Research and Markets, the largest resource for market research information in world providing essential market research reports, industry research, industry analysis, forecasts, market studies, company profiles and country reports.
Welcome - Register - Login - Help/FAQ - 0 items View Basket
Worlds Largest Market Research Resource - 1516100 Live Reports
Search Research and Markets
  Search
Enter keywords, a title or
a report id number below.





Advanced   
Company search
Register for free email updates of market research
Currency
  Select a currency for use throughout the site



Viewing report

Order by Fax
Ask a Question
Printer Friendly
PDF Brochure
ElectronicAdd to Basket
Live Chat Live Help Software for Website

Toy & Game Manufacturing

First Research, April 2012, Pages: 10


  Description  
   Table of Contents   
    
    
    
     
  Enquire before Buying   
  Send to a Friend   

First Research is the leading industry intelligence company that helps sales teams perform faster and smarter, open doors, and close more deals. First Research performs the heavy lifting' by synthesizing hundreds of sources into an easy to digest format that a sales person can consume very quickly to better understand a prospect's business issues.'


Executive Summary


Brief Excerpt from Industry Overview Chapter:

The US toy manufacturing industry includes about 700 companies and has annual revenue of $20 billion. Almost all manufacturing is conducted in overseas factories, primarily in China. Major companies include Mattel, Hasbro, and MGA Entertainment, as well as gaming hardware division of Microsoft. The industry is highly concentrated: the top 50 companies generate about 75 percent of revenue.

Global toy industry revenues total about $85 billion, according to the NPD Group. Top companies outside the US include Namco Bandai, (Japan) and Shenzhen Jinfeng Huangrongsha Metal Arts & Crafts (China), as well as gaming hardware divisions of Nintendo and Sony. Brands that dominate their sectors out of proportion to company size include LEGO (Denmark, building toys), Steiff (Germany, stuffed animals), Sanrio (Japan, Hello Kitty), and Pokemon (Japan, trading cards and video games).

The industry includes manufacturers of video game consoles, which are covered in the Electronic Gaming Products industry profile, but does not include companies that produce software for video or computer games, which are covered in the Entertainment and Games Software industry profile.

COMPETITIVE LANDSCAPE

Growth in the population of children age 12 and younger drives demand for toys; demand for electronic gaming products is driven by personal income and product innovation. The profitability of individual companies depends on identifying market trends and marketing effectively. Large companies can offer a wide selection of toys, and have scale advantages in purchasing, manufacturing, distributing, selling, and marketing. Small companies compete effectively...



Product samples

A sample for this product is available. Please Login/Register to download this sample.

Customers who bought this item also bought

Global and China Toy Industry Report, 2010-2011

Global and China Toy Industry Report, 2010-2011

Electronic Security Systems - Global Strategic Business Report

Vending Machines - Global Strategic Business Report

Sensors - Global Strategic Business Report

Image Sensors - Global Strategic Business Report

Routers - Global Strategic Business Report

Gaskets and Seals - Global Strategic Business Report

Material Handling Equipment - Global Strategic Business Report

Automotive Brake Friction Products - Global Strategic Business Report



For enquiries please call us on:
  +353-1-415-1241 (GMT Office Hours)
  1-800-526-8630 (US/Canada Toll Free)
  1-917-300-0470 (EST Office Hours)

   All rights reserved. © Copyright 2012 Research and Markets
   Terms and conditions Privacy Policy Publishers Employment Opportunities Site Map Link to us Webmaster Affiliate Network


Research and Markets RSS Feeds