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The Subscription Based MMOG Market
DFC Intelligence, April 2009, Pages: 190
The Subscription Based MMOG Market is a 190 page report focused on high-end games that charge a subscription for online play
This report has:
- A look at the history of massively multiplayer online games - Detailed five-year worldwide forecasts to 2014 - Multiple business models for multiple - Case studies and profiles of over 30 leading products - A look at key issues impacting the market
This report is based on a review of historical trends and opinions of leading members of the video game industry, including analysts, consultants, developers, publishers, retailers and consumers. This report has been prepared by utilizing a variety of primary and secondary research techniques including: telephone and personal interviews; analysis of market surveys, trade journals and company literature; extensive database searches; and our original compilations and analysis.
The Subscription Based MMOG Market report is more than a collection of raw statistics. We carefully scrutinize and analyze data from a variety of sources. The result is a comprehensive overview that puts facts and figures in context. Anyone who has attempted to collect figures for the online game industry knows that is difficult to obtain accurate statistics. We have studied market surveys, investment analyst reports and other sources of industry information. Our statistics and forecasts are based on the careful analysis of the available research, a great deal of which is contradictory. In many cases, we made assumptions based on the best available information. We feel our figures accurately reflect past and future market conditions. At the very least, these numbers track the industry trends and accurately estimate the market share of the various players.
* AN ORDER OF THE SUBSCRIPTION BASED MMOG MARKET ALSO INCLUDES THE NEXT THREE ISSUES OF THE DFC DOSSIER *
ALSO INCLUDES EXCEL SPREADSHEETS THAT ALLOW FOR DATA MANIPULATION
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