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Mobile Games Subscription & Download 2008-2013 - Fifth Edition -
Juniper Research, Nov 2008, Pages: 173


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This mobile games report looks at the current and future market for both one-off downloads and rental/subscription -based mobile games. It analyses the invigorating impact that the iPhone has had on the mobile games market and at the same time investigates the reasons behind the downturn in sales of Java games in Western Europe.

Six year mobile games forecasts include total download volumes, average download and subscription costs, the proportion of downloads that are ad-funded, CPM (cost per mille) rates and the total value of the mobile games market.

Furthermore, this strategic mobile games report discusses the different business models for the retail of mobile games employed by network operators, publishers and developers including pay per download, rental, subscription, micro billing, and advertising and considers both on-portal and direct to-consumer approaches.

Key questions the report answers:
- What impact has the iPhone had on the mobile games market?
- Why have paid-for game download volumes flatlined in a number of markets?
- What are the prospects for ad-funded mobile games?
- Which business models should publishers and developers employ?
- How much will the mobile games sector be worth by 2013?
- What developments have been made in mobile mass multiplayer online roleplaying games (MMORPGs)?
- Who are the leading players in the mobile games market today?

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