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Forecast of the Internet Online Gaming Industry in Indonesia 2010 - 2014

Asia Pacific Research Group (APRG), January 2010, Pages: 15

The online online gaming in Indonesia continues to expand in 2010, with more online users spending more time playing casual and MMORPGs. With a population of 238 million, Indonesia is the fourth most populous nation in the world after China, India and the United States, and the population is increasingly coming online for entertainment.

This will become a breakout year for Internet and mobile gaming services in Indonesia. Gaming companies like LYTO and GOGAME are expanding their content and presence, and have become cornerstones in building the Indonesian gaming industry with fresh and creative content and partnerships.

As outlined in this report, the online gaming market in Indonesia is evolving into a mainstream entertainment activity and offers a number of opportunities for content providers and service providers. This report is designed to help gaming vendors, gaming developers, content owners, vendors, service providers, and investors to understand this market and the opportunities. It includes the analysis of the market size, trends, and forecasts. It also provides an analysis of the technologies and services driving growth, and helps you better understand and participate in this rapidly evolving market

I. Executive Summary and Methodology

II. Indonesia Online Gaming Market Profile
- Overview of the major trends in the online game market in Indonesia
- How the free-to-play model has changed the Indonesia market
- Market Drivers
- Inhibitors and Weaknesses

III. Indonesia Online Internet Gaming Market Outlook

Forecast Indonesia's Online Internet Gaming Market

Table: Indonesia Online Internet Gaming Industry Revenue Forecast, 2009-2013
- By type of revenue (subscription, advertising, digital distribution)

Table: Indonesia Online Internet Gaming Market Subscribers, 2009-2013

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