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Audio and Video Research Stream + 1 FREE Consultancy Day


Description: When you purchase the entire Audio and Video research stream, the author gives you the added benefit of a FREE day of consultancy time with our Telematics experts. This means that you can make full use of our independent expertise and knowledge – ideal for securing additional competitive advantage.


Developing future-proof infotainment strategies in the digital world

This report provides a technology-by-technology outline of how in-car infotainment is likely to evolve in the next five years, and analyses how manufacturers can ensure the deployment of future-proof, compatible and user-friendly systems. The report is broken down into three sections: media storage trends (e.g. CDs), portable devices trends (e.g. USB connectivity) and broadcast trends (e.g. digital radio).

Vision of Connected Entertainment

This report presents a vision of future in-car entertainment that have a permanent connection to the Internet. It looks at the blurring of traditional boundaries between owned and non-owned content and provides a roadmap to a world where the driver has on-demand access to whatever music they want.

European audio & video sales forecast

The range of audio & video features in cars continues to grow, as vehicle manufacturers aim to adapt to the different ways in which drivers consume media outside of the car. This report is in an easy-to-use excel format and provides a 5-year sales forecast for the fitment of different media types, connectors and broadcast receivers.

European audio & video feature database

This database provides an easy-to-use benchmarking tool to compare the availability, fitment strategy and retail price of the multimedia technologies included in the Audio and Video market trends report titled, Developing future proof infotainment strategies in a digital world.


Contents: Developing future-proof infotainment strategies in the digital world

1. Executive summary
1.1 Introduction to the Audio & Video research stream
1.2 Introduction to this report
1.3 Summary of conclusions
2. Media storage trends
2.1 Summary of analysis
2.2 Cassette
2.3 CD
2.4 CD Changers (CDC)
2.5 DVD
2.6 Blu-ray
2.7 Flash memory (SD cards)
2.8 PCMCIA
2.9 HDD
3. Portable media player connectivity trends
3.1 Summary of analysis
3.2 Aux-in
3.3 iPod connector
3.4 USB
3.5 Bluetooth audio streaming
3.6 Next generation short-range connectivity
4. Broadcast trends
4.1 Summary of analysis
4.2 Analogue radio
4.3 DAB
4.4 DRM
4.5 Satellite radio
4.6 Internet radio
4.7 Mobile TV

List of figures
Figure 1. The transition from single-technology entertainment to multi-feature infotainment
Figure 2. Market trends and SBD recommendations for media storage
Figure 3. Market trends and SBD recommendations for portable media players
Figure 4. Market trends and SBD recommendations for broadcasting

Vision of connected entertainment

1. Executive summary
1.1 Introduction to the Audio & Video research stream
1.2 Introduction to this report
1.3 Key findings
2. Introducing the vision
2.1 The shift from physical storage to the Internet cloud
2.2 Current automotive trends
2.3 Connecting the car to the cloud
2.4 Structure of the report
3. Content owned by the user ~ home trends
3.1 Introduction
3.2 Understanding the needs of the customer
3.3 Synchronisation and copying
3.4 Networked storage and streaming
3.4.1. In the home
3.4.2. On the Internet
4. Content owned by the user ~ automotive trends
4.1 Introduction
4.2 Synchronisation
4.3 Networked storage and streaming
4.3.1. Downloads on request
4.3.2. A streaming connection
5. Content not owned by the user
5.1 Introduction
5.2 Adding range - Internet radio
5.3 Internet radio at home
5.4 Internet radio on portable devices
5.5 Internet radio in the car
5.5.1. Managing the user interface
6. Content on-demand
6.1 Current solutions
6.2 Future use of cars
6.3 Connected entertainment after 2020

List of figures

Figure 1. The shift from physical storage to the cloud
Figure 2. Comparion of wireless communication technologies
Figure 3. Layout of networked home entertainment system
Figure 4. Overview of typical cloud storage architecture
Figure 5. Track download on request
Figure 6. Streaming media to the car
Figure 7. Concept of an autonomous car - the Autonomobile




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