Consumers 18-34 might be considered the core of the leisure market. The young adult demographic, with more leisure time and fewer familial responsibilities, are often opinion leaders and trendsetters who determine the success or failure of new entertainment options. This is particularly true when game-changing technologies are concerned.
In this report, Mintel takes a look at the attitudes of the 18-34 consumer segment toward leisure activities and what drives adoption of new trends. Analysis and insights offered include:
- What are the key entertainment value propositions most desired by young adults - How social priorities change within the twenty-something decade - How household spending habits on entertainment has changed over the last five years - Which technologies are reshaping the leisure market and consumer expectations - How drastically leisure time per day changes with age - Which activities are seeing net increases in participation - Which online activities are most popular - How much of a challenge the internet poses to television