Research and Markets, the largest resource for market research information in world providing essential market research reports, industry research, industry analysis, forecasts, market studies, company profiles and country reports.
Welcome - Home - Register - Login - Help/FAQ - 0 items View Basket
Worlds Largest Market Research Resource - 722107 Live Reports
Search Research and Markets
  Search
Enter keywords, a title or
a report id number below.





Advanced   
Company search
Register for free email updates of market research
Currency
  Select a currency for use throughout the site



Viewing report

Order by Fax
Printer Friendly
PDF Brochure
Send to Friend
Enquire before Buying
| More
ElectronicAdd to Basket



Connected Consoles: Gaming, Media, and Beyond
Parks Associates, Aug 2008, Pages: 96


  Description  
  Table of Contents  
  Companies Mentioned  
    
    
   
 Enquire before Buying  
 Send to a Friend  

This report profiles new capabilities of connected game consoles; analyzes new services and business models including online multiplayer gaming, virtual worlds, dynamic in-game advertising, and digital delivery of games and videos; forecasts sales and revenue growth and market share; and examines the impact of game consoles on other industries such as Internet video, connected home, service providers, and content industry.

“Broadband connectivity is now a common feature of current-generation game consoles,” said Yuanzhe (Michael) Cai, our Director of Broadband and Gaming. “Online console services such as Xbox Live, PlayStation Network, and Wii Shop Channel create significant new revenue opportunities for console manufacturers and content providers.”


Customers who bought this item also bought

On the Use of Game Consoles for Movie Viewing

Electronic Gaming in the Digital Home: Game Advertising

Online Game Market

In-Depth Analysis: Online Console Gaming 2006: Downloadable Content and Online Advertising to Become Key Revenue Generators

The New Frontier: Portable and Mobile Gaming

Next Generation Video Game Consoles: Platforms & Markets

Console Online Gaming 2004

Online Game Market Forecasts

Online Gaming: Worldwide Subscriber Growth Expected for Both Free and Subscription-Based Online Services

Online Console Gaming, 2004

Game Development: Opportunities for 3D Content Tool Providers

Console and Handheld Online Gaming: Overshadowing the PC



Top of page


   All rights reserved. © Copyright 2009 Research and Markets
   Terms and conditions Privacy Policy Publishers Employment Opportunities Site Map Link to us Webmaster


Research and Markets RSS Feeds