Toys and games recorded further strong value growth in 2022, defying the difficult economic conditions faced in the Netherlands. This was driven by video games, with traditional toys and games seeing slow growth over the year. Consumers, particularly parents, started to feel the pinch of inflation and were more cautious with their spending in 2022. Although inflation for traditional toys and games was low compared with other goods and services, the higher cost of necessities such as energy and f...
The Toys and Games in Netherlands report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2018-2022, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market - be they new product developments, distribution or pricing issues. Forecasts to 2027 illustrate how the market is set to change.
Product coverage: Traditional Toys and Games, Video Games.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
The Toys and Games in Netherlands report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2018-2022, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market - be they new product developments, distribution or pricing issues. Forecasts to 2027 illustrate how the market is set to change.
Product coverage: Traditional Toys and Games, Video Games.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Why buy this report?
- Get a detailed picture of the Toys and Games market;
- Pinpoint growth sectors and identify factors driving change;
- Understand the competitive environment, the market’s major players and leading brands;
- Use five-year forecasts to assess how the market is predicted to develop.
Table of Contents
TOYS AND GAMES IN THE NETHERLANDSDISCLAIMERTRADITIONAL TOYS AND GAMES IN THE NETHERLANDSVIDEO GAMES IN THE NETHERLANDSAR/VR headsets continue to grow, but market is unstable as competition remains low
EXECUTIVE SUMMARY
MARKET DATA
SOURCES
KEY DATA FINDINGS
PROSPECTS AND OPPORTUNITIES
CATEGORY DATA
KEY DATA FINDINGS
PROSPECTS AND OPPORTUNITIES
CATEGORY DATA