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Triple Play: Building the converged network for IP, VoIP and IPTV
John Wiley and Sons Ltd, April 2008, Pages: 416

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  Table of Contents  
    
    
    
   
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Chapter 1 Business Strategies

1.1 Expanding Telco Businesses
1.2 Triple Play Applications
1.3 Driving factors of Triple Play
1.4 Telcos Strategies
1.5 Infrastructures
1.6 Triple Play market
1.7 Conclusions

Chapter 2 IP Telephony

2.1 Coding of Voice Signals
2.2 Network Performance Parameters
2.3 Opinion Quality Rating
2.4 Objective Quality Assessment
2.5 Market Segments

Chapter 3 Audiovisual Services

3.1 Digital Television
3.2 Questioning the IPTV business models
3.3 Regulatory framework
3.4 Architectonic design
3.5 Television and Video Services and Applications
3.6 Format and Protocols
3.7 MPEG Compression
3.8 Service provision
3.9 Service assurance

Chapter 4 Signaling

4.1 The Real-Time Transport Protocol
4.2 The Real-Time Control Protocol
4.3 The Session Initiation Protocol

Chapter 5 IP Multicasting

5.1 IP Multicast Groups and Their Management
5.2 Multicast Routing

Chapter 6 QoS in Packet Networks

6.1 QoS Basics
6.2 End-to-End Performance Parameters
6.3 Marking
6.4 Scheduling
6.5 Congestion Avoidance
6.6 Congestion Control and Recovery

Chapter 7 QoS Architectures

7.1 QoS in ATM Networks
7.2 QoS In IP Networks

Chapter 8 Broadband Access

8.1 Broadband Services over Copper
8.2 The Passive Optical Network
8.3 Ethernet in the First Mile
8.4 Service Provisioning

Chapter 9 The Quadruple Play

9.1 Cellular Communications Overview
9.2 Wireless Communications Overview
9.3 The IP Multimedia Subsystem

Chapter 10 Carrier-Class Ethernet

10.1 Ethernet as a MAN / WAN Service
10.2 End-to-End Ethernet
10.3 Limitations of Bridged Networks
10.4 Multi-Protocol Label Switching
10.5 Migration

Chapter 11 Next Generation SDH/SONET

11.1 Streaming Forces
11. 2 Legacy and Next Generation SDH
11.3 The Next Generation Challenge
11.4 Core Transport Services
11.5 Generic Framing Procedure
11.6 Concatenation
11.7 Link Capacity Adjustment Scheme
11.8 Conclusions

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