Research and Markets, the largest resource for market research information in world providing essential market research reports, industry research, industry analysis, forecasts, market studies, company profiles and country reports.
Welcome - Home - Register - Login - Help/FAQ - 0 items View Basket
Worlds Largest Market Research Resource - 722272 Live Reports
Search Research and Markets
  Search
Enter keywords, a title or
a report id number below.





Advanced   
Company search
Register for free email updates of market research
Currency
  Select a currency for use throughout the site



Viewing report

Order by Fax
Printer Friendly
PDF Brochure
Send to Friend
Enquire before Buying
| More
Electronic (PDF)Add to Basket
Electronic and Hard Copy (PDF)Add to Basket
1 - 5 UsersAdd to Basket
Hard CopyAdd to Basket



The Subscription Based MMOG Market
DFC Intelligence, April 2009, Pages: 190


  Description  
  Table of Contents  
    
    
    
   
 Enquire before Buying  
 Send to a Friend  

The Subscription Based MMOG Market is a 190 page report focused on high-end games that charge a subscription for online play

This report has:

- A look at the history of massively multiplayer online games
- Detailed five-year worldwide forecasts to 2014
- Multiple business models for multiple
- Case studies and profiles of over 30 leading products
- A look at key issues impacting the market

This report is based on a review of historical trends and opinions of leading members of the video game industry, including analysts, consultants, developers, publishers, retailers and consumers. This report has been prepared by utilizing a variety of primary and secondary research techniques including: telephone and personal interviews; analysis of market surveys, trade journals and company literature; extensive database searches; and our original compilations and analysis.

The Subscription Based MMOG Market report is more than a collection of raw statistics. We carefully scrutinize and analyze data from a variety of sources. The result is a comprehensive overview that puts facts and figures in context. Anyone who has attempted to collect figures for the online game industry knows that is difficult to obtain accurate statistics. We have studied market surveys, investment analyst reports and other sources of industry information. Our statistics and forecasts are based on the careful analysis of the available research, a great deal of which is contradictory. In many cases, we made assumptions based on the best available information. We feel our figures accurately reflect past and future market conditions. At the very least, these numbers track the industry trends and accurately estimate the market share of the various players.

* AN ORDER OF THE SUBSCRIPTION BASED MMOG MARKET ALSO INCLUDES THE NEXT THREE ISSUES OF THE DFC DOSSIER *

ALSO INCLUDES EXCEL SPREADSHEETS THAT ALLOW FOR DATA MANIPULATION


Customers who bought this item also bought

MMOG Subscription Business Models

Western World MMOG Market: 2006 Review and Forecasts to 2011

Subscription MMOGs: Life beyond World of Warcraft

Mobile Games: Subscription & Download 3rd Edition

Mobile Games: Subscription & Download, 2007-2012 (Fourth Edition)

Online Game Market

Streaming Subscription and Download Media 2003 - 2008

Electronics Outsourcing Industry Research Subscription

European Mobile Market Scenario to 2012

Mobile Games Subscription & Download 2008-2013 - Fifth Edition -

Streaming Advertising and Subscription Media 2003 - 2006

Subscription Streaming and Download Media: Revenue and Market Share 2003 - 2006



Top of page


   All rights reserved. © Copyright 2009 Research and Markets
   Terms and conditions Privacy Policy Publishers Employment Opportunities Site Map Link to us Webmaster


Research and Markets RSS Feeds