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Games Software in Belgium

Datamonitor, August 2010, Pages: 42

The Games Software in Belgium industry profile is an essential resource for top-level data and analysis covering the Games Software industry. It includes data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information.

Scope

- Contains an executive summary and data on value, volume and/or segmentation

- Provides textual analysis of Games Software in Belgium’s recent performance and future prospects

- Incorporates in-depth five forces competitive environment analysis and scorecards

- Includes a five-year forecast of Games Software in Belgium

- The leading companies are profiled with supporting key financial metrics

- Supported by the key macroeconomic and demographic data affecting the market

Highlights

- Detailed information is included on market size, measured by value and/or volume

- Five forces scorecards provide an accessible yet in depth view of the market’s competitive landscape

Why you should buy this report

- Spot future trends and developments

- Inform your business decisions

- Add weight to presentations and marketing materials

- Save time carrying out entry-level research

Market Definition

The games software market consists of the total revenues generated through the sale of console games and PC & Mac games. Console games includes the software that is used in the game console hardware like Nintendo Wii, Playstation 3, Xbox and Xbox 360. This also includes the software that is used in the wireless or portable handheld devices like Nintendo DS, mobile and personal digital assistants (PDAs), Playstation Portable and Game Boy Advance. This category excludes the revenue generated through the sales of game consoles and handheld devices. The PC and Mac games includes PC games and Mac games and excludes online games such as casual games, massively multi player online role play games (mmorg). The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2009 annual average exchange rates.

For the purpose of this report, Discount & General Merchandise channel includes: discount, variety store and general merchandise retailers.

Music, video & other specialists channel includes: Music, Video, Books, and Stationery Retailers.

For the purposes of this report, Europe consists of Western Europe and Eastern Europe.

Western Europe comprises Belgium, Denmark, France, Germany, Italy, the Netherlands, Norway, Spain, Sweden, and the United Kingdom.

Eastern Europe comprises the Czech Republic, Hungary, Poland, Romania, Russia, and Ukraine.

EXECUTIVE SUMMARY
MARKET OVERVIEW
Market definition
Research highlights
Market analysis
MARKET VALUE
MARKET SEGMENTATION I
MARKET SEGMENTATION II
FIVE FORCES ANALYSIS
Summary
Buyer power
Supplier power
New entrants
Substitutes
Rivalry
LEADING COMPANIES
Electronic Arts Inc.
Take-Two Interactive Software, Inc.
Konami Corporation
Ubisoft Entertainment SA
MARKET DISTRIBUTION
MARKET FORECASTS
Market value forecast
MACROECONOMIC INDICATORS
APPENDIX
Methodology
Industry associations
Related Datamonitor research
Disclaimer
ABOUT DATAMONITOR
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LIST OF TABLES
Table 1: Belgium games software market value: $ million, 2005-09(e)
Table 2: Belgium games software market segmentation I:% share, by value, 2009(e)
Table 3: Belgium games software market segmentation II: % share, by value, 2009(e)
Table 4: Electronic Arts Inc.: key facts
Table 5: Electronic Arts Inc.: key financials ($)
Table 6: Electronic Arts Inc.: key financial ratios
Table 7: Take-Two Interactive Software, Inc.: key facts
Table 8: Take-Two Interactive Software, Inc.: key financials ($)
Table 9: Take-Two Interactive Software, Inc.: key financial ratios
Table 10: Konami Corporation: key facts
Table 11: Konami Corporation: key financials ($)
Table 12: Konami Corporation: key financials (JPY)
Table 13: Konami Corporation: key financial ratios
Table 14: Ubisoft Entertainment SA: key facts
Table 15: Belgium games software market distribution: % share, by value, 2009(e)
Table 16: Belgium games software market value forecast: $ million, 2009-14
Table 17: Belgium size of population (million), 2005-09
Table 18: Belgium GDP (constant 2000 prices, $ billion), 2005-09
Table 19: Belgium GDP (current prices, $ billion), 2005-09
Table 20: Belgium inflation, 2005-09
Table 21: Belgium consumer price index (absolute), 2005-09
Table 22: Belgium exchange rate, 2005-09

LIST OF FIGURES
Figure 1: Belgium games software market value: $ million, 2005-09(e)
Figure 2: Belgium games software market segmentation I:% share, by value, 2009(e)
Figure 3: Belgium games software market segmentation II: % share, by value, 2009(e)
Figure 4: Forces driving competition in the games software market in Belgium, 2009
Figure 5: Drivers of buyer power in the games software market in Belgium, 2009
Figure 6: Drivers of supplier power in the games software market in Belgium, 2009
Figure 7: Factors influencing the likelihood of new entrants in the games software market in Belgium, 2009
Figure 8: Factors influencing the threat of substitutes in the games software market in Belgium, 2009
Figure 9: Drivers of degree of rivalry in the games software market in Belgium, 2009
Figure 10: Electronic Arts Inc.: revenues & profitability
Figure 11: Electronic Arts Inc.: assets & liabilities
Figure 12: Take-Two Interactive Software, Inc.: revenues & profitability
Figure 13: Take-Two Interactive Software, Inc.: assets & liabilities
Figure 14: Konami Corporation: revenues & profitability
Figure 15: Konami Corporation: assets & liabilities
Figure 16: Belgium games software market distribution: % share, by value, 2009(e)
Figure 17: Belgium games software market value forecast: $ million, 2009-14

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