|
|
 |
|
Viewing report
|
|
 |
 |
Market Research 2009 Online Gaming Industry in Indonesia
Asia Pacific Research Group (APRG), May 2009, Pages: 15
The online online gaming in Indonesia continues to expand in 2009, with more online users spending more time playing casual and MMORPGs. With a population of 238 million, Indonesia is the fourth most populous nation in the world after China, India and the United States.
2009 is becoming a breakout year for internet and mobile gaming services in Indonesia. Gaming companies like LYTO and GOGAME are expanding their content and presence, and have become cornerstones in building the Indonesian gaming industry with fresh and creative content and partnerships. As outlined in this report, the online gaming market in Indonesia is evolving into a mainstream entertainment activity and offers a number of opportunities for content providers and service providers. This report is designed to help gaming vendors, gaming developers, content owners, vendors, service providers, and investors to understand this market and the opportunities. It includes the analysis of the market size, trends, primary research, and forecasts. It also provides an analysis of the technologies and services driving growth, identifies trends, and helps you better understand this rapidly evolving market
Customers who bought this item also bought
Forecast of the Internet Online Gaming Industry in Indonesia 2010 - 2014
Market Research Online Gaming Industry in Indonesia
Global Online Gaming Report 2012
The Future of Social Gaming
2011 Southeast Asian Game Market Regional Report
Asia-Pacific Online Gaming Report 2012
The Video Gaming Industry Outlook
The Future of Digital Home Entertainment: Key Trends and Drivers Shaping Devices, Content and Services
The Future of TV: The Evolving Broadcast and on Demand Landscape
Global Online Gaming Report 2009
|
 |
|
|