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Understanding the IP Issues & Opportunities in a Virtual World
ExecSense, Sep 2009, Minutes: 56
“Understanding Intellectual Property Issues & Opportunities in Virtual Worlds” is a time efficient way to get an overall understanding of the most up to date facts about the topic and take proactive steps on behalf of current and prospective clients it could impact the most. Take the 60 minutes to view this webinar (on your computer, mobile phone, iPod or printed out) to be in-the-know and make sure you have answers ready to key IP related questions on the topic, as the landscape has changed significantly with the recent growth and increasing popularity of virtual worlds.
Upon ordering, we will email you a link to download the webinar for viewing on your computer, mobile media device (iPod/iPhone, Blackberry), or printed out. The downloaded files will include the PowerPoint presentation, audio narration and jpeg images of the slides (for watching on your mobile media device).
The webinar is led by an expert on virtual world intellectual property, Jennifer DeBrow, and focuses on:
- Everything an intellectual property lawyer needs to know in 60 minutes about IP issues and opportunities for clients in virtual worlds such as Second Life, World of Warcraft, EverQuest and others
- The 10 questions being asked the most by CEOs and General Counsel with respect to how virtual worlds impact their company and how they should be monitoring them
- Proactive strategies for clients to protect their brand and intellectual property in virtual worlds and what to do if a company’s brand is being used or infringed upon
- Case studies of companies that have had issues in virtual worlds, proactive steps companies and their lawyers are taking at other companies, and important lessons learned
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