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Viewing report
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Personal Viewers: Sony and Apple Eye Accelerating Growth
McLaughlin Consulting Group, Aug 2008, Pages: 231
Now that personal viewers (head-mounted displays) have become competitive, sales of consumer personal viewers are accelerating each year, up from 50% in 2006 toward 100% growth in 2008. Consumer markets are forecast to grow to $1.1B in the base case and $2.8B in the upside scenario. Faster growth is being driven by:
-Decline in cost of microdisplays and components
-Consumer acceptance of QVGA resolution and availability of VGA
-Increased volume for all headsets and headset components
-Anticipated entry of major players (Sony, Apple) into the market
The “Anywhere Anytime Infotainment” revolution is under way, fueled by rocketing flash memory price/performance, and it is spurring use of Personal Viewers:
-Popularity of “pocket video platforms” such as iPod, mobile phones, and personal video players
-Dramatic increase in content availability and portability
-Video viewing and exchange popularity with consumers --Increasing use of camera phones to take video --Internet video-sharing websites (YouTube and similar) --Increasing availability of video for purchase on the Internet
Personal Viewers offer the only comfortable way to view an acceptable-sized image on a pocket video platform while maintaining pocket portability.
Next Generation Designs Today’s personal viewers provide video only with limited visibility of the environment. Sony and Apple are developing the next generation personal viewer, the navigation/video sunglasses. These products will offer navigation features in full see-through mode as well as video viewing with a clip-on to block the background. We expect that clip-ons will be available to provide both see-periphery views of the environment, as well as full blocking of the environment to enable video immersion when desired. This new versatile product generation will further accelerate acceptance and sales of personal viewers.
The large and profitable market for personal viewers for military use, already surpassing $1B in sales in 2008, will continue to grow to nearly $3B in 2012. Higher military sales are being driven by deployment of enhanced night vision viewers offering thermal imaging as well as night vision, increased used of thermal weapons sights and helmet-mounted displays, and the trend toward higher definition, color displays in military weapons systems.
The report focuses on likely market entry strategies, timing and products for Sony and Apple, key success factors for consumer adoption, and how other market players can benefit from Sony and Apple’s entry.
WHO SHOULD BUY AND WHY
The report is a comprehensive tool for consumer and vertical market electronics industry professionals to understand the timing and scope of emerging opportunities, and to develop their company’s response to those opportunities:
-Mobile phone headset and handset makers – Understand how and when displays will be incorporated into cell phone headsets, pricing and cost impact.
-Portable DVD makers – Understand opportunities for upscale portable DVDs incorporating Personal (big-screen) TVs, pricing and cost impact.
-Cell phone network service providers – Higher-definition displays in headsets allows delivery of more sophisticated value-added wireless services.
-PDA/Smartphone makers – Viewer Headset boosts attractiveness and usefulness of PDAs, design implications.
-Personal Viewer (PV) makers – Understand how and when high-volume Personal Viewer sales will emerge, learn success factors for the emerging PV solutions
-Microdisplay makers – Understand price and performance requirements and timing for the microdisplays to be incorporated in the new PV products
SCOPE AND QUESTIONS ADDRESSED The study incorporates a number of improvements in scope and coverage compared to the 2006 report, including:
-Forecast by military, commercial and consumer markets
-Discussion of Sony and Apple development of navigation/video sunglasses, product description for this new product
-Detailed forecast of military sales by application/product
-Detailed forecast of consumer sales by application/product
-Formation and activities of the Personal Viewer Industry Association
-Updated forecast of the adoption sequence for Personal Viewers by application
-Two scenarios --Base Case with Sony market entry in 2010 with modest results --Upside scenario with Sony market entry in 2010 with good results and 2012 market entry by Apple
-Forecast of microdisplay demand by technology, including demand for HTPS and DMD microdisplays for the first time
The study continues to incorporate the following features:
-Market trends on video content and Anywhere Anytime Infotainment
-Streamlined graphical company profiles
-Analysis of potential hurdles or obstacles to success
-Detailed analysis of comfort parameters and specific comfort vulnerabilities and requirements for personal displays
-Analysis of the consumer use model for Personal Viewers
-In-depth review of the five key personal viewer success factors
-Competitive positioning of companies by market
-Forecast by type of personal viewer (binocular immersive, monocular, etc.)
-Pricing trends on microdisplays
-Consumer preference for microdisplay definition
-New technology advances such as binocular designs
-Forecast of microdisplay demand by definition
-Forecast of microdisplay demand by color
-Forecast of microdisplay demand by technology
-Appendix on comparative pricing and value for personal displays versus other types of displays
-Appendix on basics of near-eye systems
Technology Scope. The following display technologies are included: -SCS: Single crystal silicon -LCOS: Liquid crystal on silicon (including F-LCOS) -HTPS: High temperature polysilicon (AMLCD), which category includes other transmissive LCD microdisplays -LTPS: Low temperature polysilicon (AMLCD) -Beam-scan: Laser or optical beam-scan -OLED: Organic light-emitting diode, both small molecule and polymer OLED -DMD: Digital micro-mirror device -CRT: micro-cathode ray tubes
Market Scope. Personal viewers designed for the following market segments are included: -Military -Commercial -Consumer
Product Scope. The following types of personal displays are included: -Binocular immersive -Binocular see-periphery -Binocular see-through (navigation/video sunglasses) -Monocular see-around -Monocular see-through
METHODOLOGY The study is based on a recent, wide-ranging industry phone survey. Marketing and technology leaders of major players throughout the value chain were surveyed by telephone during the summer of 2008. Secondary published sources were also consulted in preparing this study. The report also draws heavily on our extensive research of applications for microdisplays accumulated over the past decade, including prior reports on personal viewers and in-lab testing of human factors of personal viewers.
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