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3D Web - From Virtual Worlds to the Immersive Web
IDATE, Dec 2009, Pages: 131
- Search - Mapping - Video Games - e-learning - e-commerce
This report explores the technological and economic environment of the 3D Web, from the partial use of 3D to fully three-dimensional universes. It identifies the services that are key to enabling the migration to 3D: e-commerce, mapping, serious gaming and offers a close-up look at virtual worlds, using original business models for buying virtual goods, and at augmented reality, the next central 3D application on mobile devices.
Key questions - What are the current and future key 3D technologies on the Web? - What business models do virtual worlds employ? - What lessons can we take from 3D developments in other industries: gaming, CAD, etc.? - Which Web services are the most likely to migrate to 3D? - How are the Internet's leading players positioning themselves with respect to 3D? - Will the Web go fully 3D?
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