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Digital Home - Connected TV: Digital Home Booster Product Image

Digital Home - Connected TV: Digital Home Booster

  • Published: January 2010
  • Region: World
  • 80 Pages
  • IDATE

FEATURED COMPANIES

  • Apple
  • Google
  • LG
  • Microsoft
  • Panasonic
  • Philips
  • MORE

The digital home, which is incorporating the latest innovations in devices and networks at an ever increasing pace, is now one of the main focal points for all industry players. This report examines the changing shape of this sector and the outlook for the connected devices market, which will be worth 149 billion EUR in 2013.

Key questions

- What is the medium-term roadmap for the digital home?
- Interoperability: are international consortia achieving their objectives?
- What innovative applications are taking shape in and around the
- digital home?
- Which device offers the greatest guarantees for taking hold as the central content delivery component: tablet, TV, computer, home gateway, STB (set-top box)?
- Connected or browser-based user interfaces, the key to winning over consumers?
- What are the most likely development scenarios for the digital home, in terms of content and technical configuration?
- What are the central issues for the key market players: pay-TV providers, Internet giants, video game console makers, telcos, equipment manufacturers?
- What are the most promising business models?

> Database (Excel): Europe, the United READ MORE >

1. Executive Summary
1.1. Main findings
1.2. Key components of the digital home
1.3. Player strategies
1.4. Different views of the digital home
1.5. The digital home roadmap
1.6. The digital home devices market in Europe

2. Components of the digital home
2.1. Growth of the digital content market
2.1.1. The world broadband market
2.1.2. World TV market
2.1.3. World video game market
2.1.4. World music market
2.2. The pillars of the digital home
2.2.1. Internet and the home network
More and more Internet-ready CE devices
Network technologies unifying the home network
2.2.2. User interface: uniformity and convergence
Circulating content indoors
Web content adapting to the devices
2.2.3. Processing power serving home network applications
2.3. The technical conditions for the development of the digital home
2.3.1. Interface standardisation
Project Canvas, the limits of a proprietary solution
HbbTV, convergence through open standards
2.3.2. Consensus on interoperability
DLNA, a benchmark standard for interoperability
Open IPTV Forum, open source for unifying TV over IP
SoftAtHome, a proprietary solution
UPnP, simplifying network creation
2.3.3. The issue of bandwidth inside the digital home
2.3.4. Increasingly mature wireless technologies
Wi-Fi 8.11n
WiGig Alliance
WHDI
2.4. The device-centric digital home
2.4.1. Digital home device classification
Digital Media Server (DMS)
Digital Media Player (DMP)
Digital Media Renderer (DMR)
Digital Media Controller (DMC)
Digital Media Printer (DMPr)
2.4.2. Features of digital home devices
2.5. Inner workings of the digital home
2.5.1. The smartphone as the control interface for the digital home
2.5.2. The TV as digital home management device
2.5.3. The smartphone for accessing content stored at home
2.5.4. The Internet for storing digital home content
2.5.5. The touch-screen tablet as universal remote control
2.5.6. The connected STB as digital home control centre
2.5.7. The multimedia GPS for controlling digital home content

3. Organisation & industry strategies
3.1. Digital home market players: an overview
3.2. Trends amongst digital home market players
3.2.1. Consumer electronics: develop interconnection between products and integrate content services into the devices
3.2.2. Pay-TV operators: fleshing out their offer with OTT content and services to maintain control of the TV environment
3.2.3. Game console manufacturers: integrate services and transform the console into a media centre
3.2.4. Multimedia box manufacturers: integrated box + content offer
3.2.5. IT sector: promote the multimedia server
3.2.6. ISPs: integrate the digital home functions
3.2.7. Home automation: integrate multimedia into home automation networks
3.2.8. Technical facilitators: impose a Web-oriented OS on devices Functionalities offered by Kadoo
3.3. Digital home development scenarios
3.3.1. The five views of the digital home
3.3.2. Key factors that will shape the way the digital home is organized
Where to store the content?
What type of controller for digital home solutions?
TV or box?
Proprietary content?
Direct or indirect business models
3.3.3. The digital home roadmap
3.3.4. Strengths and weaknesses of the different digital home market players
3.3.5. Specific effects on the content industry
3.3.6. Specific effects on the telecom industry

4. Digital home device market estimates
4.1. Methodology
Market segments for which estimates are provided
Estimate methodology
Countries and regions
4.2. Market outlook
4.2.1. Connected device sales forecasts for the United States
4.2.2. Connected device sales forecasts for Europe
4.2.3. Connected device sales forecasts for Japan

Tables
Table 1: Sales of connected devices to retailers in Europe, 2009-2013
Table 2: Penetration rate in French households for various types of equipment
Table 3: Fixed broadband subscribers, by region
Table 4: Internet market revenue, by region
Table 5: Television market, by region
Table 6: Fixed and handheld console market, by region
Table 7: Music market, by region
Table 8: The main 802.11 Wi-Fi standards
Table 9: Device features
Table 10: CE industry players’ views and goals
Table 11: Examples of brand universes
Table 12: Examples of services integrated with devices
Table 13: Pay-TV operators’ view of the market and goals
Table 14: Game console manufacturers’ view of the market and goals
Table 15: Services incorporated into consoles’ online solutions
Table 16: Features of the different views of the digital home
Table 17: Sales of connected devices to retailers in the United States, 2009-2013
Table 18: Sales of connected devices to retailers in the United States, 2009-2013
Table 19: Sales of connected devices to retailers in Europe, 2009-2013
Table 20: Sales of connected devices to retailers in Europe, 2009-2013
Table 21: Sales of connected devices to retailers in Japan, 2009-2013
Table 22: Sales of connected devices to retailers in Japan, 2009-2013

Figures
Figure 1: Breakdown of music sales by medium
Figure 2: 4HomeMedia user interface
Figure 3: Toshiba’s JournE Touch tablet
Figure 4: Neotion Pocket Recorder card
Figure 5: Dailymotion’s TV home page
Figure 6: Screenshot of a Transpond application
Figure 7: The BBC’s iPlayer interface
Figure 8: How HbbTV works
Figure 9: The digital home according to the DLNA
Figure 10: The Awox VoD Box
Figure 11: Netgem’s Netbox 8160
Figure 12: The digital home according to SoftAtHome
Figure 13: The ZvBox 150
Figure 14: Graphic rendering on a PC from the Spawn HD-720
Figure 15: Orange Tabbee
Figure 16: Archos 5 Internet Tablet
Figure 17: Overview of the industries involved in the digital home market
Figure 18: Multimedia box manufacturers’ view of the market and goals
Figure 19: Examples of device-service combos
Figure 20: IT industry players’ view of the market and goals
Figure 21: Telecom industry players’ view of the market and goals
Figure 22: Home automation players’ view of the market and goals
Figure 23: Technical facilitators’ view of the market and goals
Figure 24: The different views of the digital home
Figure 25: Market players’ positioning with respect to the different views of the digital home
Figure 26: Roadmap of the digital home
Figure 27: The different players’ prominence in the digital home market

Cases
Case 1: Content acquisition when on the move, for later consumption in the home
Case 2: Acquiring content from the TV for instant viewing on another device
Case 3: Accessing content stored at home when on the move
Case 4: Simultaneous access to content stored online
Case 5: The tablet as content management device
Case 6: Programming recordings remotely
Case 7: Acquiring content when nearby for later consumption at home

-Apple
-Google
-LG
-Microsoft
-Panasonic
-Philips
-Roku
-Samsung
-Sony
-Vudu
-Yahoo!

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