Market Research 2009 Online Gaming Industry in Indonesia
Asia Pacific Research Group (APRG), May 2009, Pages: 15
The online online gaming in Indonesia continues to expand in 2009, with more online users spending more time playing casual and MMORPGs. With a population of 238 million, Indonesia is the fourth most populous nation in the world after China, India and the United States.
2009 is becoming a breakout year for internet and mobile gaming services in Indonesia. Gaming companies like LYTO and GOGAME are expanding their content and presence, and have become cornerstones in building the Indonesian gaming industry with fresh and creative content and partnerships.
As outlined in this report, the online gaming market in Indonesia is evolving into a mainstream entertainment activity and offers a number of opportunities for content providers and service providers. This report is designed to help gaming vendors, gaming developers, content owners, vendors, service providers, and investors to understand this market and the opportunities. It includes the analysis of the market size, trends, primary research, and forecasts. It also provides an analysis of the technologies and services driving growth, identifies trends, and helps you better understand this rapidly evolving market
I. Executive Summary and Methodology
II. Indonesia Online Gaming Market Profile
Overview of the major trends in the online game market in Indonesia
How the free-to-play model has changed the Indonesia market
Drivers
Inhibitors
Gaming User habits
III. Forecast and Outlook
Forecast — Indonesia Online Gaming Market
Table: Indonesia Online Gaming Industry Forecast, 2009-2013
- By type of revenue (subscription, advertising, digital distribution) and type of platform
Table: Indonesia Online Gaming Market Subscribers, 2009-2013
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