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Online Game and Digital Distribution Package Reports

DFC Intelligence, July 2010


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This package focuses on reports dealing with the online game market and the emergence of digital distribution and business models like subscriptions and virtual items. This package includes individual reports and access to several of our consumer surveys conducted among gamers in North America and Europe. This package also includes some of the Excel spreadsheets used to build the DFC forecasts. Furthermore, users can search the DFC online database and export data directly into their own spreadsheets. Note this is only for research service subscribers and is not included with individual report purchases. Finally any one ordering this package of products receives two hours of phone time with a DFC analyst.

The package currently includes the following reports plus one year of updates to these reports:

- The North America Market For Client-Based Free-to-Play (F2P) Games (07/13/2010)
- U.S. Micro Transaction Consumer Behavior Study (07/13/2010)
- Online Game Market Forecasts (05/18/2010)
- Consumer Trends in Virtual Goods and Downloadable Games in North America and Europe (03/26/2010)
- Online Game Market Spreadsheet (09/17/2009)
- The Subscription Based MMOG Market (04/02/2009)
- Virtual Property and Real Money Trade: A Business and Legal Survey (03/22/2009)
- DFC Dossier (11/29/2007)
- MMOG Subscription Business Models (11/01/2007)
- Online Game Market (08/01/2007)
- Online Game Market Overview (06/01/2007)
- The Online Game Market Forecasts (05/01/2007)
- Online Games: Game Genres and The Online Gamer (06/01/2006)
- Online Game Company Profiles (06/01/2006)
- Console Online Gaming (06/01/2006)
- Online Game Business Models (06/01/2006)
- The Online Games: Technology and Operating Considerations (06/01/2006)
- The Game Market in China (09/01/2005)



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