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3D Content Creation 2009: Modeling & Animation Tools
Acacia Research Group, Jan 2009, Pages: 57


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'Content Creation 2009: Modeling & Animation Tools' brings you the data, insight, and advice you need to weather the current economic storm and make tough decisions about the markets and strategies your company must pursue.

There are critical questions about how the financial crisis and the near-halt in consumer spending will trickle through to suppliers further up the technology chain. How will filmmakers and game developers respond to tight credit? Is the entertainment business as recession-proof as previously thought? What will the revenue picture look like on the other side of the trough? These and many more tough questions are confronted in this unflinching look at the market for 3DCC modeling and animation tools.

If you are ready to confront these questions and explore the markets with us you will find this product an invaluable resource. The study is intended for marketers, project and product managers, and executives in the modeling and animation markets and for content creators and hardware manufacturers who want to know more about markets for 3D content creation tools.

'3D Content Creation Tools 2009: Modeling & Animation' categorizes tools based on price and feature to forecast the market for tools in the $1,000-plus price-range, or tier-one category, sub-$1,000 price-range, or tier-two category, plus specialty and plug-in tools. The industry is also forecast and analyzed by user segment including games, film, broadcast/video, design/other, and education.

Each user segment is further analyzed to provide context including the number of artists and animators in the film and game industry, money spent on film and game development. The top movies, television shows, and commercials are provided for a view of how important 3D modeling and animation (3D M&A) is in the entertainment industry.


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