8.8.1.5. Geospatial analysis 8.8.2. 3D Requirements to Satisfy this Market 8.8.2.1. Source Material 8.8.2.2. Formats and Standards 8.8.2.3. Display Requirements 8.8.3. Current State of the 3D Market 8.8.4. Market Forecasts 8.8.5. Major Players in This Market Segment 8.9. Other 3D Markets 8.9.1. Gambling and Pinball Machines 8.9.2. Other Industrial Applications 8.9.3. City Planning 8.9.4. Meteorology 8.9.5. Airport Operations and Air Traffic Control 8.9.6. Military 8.9.7. Police, Fire and Security
9 3D Display Market Opportunity 9.1. Market Opportunity by Application Category 9.1.1. Consumer 9.1.2. Professional 9.2. Market Opportunity By Display Size 9.2.1. Small Screen 9.2.2. Mid-Sized Screens 9.2.3. Large-Screen 9.3. Market Opportunity By Display Technology 9.3.1. Stereoscopic 9.3.2. Autostereoscopic 9.3.3. Volumetric 9.4. Total Market Opportunity
10 Roadmaps for Future Developments 10.1. Image Generation 10.2. Formats and Standards 10.3. Display Technology 10.4. Applications
11 Appendix A: 3D Workshop 11.1. 3D Workshop Agenda 11.2. Summary of 3D Workshop 11.2.1. Summary of the Conference Sessions 11.2.2. Exhibitor Highlights.
12 Appendix B: Profiles 12.1. 3D-IP/Cobalt Entertainment 12.2. Actuality Systems, Inc. 12.3. Barco 12.4. Christie 12.5. DDD 12.6. Deeplight 12.7. eMagin Corporation 12.8. Fakespace Systems, Inc. 12.9. Holografika 12.10. INFITEC Gmbh 12.11. Kodak 12.12. Lightspace Technologies 12.13. Lightspeed Design Group 12.14. NewSight (X3D Technologies (DDD), 4D-Vision, Opticality) 12.15. NuVision (MacNaughton, Inc.) 12.16. Nvidia Corporation 12.17. Ocuity 12.18. Pavonine Inc. 12.19. Philips 3D Solutions 12.20. Planar Systems - Fergason Patent Properties 12.21. RealD (Stereographics) 12.22. Seereal Technologies Gmbh 12.23. Sensio 12.24. Sharp 12.25. TDVision Systems 12.26. Virtra Systems
13 Appendix C: Companies in 3D
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